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  1. #1
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Bards DPS on the run, but what if they suffered a damage penalty while on the move. BLM and SMN have to stop casting to move, and I just think it would make sense as trying to run and pull on a bow would be difficult. So weaken the BRD while moving. As a MNK i hate hearing people groan when the instance loads because i'm not a BRD. "forget the speedrun guys, we got a monk." The only time i ever felt useful was during ADS in Coil Turn 1 maintaining silence.....yeah that was pretty much it.
    (4)

  2. #2
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    More power to melee!!!

    I also hate many of the current encounters because of the mechanics which make fights harder if there are melee classes in your party.
    Yes they deal great damage but in most cases they also require more healing resulting in lower MP pools for healers.
    Many encounters force you to move away from the mob to evade big hits while ranged classes can stay where they are.
    Then there are such things like Greased Lightning which will run out in many cases because you have to run far away from the mob or the mob jumps/vanishes making playing MNK a constant fight against the Greased Lightning timer instead of the mob.

    Quote Originally Posted by odie View Post
    Bards DPS on the run, but what if they suffered a damage penalty while on the move.
    I like that idea!
    But instead of a dmg penalty I'd just reduce accuracy by 50% making it harder to land hits at all.
    This would also give Rain of Death some better use too.

    And for melee DDs there should be mechanics like AoE damage in melee range is divided by the number of characters which get hit.
    This would mean that compared to a SMN and PLD where the SMN would take 0% dmg and the PLD 100%, a MNK/DRG and PLD would both take 50% damage, lowering spikes on the tank and requiring less healing for the melee DDs.

    It would also be nice to have some attacks like the donut-shaped AoE of Chimera in Cutter's Cry where melee players were save but ranged DDs had to move.

    EDIT: Yay for 1000 character limit!
    (2)
    Last edited by Kyana; 01-24-2014 at 06:09 PM.

  3. #3
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by odie View Post
    Bards DPS on the run, but what if they suffered a damage penalty while on the move. BLM and SMN have to stop casting to move, and I just think it would make sense as trying to run and pull on a bow would be difficult.
    No. They already nerfed Bard once, if hey nerf us again it would be just lunacy. We are already the lowest DPS, with hampered RoD, and Internal Release and a set of songs that only 2 have much relevance. And that being said Foe's only has relevance if there is a BLM. Currently there is no advantage to playing a bard over your monk, and if people in the game were more reasonable they would take your class for its superior DPS. (provided you can max your procs using your rotations)

    The problem is really a lack of new content. It is easy for them to put lipstick on the pig so to speak than go out and find something new. Make some better Ai so the boss is actually more than a pattern. Randomize them.
    (3)

  4. #4
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by odie View Post
    . So weaken the BRD while moving.
    Yes, because clearly the answer is to nerf bards again.... *rolls eyes*
    (1)