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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by ToraFomalhaut View Post
    more so the ability to feel like we are actually facing a challenge rather than beating up preschoolers, fighting for our life would be better than having high level enemies hit your 8k hp pool for 69 damage, and being able to stand there while the entire beast camp wails on you and you just melt their faces off with your axe for easy xp / daily quest achievement.
    That's such a self-contradicting problem though. You're mad that you've gotten so strong that the beast camp that once could kill you now cant scratch you? Thats kind of the point of playing the game.


    I dont know what on earth you guys are talking about, i used to be terrified of walking into the Sylph camp. Sylph Casters in bunches, high aggro range, casting Heavy on me and before I know it i have 3 sylphs shooting spells at me. God forbid i target the one who keeps healing himself before he dies.


    What i really want to know is, what do you guys gain out of being able to be killed by something on the map. Are they going to give loot or something? What happens when those enemies ALSO become useless and boring?
    (3)

  2. #2
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edellis View Post
    That's such a self-contradicting problem though. You're mad that you've gotten so strong that the beast camp that once could kill you now cant scratch you? Thats kind of the point of playing the game.


    What i really want to know is, what do you guys gain out of being able to be killed by something on the map. Are they going to give loot or something? What happens when those enemies ALSO become useless and boring?
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    (1)

  3. #3
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ToraFomalhaut View Post
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    Because they can respawn just like we do when we die.
    (0)

  4. #4
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by ToraFomalhaut View Post
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    The same reason I had a summon so powerful in FF7 that it killed Sephiroth in 2 turns and Jenova in 1. Or why Tidus whacked the final boss once and killed him. Or why the clan marks in FF12 were stronger than anything Ivalice was having problems with, and my party murdered them with no problem. It's a game, it gave you its experience from 1-50 but now that you've outgrown it you're expected to get it elsewhere.

    Final Fantasy has almost always kept its battle system and story elements at an arms length distance, expecting you to be able to distinguish between the two for the sake of being a fun videogame to play. Actually? All videogames do that. So i don't know what you're talking about.
    (2)
    Last edited by Edellis; 01-12-2014 at 11:28 AM.

  5. #5
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edellis View Post
    The same reason I had a summon so powerful in FF7 that it killed Sephiroth in 2 turns and Jenova in 1. Or why Tidus whacked the final boss once and killed him. Or why the clan marks in FF12 were stronger than anything Ivalice was having problems with, and my party murdered them with no problem. It's a game, it gave you its experience from 1-50 but now that you've outgrown it you're expected to get it elsewhere.

    Final Fantasy has almost always kept its battle system and story elements at an arms length distance, expecting you to be able to distinguish between the two for the sake of being a fun videogame to play. Actually? All videogames do that. So i don't know what you're talking about.
    All those games you reference are single player games though, they are a finite experiences so that once you've reached max level and can trounce the strongest bosses of the game in two hits, you are done, time to start the next one.

    What we are talking about here is a MMO world, something that persists even after you've cleared the strongest raid's boss. If we were to take our examples from the same medium. FFXIV, WoW, GW2, War Hammer Online, The Secret Age, all presented challenging world areas or zones even to the highest level characters.

    It's not that I'm angry it doesn't exist in FFXIV, I'm more just saddened that a beautiful world goes to waste as just purely a lobby for the duty finder.
    (3)
    Last edited by ToraFomalhaut; 01-12-2014 at 12:46 PM.

  6. #6
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Edellis View Post
    That's such a self-contradicting problem though. You're mad that you've gotten so strong that the beast camp that once could kill you now cant scratch you? Thats kind of the point of playing the game.


    I dont know what on earth you guys are talking about, i used to be terrified of walking into the Sylph camp. Sylph Casters in bunches, high aggro range, casting Heavy on me and before I know it i have 3 sylphs shooting spells at me. God forbid i target the one who keeps healing himself before he dies.
    What i really want to know is, what do you guys gain out of being able to be killed by something on the map. Are they going to give loot or something? What happens when those enemies ALSO become useless and boring?
    Not to say there aren't some good ideas and valid points in this thread but as you can see some will just never be satisfied and find anything to complain about. Trust most don't want to get raped @ 50 when just traveling from point A to B.
    (1)

  7. #7
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Edellis View Post
    That's such a self-contradicting problem though.....
    ,,,What i really want to know is, what do you guys gain out of being able to be killed by something on the map.
    >>>>Are they going to give loot or something?<<<<
    ------------------------

    YES they could have varying levels of danger, rng loot, money and ESPECIALLY CRAFTING ingredients!!! I detest this locked down nothing of a market/economy we have. And that is coming from an average-joe player, I've never made zillions in this or any other mmo market, but it has very definitely always been a regular part of earning income and selling.

    I have no interest in the explanation of 'its done like this because of the RMT'ers' either. Plenty of other mmo's have reasonably interesting crafting relativity and market viability....AND have a handle on minimal gold selling. It is beyond useless now. I do not need any of it to level through the storyline. There 'may' be a few cute outfits to play dress up in that make Weaver/botanist interesting.

    I go to the vendor to sell my 1-off friggin 1-gil each items as thats the SAME amount they go for on the Market Board PLUS I have to pay an additional amount for the 'privilege' of selling there.
    --------------------------
    (2)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.