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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,388
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    As I said before, FFXI's zone size is simply an illusion created by making player characters run very slow by default - because you're running so slow, of course it's going to take longer to get from one side of the zone to the other, and hence artificially make it seem larger than it really is. All ARR has done is take off those blinders, and thus show a zone for what it truly is. Compare maps of say, East Sarutabaruta with the Central Shroud, both starting areas. They're pretty much the same size.

    And before you pass judgement, many of those zones you mentioned weren't even in FFXI from launch - they were only added in expansions years after the game was first launched. Hence it's unfair to compare FFXI's eleven years' worth of content and related zones with ARR, a game which has barely been out for more than four months. Compare it with FFXI at launch (I mean, the Japanese original launch, not the US launch which came with the first expansion), and things would be very different.
    (2)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enkidoh View Post
    As I said before, FFXI's zone size is simply an illusion created by making player characters run very slow by default
    Incorrect. (Fyi they boosted movement speed.)

    And before you pass judgement, many of those zones you mentioned weren't even in FFXI from launch
    Ronfaure, LaT Plateau and every zone inbetween Nation > Jeuno was in at launch (which is what some mentioned.) The only zone not in at vanilla was Jeuno in terms of what some mentioned in this thread. The world in XI felt bigger because the overworld wasn't useless to you most of the time - When you're gliding through not caring for the world everything feels smaller.
    (2)

  3. #3
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tupsi View Post
    Incorrect. (Fyi they boosted movement speed.)



    Ronfaure, LaT Plateau and every zone inbetween Nation > Jeuno was in at launch (which is what some mentioned.) The only zone not in at vanilla was Jeuno in terms of what some mentioned in this thread. The world in XI felt bigger because the overworld wasn't useless to you most of the time - When you're gliding through not caring for the world everything feels smaller.
    I like the rose tinted glasses bro. But take in to fact that In those days there were 0 instances besides dymamis which was just a copy pasted from an existing zone with harder mobs and a boss. If they took away the movement boost and took away aether crystal tele's in every major town you would think the ARR was larger than FF11 areas and this is the illusion people speak of.
    (0)

  4. #4
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Whiz View Post
    ... besides dymamis which was just a copy pasted from an existing zone with harder mobs and a boss...
    Figures, interesting to see that pointed out and that it is certainly NOT a new paradigm here ;o/
    (0)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  5. #5
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Enkidoh View Post
    As I said before, FFXI's zone size is simply an illusion created by making player characters run very slow by default - because you're running so slow, of course it's going to take longer to get from one side of the zone to the other, and hence artificially make it seem larger than it really is. All ARR has done is take off those blinders, and thus show a zone for what it truly is. Compare maps of say, East Sarutabaruta with the Central Shroud, both starting areas. They're pretty much the same size.

    And before you pass judgement, many of those zones you mentioned weren't even in FFXI from launch - they were only added in expansions years after the game was first launched. Hence it's unfair to compare FFXI's eleven years' worth of content and related zones with ARR, a game which has barely been out for more than four months. Compare it with FFXI at launch (I mean, the Japanese original launch, not the US launch which came with the first expansion), and things would be very different.
    Quote Originally Posted by Whiz View Post
    I like the rose tinted glasses bro. But take in to fact that In those days there were 0 instances besides dymamis which was just a copy pasted from an existing zone with harder mobs and a boss. If they took away the movement boost and took away aether crystal tele's in every major town you would think the ARR was larger than FF11 areas and this is the illusion people speak of.

    I don't really think size is the main complaint of this thread, I know one or two people have made that comment but the majority of the discussion has centred around how 'safe' Eorzea fees compared to Vana'diel or Azaroth. In regards to your comments about map size, most maps had multiple layers in XI where as most in XIV offer just a generally flat plain, baring elevation changes of the environment floor. Most maps in XI would have a surface layer that was relatively, and I emphasise the word relatively here because it depended on which zone you were in, calm but if you descended or in some cases ascended to the different layers of the map, be it climbing or sliding down the waterfalls of the Boyhada tree or dipping down into the network of caverns below Lathine plateau things quickly escalated in their danger levels.

    XI's maps were larger and more complex, possibly not in their end to end distancing (although someone pointed out they had done some testing on a private server and found evidence contrary to your statments) but definately larger and more complex in their design and use of multiple levels within the same maps.

    XIV 1.0 also made use of different levels within their maps although not to the extent XI did. For example the Thanalan cave system that ran under the surface layer of the map. This was another example of the surface world being relatively calm and safe, but even at the highest character level danger lurked around every twisting corner and in every cavern as you journeyed deeper into the labyrinth beneath the desert floor.
    (2)
    Last edited by ToraFomalhaut; 01-12-2014 at 10:51 AM.