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  1. #1
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aegis View Post
    And as for not showing the 'In progress' status of a queue... I don't really see any possible downsides.
    There are no downsides. Every game I've ever played with an instance matching system did this. You could flag yourself as "able to join an in-progress dungeon," but it would never tell you if it was new or half-completed. You wouldn't find that out until you got in.

    Splitting the queues apart completely? No. That just encourages toxic, greed-driven behavior. These people aren't queue fishing to help people finish runs. They just want an easy 50 myth tomes or to snipe that last boss's drop.
    (5)

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by synaesthetic View Post
    That just encourages toxic, greed-driven behavior.
    Seems to me this doesn't need any more encouragement, SE already did that with asinine gear acquisition requirements and dungeon entry mechanics.

    In this case it's the back-loading of rewards on the last boss that's crass, they obviously should be spread over the entire dungeon .. except doing that kills pretty much any incentive to join 'in progress' groups, which is presumably why SE end-loaded on the last boss .. which causes the toxic behaviour we have now.

    It's an un-squareable circle, fix one thing, break another. Ultimately it's due to SE making gear acquisition such a painfully, drawn-out and tedious process that it encourages people to find the path of least resistance and be jerks to everyone else in the process.
    (0)
    Last edited by KraggyKor; 01-17-2014 at 11:19 PM.