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  1. #331
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
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    Marauder Lv 90
    Quote Originally Posted by Aistaraina View Post
    Witty.

    I skipped the technicalities and opted for a silly response, but apparently you want to hear them. It would still lock up the simulation thread. Depending on how they decided to write the game, the simulation thread typically spawns numerous threads to handle IO, physics, AI etc simultaneously. The simulation thread then waits for all threads to complete before restarting its loop. If whatever thread combat is running on never completes due to said retarded loop conditions, you're hooped.

    Please don't turn this into a programing debate.
    You're the one that's taking this seriously. I wrote a simple code that everyone could understand. Ofcourse the actual code would be a bit more complicated than that, but it wouldn't be millions and millions lines of code, like some people are trying to make you believe.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  2. #332
    Player
    Aistaraina's Avatar
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    Mar 2011
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    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by charliesheen View Post
    *irrelevant*
    Not sure why you bothered to write that wall. I have never disagreed with you that the code base is a mess. In fact, I agree with you that is probably is very poorly written.

    The original quote was some code where he implied fixing it was easy, I simply made a stupid remark that despite how "easy" people seem to think it is, it's not, on that fact his loop failed. He tried to prove me wrong, I defended myself.

    Quote Originally Posted by KumaAkuma View Post
    You're the one that's taking this seriously.
    I'm not taking anything seriously. You're the one that responded saying I am wrong when i'm not lol
    (2)

  3. #333
    Player
    charliesheen's Avatar
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    Mar 2011
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    Ul'dah
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    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    You're the one that's taking this seriously. I wrote a simple code that everyone could understand. Ofcourse the actual code would be a bit more complicated than that, but it wouldn't be millions and millions lines of code, like some people are trying to make you believe.
    That is what they choose to believe. Anything to make an excuse for SE. I've noticed the trend on this forum, either you are able to make valid criticisms about SE, including their poor skills at programming (which coincidentally was true in FFXI too, I suppose they will tell us next that it was masterful programming), or you are in the Pro-SE camp. These people accuse anyone who complains of being unreasonable. That SE are doing the best job they can, and we have no right to complain, we are wrong.

    So it is indeed millions of lines of undocumented code for every part of the game. They do indeed need to eyeball it all to find problems. If Carlsberg made programmers... they would be SE programmers right?
    (3)

    How many times can they mess up pre-order codes?!?

  4. #334
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    45
    Quote Originally Posted by Venat View Post
    There holding stuff back I bet. You dont think its just those 2 weapon skills do you...? They will release more info as it gets closer to release.

    Expect all the classes get there own WS.

    What do you think there motion tracking programmers have been doing what for the longest time anyway before lanuch?
    I bet theres a ton of FFXIV related stuff thats been created but needs programing on.
    I bet they have tons of enemys and landscapes there holding back.

    They didnt want to fix a huge mess with its currect gameplay problems so they didnt release anything new till they needed to fix.
    I get such a kick out of these people that think there is some massive content patch that SE is holding back.

    Blow those birthday candles out and make a wish upon a star while crossing your fingers hugging a bible and knocking on wood.

    Keep reaching for that rainbow.

    What we are getting is what they got.
    (1)

  5. #335
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    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Gramul View Post
    Perhaps that's a part of that whole communication problem they've been having.
    They've never really had to redesign a game before so perhaps they never thought it necessary to keep track of certain elements or structures, which would be a terribly unprofessional habit.

    Whatever the reason, no one here knows how the game is structured, what sort of planning goes into redesigning it, or how they approach problems with the old structure. Anything we say for or against it can only be speculation.
    True, anything we do say is extreme ammount of speculation. While I would go as far to say it does seem to be taking longer than I would expect. But hell we don't know the formulas, codes, what is all tied to the battle system. I mean we are not just looking at making weapons wing automatically. They have to balance-rebalance skills that are just broken without stamina use "Fient" for example, or most reactionary skills will probably have a much longer cooldown than prior to the update, TP generation may be nerfed or weaponskills having longer recasts than usual. Then we factor in the "Speed" of the swings and the "DPS" and how that effects the monsters behaviour.

    Some mobs have skills that trigger from basic attacks that before could be easilly avoided due to needing to manually attack. Funguars for example could have there "Sporeshroom" abillity avoided if you stopped attacking while it was bloated up. Wether they are working on those as well is unknown.

    They are working on far more than just the battle system as well. We currently have.

    -Battle tweaks
    -Redefining how stats work
    -Job system
    -Materia system
    -Instanced dungeons
    -Toying around with abolishing surpluss
    -...

    The list could probably go on for miles on what they are working on at the moment. While it's obvious a majority of the team would probably be on the battle stuff I would imagine they still have people working on other projects and probably some not even announced to us in general.

    Personally while it's anoying to wait, I have no issue in waiting for the project to be fleshed and polished before we get to play with it.
    (2)

  6. #336
    Player
    charliesheen's Avatar
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    Mar 2011
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    Ul'dah
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    81
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    Cordelia Baudelaire
    World
    Hyperion
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    Arcanist Lv 50
    Quote Originally Posted by Jynx View Post
    Personally while it's anoying to wait, I have no issue in waiting for the project to be fleshed and polished before we get to play with it.
    Agreed! My posts are about the project in general, not the addition of auto-attack. As I've pointed out a few times now, they are even incapable of removing the member cap on linkshells at this stage. Clearly there are major issues.
    (0)

    How many times can they mess up pre-order codes?!?

  7. #337
    Player
    Gramul's Avatar
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    Ul'dah
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    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by charliesheen View Post
    That is what they choose to believe. Anything to make an excuse for SE. I've noticed the trend on this forum, either you are able to make valid criticisms about SE, including their poor skills at programming (which coincidentally was true in FFXI too, I suppose they will tell us next that it was masterful programming), or you are in the Pro-SE camp. These people accuse anyone who complains of being unreasonable. That SE are doing the best job they can, and we have no right to complain, we are wrong.

    So it is indeed millions of lines of undocumented code for every part of the game. They do indeed need to eyeball it all to find problems. If Carlsberg made programmers... they would be SE programmers right?
    This shouldn't be an "us vs they" debate. Stop taking sides and start thinking objectively.

    We know nothing about how this game is programed or what type of work and research goes into each feature and update. Could the lack of speed stem from poor programming? Maybe. But it's just as possible that they spend too much time fretting over where exactly the player should be able to walk over a wall as a matter of convenience vs aesthetic.
    (1)

  8. #338
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Biggs View Post
    I agree with what you are saying here, so don't think this is an attack, but the truth is appearntly SE has game designers and even they dont know what they are doing. The language they use with the consumer base is very ambiguous. They stated earlier this year that 1.18 would contain "dungeons", as in several, not one, maybe two. They said mid-june at the earliest and then wait until mid-june after weeks of silence to finally say it will be delayed.

    They took NONE of the years and years of lessons they learned from running FFXI (which was a great mmo) and applied them to this game despite the fact that many of the same people work on this team. Most of the initail gameplay elements upon release (aside form the graphics and motion capture) look to have been created on a napkin over lunch. All outward appearences seem to indicate that this is the first time SE has ever made an MMO.

    I have played and still play this game. I believe it to have a ton of potential. But even fitting the bill as a FF "fanboy", I find their poor use of PR, ambiguous language, and inability to set and meet simple deadlines tiresome. And for those that argue we all get to play this game for free, let me just make one thing clear: The few thousand of us or so that continue to play this game and respond to them about it are saving them a ridiculous amount of money on game testers and Q @ A people. I love this franchise, but being used and then jerked around with no clear end in site to when we will finally recieve the gameplay and experience we have been promised can make even its most loyal fans turn against them. And that really is my greatest fear. Those of us that are still playing and defending them are slowly running out of the energy to keep doing so without recieving anything in return on SE's end. This patch (especially now that its been delayed) has some pretty big shoes to fill, and frankly, from what I have seen out of SE's reworking of this game so far, am afraid they are setting themselves up to fall flat on their faces. I can only hope that I am pleasantly suprised come the end of July when it finally drops, but after months of being in their corner, I am begining to lose faith.

    I want to believe you SE, I really really do, but much like a battered wife, I can only take false promises for so long before I pack my shit and don't come back.

    To those of you that say good riddance to those that do quit, you are only cheering on this games demise. I feel for every person that has played this and been so dissapointed that they leave. Each person we lose should be fealt as a loss by the community. Only complete douchebags cheer on the fact that their team is losing.
    Well said, Biggs.

    I've held onto this game with a death grip. Since closed beta, all the while watching my friends and linkshell members disappear, despite the fact it gets harder and harder to motivate myself to log in. I keep my LS website updated, despite the fact my forums have grown silent. I read the official forums every day. I read posts from people who are frustrated, angry, hopeful, disappointed, and vigilant. I've been watching myself grow tired and irritable IRL. I'm emotionally exhausted.

    And yet, I remain. I've gladly and easily walked away from lesser developers who have made critical mistakes, like Mythic and NCSoft. But I can't give up on SE.

    Somehow I keep telling myself that SE needs us right now.

    I don't cheer, I don't mourn. At this point I just sigh and shake my head. Because none of it is any longer a shock to me.

  9. #339
    Player
    charliesheen's Avatar
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    Mar 2011
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    Ul'dah
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    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gramul View Post
    This shouldn't be an "us vs they" debate. Stop taking sides and start thinking objectively.

    We know nothing about how this game is programed or what type of work and research goes into each feature and update. Could the lack of speed stem from poor programming? Maybe. But it's just as possible that they spend too much time fretting over where exactly the player should be able to walk over a wall as a matter of convenience vs aesthetic.
    I don’t live in the middle anymore. That’s where you get embarrassed in front of the prom queen. Check my previous posts where I've emphasised the point that they can't even remove the cap on linkshell member counts due to programming. There can only be so many things that the linkshell member count is connected to, yet they are incapable of changing that small tiny part of the game. It has been brought up with them and they have actually said they are unable to change it.

    So while a lot of what we argue about is up for debate, you can't deny the simple fact that something is very wrong with the situation when they can't change something so simple. As for the "us vs they" debate, I should have rephrased. I am me, the warlock, and everyone else can have their own fights. I am only here to deliver finely honed violent torpedoes of truth.
    (1)

    How many times can they mess up pre-order codes?!?

  10. #340
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by charliesheen View Post
    I don’t live in the middle anymore. That’s where you get embarrassed in front of the prom queen. Check my previous posts where I've emphasized the point that they can't even remove the cap on linkshell member counts due to programming. There can only be so many things that the linkshell member count is connected to, yet they are incapable of changing that small tiny part of the game. It has been brought up with them and they have actually said they are unable to change it.

    So while a lot of what we argue about is up for debate, you can't deny the simple fact that something is very wrong with the situation when they can't change something so simple. As for the "us vs they" debate, I should have rephrased. I am me, the warlock, and everyone else can have their own fights. I am only here to deliver finely honed violent torpedoes of truth.
    Firstly, how exactly do you know that the small and unprioritized feature of the linkshell member cap is due to programming? (If you have a link please send it)
    Second, how do you know that feature has not changed simply due to the fact that it is a non issue at the moment?
    Third, how do you know the issue is not because of long and arduous planning surrounding the functionality of linkshells themselves and whether or not allowing an increase in allowed players per linkshell would require them to be purchased, and what that would mean for people already in possession of one.

    There are a wide variety of problems surrounding the features of this game. We can't just raise one theory as an unfaltering answer to why these things are taking so much time; and to act as if those that would disagree with your own theory where some sort of black hooded weavers of deceit (along with the lone warlock) only serves to show how egocentric you are.
    Be careful of vain thoughts and confusing fact with opinion and theory. You live in this world just as much as anyone else.
    (1)

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