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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    768
    Ranged attacks should not have auto-attack. End of story. Period. Deal with it.

    It's fine on melee attacks, it's fine on pussy THM/CON invisible no-animation darts, it's not fine when enmity jacking high damage is being produced from a distance by a squishy target and it's not fine when you have a limited amount of ammo.
    (1)

  2. #2
    Player

    Join Date
    May 2011
    Posts
    31
    really arcs... prissy because their reign might be over.
    Look I dont care about being 1st or 2nd on DPS. But I do care about good game design that gives archers an ranged auto attack along the same capacity as every other Battle Class. They leave us out for convenience to push out the patch fast. Fine, but dont leave it that way.

    CC fixes turn away? that is an archaic and bad design. Though with AA they really should have an option to not AA. i guess the option is to select another mob, but what if there is no mob to select. It really sounds bad. they should just have made AA a button you toggle on and off.
    I just gave a suggestion on how to fix it and deal with the issue that so many here bark about. CC control being broken on Auto Attack hits. Crowd Control could still be broken from a melee AA with the current system. Everyone has to deal with CC targets in some way, or they need to give some change in the mechanic. That will probably come with the next patch as the Battle Reform Blueprint states. Ranged Auto Attack or Melee Auto Attack could still break CC, both have to deal with it the same way.

    My thought would be to give the monster some animation timer that buffers the CC from breaking. Similar to how a monster sleeps in Monster hunter. You get the sleep status off, monster starts sleep animation, if you hit them when they are moving your fine, but when they stop and you continue hits, they wake up. The game gives enough time for smart players to unselect or turn away to stop attacks.

    Dont let them design more garbage into this game. Melee Auto Attack for a ranged class is garbage.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Takahime View Post
    Look I dont care about being 1st or 2nd on DPS. But I do care about good game design that gives archers an ranged auto attack along the same capacity as every other Battle Class. They leave us out for convenience to push out the patch fast. Fine, but dont leave it that way.



    I just gave a suggestion on how to fix it and deal with the issue that so many here bark about. CC control being broken on Auto Attack hits. Crowd Control could still be broken from a melee AA with the current system. Everyone has to deal with CC targets in some way, or they need to give some change in the mechanic. That will probably come with the next patch as the Battle Reform Blueprint states. Ranged Auto Attack or Melee Auto Attack could still break CC, both have to deal with it the same way.

    My thought would be to give the monster some animation timer that buffers the CC from breaking. Similar to how a monster sleeps in Monster hunter. You get the sleep status off, monster starts sleep animation, if you hit them when they are moving your fine, but when they stop and you continue hits, they wake up. The game gives enough time for smart players to unselect or turn away to stop attacks.

    Dont let them design more garbage into this game. Melee Auto Attack for a ranged class is garbage.
    i dont think they are doing it to rush, i think they are doing it because they dont think archers should be AAing. should archers be able to move while shooting? because melee AA will not have animation lock supposedly, if you cant move while shooting, do you really want some random periodic skill stopping you?

    why shouldnt you be able to move while ranged attacking? probably because with fleet of foot you can stay out of range forever if you have a circle to run, not to mention you get flee on archer.

    Doesnt seem like a good idea in a number of ways to me.
    (0)

  4. #4
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Wow still arguing about Archers and auto attack when it has already been stated Archers will not have a ranged auto attack. They will however have a close ranged auto attack that doesn't use arrows. This leads me to believe it will be the same as FFXI and Archers will get a melee weapon of sorts to use for auto attack if they want, then play as normal with their bows.
    (0)

  5. #5
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by AlexiaKidd View Post
    Wow still arguing about Archers and auto attack when it has already been stated Archers will not have a ranged auto attack.
    Of course we are, because some of us think it should be different. Derp?
    (1)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    Wow still arguing about Archers and auto attack when it has already been stated Archers will not have a ranged auto attack. They will however have a close ranged auto attack that doesn't use arrows. This leads me to believe it will be the same as FFXI and Archers will get a melee weapon of sorts to use for auto attack if they want, then play as normal with their bows.
    they already said thier plan, i think he is expressing his displeasure with that plan.
    (1)

  7. #7
    Player

    Join Date
    May 2011
    Posts
    31
    i dont think they are doing it to rush, i think they are doing it because they dont think archers should be AAing. should archers be able to move while shooting? because melee AA will not have animation lock supposedly, if you cant move while shooting, do you really want some random periodic skill stopping you?
    Everything about this smells of a rush job, and I dont blame them, but they should consider not keeping it this way. If an archer or ranger wants to attack, they have to still input every single command and the battle blueprints stated they wanted to move away from that. Melee Auto Attack for a Ranged class isnt the answer.

    Regarding movement, there are a number of ways to code in restrictions for movement and auto attack, the same restrictions to movement that would apply to Melee should apply to all.

    Doesnt seem like a good idea in a number of ways to me.
    Fine, I get that you and dozens of others here are so desperate to stop Ranged Auto Attack for some stupid reason. But think for a minute, do you really want this game to expand its player base? Do you think it will attract new players if this design garbage still persists with a new design team? Do you want to see them close the doors on this game because they keep taking the easy way out and players move on?
    (1)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Takahime View Post
    Everything about this smells of a rush job, and I dont blame them, but they should consider not keeping it this way. If an archer or ranger wants to attack, they have to still input every single command and the battle blueprints stated they wanted to move away from that. Melee Auto Attack for a Ranged class isnt the answer.

    Regarding movement, there are a number of ways to code in restrictions for movement and auto attack, the same restrictions to movement that would apply to Melee should apply to all.


    Fine, I get that you and dozens of others here are so desperate to stop Ranged Auto Attack for some stupid reason. But think for a minute, do you really want this game to expand its player base? Do you think it will attract new players if this design garbage still persists with a new design team? Do you want to see them close the doors on this game because they keep taking the easy way out and players move on?
    melee AA range doesnt give you any advantage, the monster has to be close to you, me walking a way while stabbing or punching is not a position of advantage. Being able to shoot while running when you have the same or greater movement speed than the enemy is a position of advantage, its not a coding issue, its a balance issue.

    As far as appealing to people archer is fast becoming a very popular job, and its not just the parse, most people dont parse. I think ranger as it is appeals to many people. Keep in mind that while you want ranged auto attack, a lot of people do not, im not saying your opinion has no value, but i dont think that ranged AA is going to expand or decrease their player base greatly.

    I just dont see how its a rush job, they are going to have to add some new animations for ranger up close, maybe add some new weapon, that some how looks right with a bow in your hand, i dont even know how they will do that. they are probably going to have to spend the same time/money on ranged AA as on archer melee AA if not more. Its also possible they will be using the lack of long range AA to balance archers safe dps. Whatever changes they plan for archer may in fact need reworking or suck, but not getting AA with what we currently know about it makes sense.
    (0)

  9. #9
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I believe they dealt with the Ranged AA issue in FFXI as well. They ended up deciding that, because rangers fired off bullets/arrows that cost gil, they wanted to give them more control.

    Likely that they came to the same conclusion.

    I'm more worried about the DOM auto attack. Hopefully the spice up the animation a little, never liked the invisible dart throwing.
    (2)

  10. #10
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    It is possible that the Development Team is taking a page from Marauders, in that they could utilize Stances to automatically switch on and off auto-attack.

    Excuse me while I talk off the top of my head here.

    Archers (and Musketeers) could have an ability called "Sniper Stance" which triggers when no hostile enemies are within melee radius of them. When that condition is true, their auto-attack switches off. They could probably throw in some other benefit, like some sort of TP gain or enmity reduction, but I won't go into that, because I'm just brainstorming right now.
    (0)

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