Perhaps that's a part of that whole communication problem they've been having.
They've never really had to redesign a game before so perhaps they never thought it necessary to keep track of certain elements or structures, which would be a terribly unprofessional habit.

Whatever the reason, no one here knows how the game is structured, what sort of planning goes into redesigning it, or how they approach problems with the old structure. Anything we say for or against it can only be speculation.