i have a problem with people who queue just fail on purpose.
Again, this is not a satisfactory solution. While I completely agree there should be a separate "Join In-progress Only" button, they also need to have the current system as well for people who are willing to help out those abandoned mid-dungeons, but are also willing to just start a new dungeon, whichever comes first. And for that case, there needs to be a deserter penalty for clicking Withdraw excessively (and IMO should be followed up with bans for repeat offenders).
I am not looking to punish each and every player attempting to join in-queue. I am looking to punish each and every player abusing the in-progress queue as a quick means to gain fast Mythology, or snipe specific bosses in CT for loot. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.
"To hell with those people stuck in queues I say, I'm not helping them unless they're at the last boss. They're not worth my time otherwise."
Acheron rewarding 4 pieces is really no different. What's stopping me from sniping until I see only Acheron remains? I can skip Bone Dragon, Thanatos, and King Behemoth in this manner, and have even less incentive to queue a full dungeon/more incentive to snipe for Acheron.
You'll also notice that the people who are doing said boss sniping are almost usually tanks. Being a tank does not give you a free admission to being a douche towards 3/7/23 other players. Being a tank does not instantly give me the right to snipe dungeons, at the expense of other players' queue times.
I just wonder why the game lets you know what you are about to enter (full dungeon or in-progress, and if the later it even tells you what's the state of progress) along with the possibility to withdraw, if they didn't intend to let you choose.
Every time I had people withdrawing after a full party is assembled, it took me less time queueing until next full party is formed, which is why I don't believe it puts you back at the end of the queue.
But, since I never ran any kind of test or whatever measurements are possible to support this theory, I can't say for sure.
If that is not the case, the game should indeed keep your party at the top of the queue whenever some members are withdrawing.
The only problem that I see with this whole topic is what Boo (and some others probably) mentionned: the fact that while the "commence" window pops up repeatedly, you cannot engage in any other activity.
It happened to me a couple of times, not for very long (like 2 minutes). Group formed, then one or several members withdraw.
It also happened to me a couple of times to queue as tank, finding a party, then every time I click on "accept" for some reason (bug?) DF rejects me (exactly as if I had withdrawn instead of accepted).
Therefore am firmly against such a proposal.
Add an "in-progress only" option could be a good idea though.
And again, if it's not already the case, a party formed that has members withdrawing, should be kept at the top of the queue, not put back at the end.
Personnally, I wouldn't be opposed to a "blind queueing" either, since it's pretty much how I'm already using the DF. Though I can't speak for the rest of the players.
Last edited by Billie21; 01-15-2014 at 10:21 AM.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
Exactly. I really hate how some of the people in this thread conveniently "don't read" and leave out important aspects of the proposed ideas and instead misrepresent them when they argue. As some others have mentioned, it appears that most of the people arguing against a penalty for abusers are the very same ones that are abusing the system.
Pretty much this. I've no idea why there's 28 pages of bizarre suggestions for progressive penalties and seperate queues when this is the easiest possible solution.
That's just a risk you take for ticking the in progress box. If you want an earlier drop in the dungeon, just don't tick it.
Last edited by Alkimi; 01-15-2014 at 10:22 AM.
For me, I really want to play DPS but somehow DPS takes 1 hour, and PLD takes 5 minutes.
I love to join Party in Progress, because as mentioned, you get to skip parts of the dungeon. But ... If a standard dungeon pops, I see no issue to go in. Actually more like ethics and integrity.
Sadly in this world, especially in game, ethics and integrity can lapse. So people that do this, in game, what more will they be in real life. Oh they will cover it better, but seriously... will act similar or the same.
Anyways, cannot be helped, with the way the game is setup and the world as it is. Just have to live with it. Roll a tankand do not do it to others.
Only thing developers can do, it is if you cancel party join 3 times within xx minutes, you cannot join for xx minutes. Actually will help alot.
Last edited by gadenp; 01-15-2014 at 10:29 AM.
No, there should NOT be 2 cues.
Look again, and I don't know how to make this more clear:
Join in Progress IS NOT, a speed to the end/get to skip a boss or 2 card. It was NEVER intended to used for such purposes or intended to be a 'skip' button. It was a 'sure, I don't mind helping' button. It was actually intended to help out groups who got stuck or abandoned. Therefore, there should NOT be 2 cues. Because the reality is you should always plan on starting from the beginning of any Duty you join. That is how each dungeon was intended to be played. So no, there should not be 2 cues because the whole point of 'Join In Progress', which is to HELP others, is lost then.
And putting all the 'loot' at the end, solves nothing. Then people will spam until they see 2/3 or 3/4 ...because after all, loot is only at the end right?
At that point, if they give 2 cues, they might as well allow people to select which point they wish to start from:
Beginning:
After 1st Boss:
After 2nd Boss:
etc...
Because THAT is how the 'withdraw' players are treating it anyway...so might as well give everyone the option. This way you could even form your own party to spam the boss of your desires for faster loot, leave and do it again. That's what people want right?
Heck, lets go further...just give us the option to once a week buy a cap of myth tomes or that one drop in CT you wanted with real life gil. Because again, time is too precious to actually rely on clearing a dungeon from beginning to end...let alone farm the dungeon. Just let me buy what I want and look cool and be done with it....
/sarcasm off
If anything, they should just get rid of your right as a player to select where you get placed if using DF and randomly assign everyone to a group, regardless of whether it is in progress or starting fresh, and NOT let you see where you are (beg/middle/end) until you actually enter...sorta like how Dungeon Roulette only shows you what Duty you rolled once you enter and the CS plays. This way, by default those who are trying to 'farm for a better start' would HAVE to take the 30 minute 'abandon' penalty and this behavior would mostly stop.
Last edited by Kinseykinz; 01-15-2014 at 10:31 AM.
They need to separate the in progress queue in order to fix the problem. Any other suggestion is ignorant and childish and spawned out of pure entitlement. That 3 day ban? Ha! What a joke. The emotions of a child crying when they don't get their way.
News flash- That 3 day ban means that nobody gets the tank that wanted to queue, so you are hurting other players experience in order to cater to your own. Pathetic OP.
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