Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 98
  1. #21
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    More power to melee!!!

    I also hate many of the current encounters because of the mechanics which make fights harder if there are melee classes in your party.
    Yes they deal great damage but in most cases they also require more healing resulting in lower MP pools for healers.
    Many encounters force you to move away from the mob to evade big hits while ranged classes can stay where they are.
    Then there are such things like Greased Lightning which will run out in many cases because you have to run far away from the mob or the mob jumps/vanishes making playing MNK a constant fight against the Greased Lightning timer instead of the mob.

    Quote Originally Posted by odie View Post
    Bards DPS on the run, but what if they suffered a damage penalty while on the move.
    I like that idea!
    But instead of a dmg penalty I'd just reduce accuracy by 50% making it harder to land hits at all.
    This would also give Rain of Death some better use too.

    And for melee DDs there should be mechanics like AoE damage in melee range is divided by the number of characters which get hit.
    This would mean that compared to a SMN and PLD where the SMN would take 0% dmg and the PLD 100%, a MNK/DRG and PLD would both take 50% damage, lowering spikes on the tank and requiring less healing for the melee DDs.

    It would also be nice to have some attacks like the donut-shaped AoE of Chimera in Cutter's Cry where melee players were save but ranged DDs had to move.

    EDIT: Yay for 1000 character limit!
    (2)
    Last edited by Kyana; 01-24-2014 at 06:09 PM.

  2. #22
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    I like that idea!
    But instead of a dmg penalty I'd just reduce accuracy by 50% making it harder to land hits at all.
    This would also give Rain of Death some better use too.
    No, go away. BRD has been nerfed enough as it is. The bottom line is that a good melee DPS should top the DPS chart in most fights in this game. Might be more complicated to drive it, but the DPS advantage from being a good melee DPS is huge.
    (6)

  3. #23
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I'm sure everyone knows melee can do ex bosses just fine. My coil/static group does ex bosses with melee. The issue is that, from my experience, most PuG melee don't know how to dodge. They'll eat WWs and instantly die, etc. It's simply easier/lazier to take out the chance of getting a crappy melee and search for an all ranged group while using PF.
    (2)

  4. #24
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    I've seen tons of PF where they ask for ilv75+ for everything, even WP.
    Should I opened a thread about how people with ilv74- are not allowed anywhere ?
    (4)

  5. #25
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is not that melee can deal more damage, or is doable with melee...
    the trouble is: it's way easier to do it without melee.

    until they don't change this sole fact.... we will see more and more no melee allowed group.

    other point that disturb me. i often read:" we have done it with 1 melee DD" or "the world first had a monk"
    we can bring 4 DD, ok, we need a bard for the ballad leave 3 DD role... why the hell we don't see people saying we have done it with 1 DRG and 1 MNK or 2 melee DD?

    SE, need to make fight hard for ranged too... and stop to bash melee. we already have the more complex Dps cycle of the game... yeah, position, combo system, avoid aoe, run after add.
    and the worst... our Dps is not the top from a lot. we need more work, more skill for get a slight better dps.

    and something that have make me really angry, it's when i read yoshida say... black mage is the most balanced class of the game. holy shit... really?

    Quote Originally Posted by Xenor View Post
    Now you know how us BLMs feel every time we see a Titan extreme group with BLMs locked out.
    ok... one fight, when it's a pain to get a place in most of the content of the game for the melee... seriously?
    Black Mage, is by far the jobs that have the less right to complain actually. you have the best burst dps of the game, you have... no mp trouble. (or you are playing really bad) well, yes you are in cloth... if you wasn't i guess no other DD will get a place in any group...
    (5)
    Last edited by silentwindfr; 01-24-2014 at 06:43 PM.

  6. #26
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    Don't know what to tell ya buddy. People like that are just thinking about the game the wrong way. There are plenty of people who aren't like that. There are a lot of good advantages to having melee dps for some fights. There are also different strategies for different fights people don't always consider that. Don't let their ignorance discourage you from being a melee.
    (1)

  7. #27
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Aaron_T View Post
    Don't know what to tell ya buddy. People like that are just thinking about the game the wrong way. There are plenty of people who aren't like that. There are a lot of good advantages to having melee dps for some fights. There are also different strategies for different fights people don't always consider that. Don't let their ignorance discourage you from being a melee.
    we know all of this, but it's still painfull to see that people will act like this... and if you try like they play... it's true. it's way easier without a melee. but it's Final fantasy 14 trouble only... it's a trouble in every mmorpg, ranged vs melee... but here it's soo much more. because the mechanic of the game give them reason to act like this.

    and i wonder, how they will balance the futur class like ninja, thief, dark knight, samurai... they are melee... how they will fit in this tight spot that only one melee can hope to get!

    and about this, i often see tank now in pug that litterally don't care of where they tank the monster and place them where melee can't fight them without take damage. or simply make it hard to get the position for be able to get our dps.

    SE have try to please V1 player by putting back the position in every melee dps... i think it was an error! the position was fun, when the game was slow... but now how many time i had to redo impulse because the boss or the monster did move while the animation... how many time while playing monk, i simply didn't get the right spot for get the best of my skill.
    and in comparaison, ranged simply need to avoid red circle when it come to them... the rest of the time they free to move where they want, to attack with what they want in the order they want.

    and let's be honest the ratio risk=reward is totally screw... melee need to take more risk, ask more skill for get a slightly better dps than the ranged... i can understand why people don't want to bring melee...
    (5)
    Last edited by silentwindfr; 01-24-2014 at 06:57 PM.

  8. #28
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    I agree with the OP in a sense but what are we supposed to do about it?
    People will be ignorant and do fights strange ways sometimes.
    Like some people will let the MT tank garuda and one of her splits the entire
    encounter, is that really the best way? Thats debatable. Sure maybe buy some extra dps time.
    But your tank is gonna be taking crap tons of dmg, healers will spend more mana and any melee
    that goes near them will get smacked to 0 in one swipe.

    Do melee really need another buff? I think so. Warriors do too. But who's to say that will change anything?
    (0)
    Last edited by Aaron_T; 01-24-2014 at 07:02 PM.

  9. #29
    Player
    Lakshmana's Avatar
    Join Date
    Mar 2013
    Posts
    29
    Character
    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    It's all a matter of checks and balances.

    Should BLM deal more damage than a... let's say MNK?

    Yes, it should. That alone is not a problem in itself, because the BLM should be limited by mana. So the DRG (or any melee) should be able to DD indefinitely, while the BLM should, at some point, wait for MP or have some support class help him regenerate it.
    The problem is that right now the support class (BRD) is also a ranged DD, which can deal damage close to a melee DD, with the added benefit of increased mobility.

    Simply not great design. In fact, I'm strongly of the opinion that the lack of support classes/roles hinders greatly the depth of the game. Hopefully that will change, even though I won't hold by breath for it.

    IMHO a way better setup for the game would have been:

    Melee DD
    Strong points:
    - sustainable damage over long periods, less limited by TP --> they can favor DMG+ gear

    Weak points:
    - more in danger's way
    - more stressing on the healers

    Ranged physical DD
    Strong points:
    - increased mobility
    - less stressing on the healers

    Weak points:
    - limited by TP, with their abilities costing more --> they need to favor some TP+ gear, depending on the party composition (support or not)

    Ranged magical DD
    Strong points:
    - very high spike damage
    - AOE damage
    - somewhat increased mobility (have to stop to cast)

    Weak points:
    - limited by MP --> dependent on support roles and/or gear for very high damage in the long run
    - low HP/defense

    Support classes (like BRD should be)
    Strong points:
    - powerful buffs/debuffs
    - increased mobility

    Weak points:
    - limited potential for damage
    - in between HP/defense

    However, we ended up with a class that has Ranger level damage and does also Mage's Ballad. Of course 5 BLM + 1 BRD will always be better than 6 x MNK for pretty much anything, unless a single target LB is needed.

    -Lak
    (2)

  10. #30
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    So many bads itt who obviously missed 2.1.
    (3)

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast