Quote Originally Posted by Kinseykinz View Post
No, there should NOT be 2 cues.

Look again, and I don't know how to make this more clear:

Join in Progress IS NOT, a speed to the end/get to skip a boss or 2 card. It was NEVER intended to used for such purposes or intended to be a 'skip' button. It was a 'sure, I don't mind helping' button. It was actually intended to help out groups who got stuck or abandoned. Therefore, there should NOT be 2 cues. Because the reality is you should always plan on starting from the beginning of any Duty you join. That is how each dungeon was intended to be played. So no, there should not be 2 cues because the whole point of 'Join In Progress', which is to HELP others, is lost then.
Quote Originally Posted by Tridus1x View Post
They need to separate the in progress queue in order to fix the problem. Any other suggestion is ignorant and childish and spawned out of pure entitlement. That 3 day ban? Ha! What a joke. The emotions of a child crying when they don't get their way.

News flash- That 3 day ban means that nobody gets the tank that wanted to queue, so you are hurting other players experience in order to cater to your own. Pathetic OP.
Quote Originally Posted by Sapphic View Post
Best solution, and imo easiest to implement is to not show the progress of the dungeon whatsoever.
Quote Originally Posted by synaesthetic View Post
Don't separate the queues, because that'll just make queue times terrible for everyone.
Quote Originally Posted by synaesthetic View Post
There are no downsides. Every game I've ever played with an instance matching system did this. You could flag yourself as "able to join an in-progress dungeon," but it would never tell you if it was new or half-completed. You wouldn't find that out until you got in.

Splitting the queues apart completely? No. That just encourages toxic, greed-driven behavior. These people aren't queue fishing to help people finish runs. They just want an easy 50 myth tomes or to snipe that last boss's drop.
Quote Originally Posted by Fyce View Post
This will lead to a situation where "regular people" will feel that they are wasting time going through the dungeon while other people are getting profit over their efforts, and so they will just join the "In-progress fishing club" like everyone else.

Problem is: if nobody (or few people) want to start a fresh dungeon anymore, there will be no (or very few) parties "in-progress" to join, making you (in-progress queue people) wait forever. Especially for a DPS slot. Thus, no point doing this.
There are a multitude of key points that people seem to fail to grasp.
  • The in-progress parties that have lost a member should be top priority in the queue.
  • One of the reasons that parties lose members is because they are failing to progress in the duty at a reasonable pace.
  • The long queues exist only because there is a disproportionate number of DPS compared to tanks and healers. This is the root cause of these problems, and it is created by the DPS themselves. We can't address this issue, obviously, but people need to be aware that this is very much a player-community-caused problem.

Forcing players to join blindly in-progress or from the start will disincentivize players from using the duty finder at all. It's risky enough to use the duty finder and landing in a bad alliance that has at least progressed halfway or more; it's even worse to risk the chance of joining a bad alliance that has to start from the beginning. Given time, players in desired roles will opt out altogether and use the Party Finder.

The idea that we can control people's selfish behavior is misguided. Placing greater penalties on them will just cause them to use alternative methods or to simply leave altogether.

You want players to be encouraged to join because of the incentive of not having to run the first parts of the dungeon.

Quote Originally Posted by Grailer View Post
I think they should separate them . It takes forever to get a in progress group , im sick of having to withdraw from ones that aren't in progress.
Thank you for the voice of reason.