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  1. #1
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
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    Kuma Akuma
    World
    Omega
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    Marauder Lv 90
    Quote Originally Posted by Aistaraina View Post
    Witty.

    I skipped the technicalities and opted for a silly response, but apparently you want to hear them. It would still lock up the simulation thread. Depending on how they decided to write the game, the simulation thread typically spawns numerous threads to handle IO, physics, AI etc simultaneously. The simulation thread then waits for all threads to complete before restarting its loop. If whatever thread combat is running on never completes due to said retarded loop conditions, you're hooped.

    Please don't turn this into a programing debate.
    You're the one that's taking this seriously. I wrote a simple code that everyone could understand. Ofcourse the actual code would be a bit more complicated than that, but it wouldn't be millions and millions lines of code, like some people are trying to make you believe.
    (0)
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  2. #2
    Player
    charliesheen's Avatar
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    Mar 2011
    Location
    Ul'dah
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    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    You're the one that's taking this seriously. I wrote a simple code that everyone could understand. Ofcourse the actual code would be a bit more complicated than that, but it wouldn't be millions and millions lines of code, like some people are trying to make you believe.
    That is what they choose to believe. Anything to make an excuse for SE. I've noticed the trend on this forum, either you are able to make valid criticisms about SE, including their poor skills at programming (which coincidentally was true in FFXI too, I suppose they will tell us next that it was masterful programming), or you are in the Pro-SE camp. These people accuse anyone who complains of being unreasonable. That SE are doing the best job they can, and we have no right to complain, we are wrong.

    So it is indeed millions of lines of undocumented code for every part of the game. They do indeed need to eyeball it all to find problems. If Carlsberg made programmers... they would be SE programmers right?
    (3)

    How many times can they mess up pre-order codes?!?

  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by charliesheen View Post
    That is what they choose to believe. Anything to make an excuse for SE. I've noticed the trend on this forum, either you are able to make valid criticisms about SE, including their poor skills at programming (which coincidentally was true in FFXI too, I suppose they will tell us next that it was masterful programming), or you are in the Pro-SE camp. These people accuse anyone who complains of being unreasonable. That SE are doing the best job they can, and we have no right to complain, we are wrong.

    So it is indeed millions of lines of undocumented code for every part of the game. They do indeed need to eyeball it all to find problems. If Carlsberg made programmers... they would be SE programmers right?
    This shouldn't be an "us vs they" debate. Stop taking sides and start thinking objectively.

    We know nothing about how this game is programed or what type of work and research goes into each feature and update. Could the lack of speed stem from poor programming? Maybe. But it's just as possible that they spend too much time fretting over where exactly the player should be able to walk over a wall as a matter of convenience vs aesthetic.
    (1)

  4. #4
    Player
    charliesheen's Avatar
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    Mar 2011
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    Ul'dah
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    81
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    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gramul View Post
    This shouldn't be an "us vs they" debate. Stop taking sides and start thinking objectively.

    We know nothing about how this game is programed or what type of work and research goes into each feature and update. Could the lack of speed stem from poor programming? Maybe. But it's just as possible that they spend too much time fretting over where exactly the player should be able to walk over a wall as a matter of convenience vs aesthetic.
    I don’t live in the middle anymore. That’s where you get embarrassed in front of the prom queen. Check my previous posts where I've emphasised the point that they can't even remove the cap on linkshell member counts due to programming. There can only be so many things that the linkshell member count is connected to, yet they are incapable of changing that small tiny part of the game. It has been brought up with them and they have actually said they are unable to change it.

    So while a lot of what we argue about is up for debate, you can't deny the simple fact that something is very wrong with the situation when they can't change something so simple. As for the "us vs they" debate, I should have rephrased. I am me, the warlock, and everyone else can have their own fights. I am only here to deliver finely honed violent torpedoes of truth.
    (1)

    How many times can they mess up pre-order codes?!?

  5. #5
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
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    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by charliesheen View Post
    I don’t live in the middle anymore. That’s where you get embarrassed in front of the prom queen. Check my previous posts where I've emphasized the point that they can't even remove the cap on linkshell member counts due to programming. There can only be so many things that the linkshell member count is connected to, yet they are incapable of changing that small tiny part of the game. It has been brought up with them and they have actually said they are unable to change it.

    So while a lot of what we argue about is up for debate, you can't deny the simple fact that something is very wrong with the situation when they can't change something so simple. As for the "us vs they" debate, I should have rephrased. I am me, the warlock, and everyone else can have their own fights. I am only here to deliver finely honed violent torpedoes of truth.
    Firstly, how exactly do you know that the small and unprioritized feature of the linkshell member cap is due to programming? (If you have a link please send it)
    Second, how do you know that feature has not changed simply due to the fact that it is a non issue at the moment?
    Third, how do you know the issue is not because of long and arduous planning surrounding the functionality of linkshells themselves and whether or not allowing an increase in allowed players per linkshell would require them to be purchased, and what that would mean for people already in possession of one.

    There are a wide variety of problems surrounding the features of this game. We can't just raise one theory as an unfaltering answer to why these things are taking so much time; and to act as if those that would disagree with your own theory where some sort of black hooded weavers of deceit (along with the lone warlock) only serves to show how egocentric you are.
    Be careful of vain thoughts and confusing fact with opinion and theory. You live in this world just as much as anyone else.
    (1)