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  1. #131
    Player
    Serephine's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    32
    Character
    Serephine Devoule
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Yeah...why aren't there ilevel 90 beastmen, too?
    I think they should do away with the general level of enemies and just go for ilvl enemies. I think that since we are based off the ilvl and mobs are not it gives us a distinct advantage over the regular mobs. Take lvl 40ish mobs: Do away with 50 mobs being lvl 40 and have a ilvl of 37-45, spice it up a bit. lvl 48-50 mobs with ilvl of 47-70, I think that by adding mobs of various difficulty instead of 100 of the same mobs would work in place of XI's different aggro systems.
    (1)

  2. #132
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Enkidoh View Post
    As I said before, FFXI's zone size is simply an illusion created by making player characters run very slow by default - because you're running so slow, of course it's going to take longer to get from one side of the zone to the other, and hence artificially make it seem larger than it really is. All ARR has done is take off those blinders, and thus show a zone for what it truly is. Compare maps of say, East Sarutabaruta with the Central Shroud, both starting areas. They're pretty much the same size.

    And before you pass judgement, many of those zones you mentioned weren't even in FFXI from launch - they were only added in expansions years after the game was first launched. Hence it's unfair to compare FFXI's eleven years' worth of content and related zones with ARR, a game which has barely been out for more than four months. Compare it with FFXI at launch (I mean, the Japanese original launch, not the US launch which came with the first expansion), and things would be very different.
    Quote Originally Posted by Whiz View Post
    I like the rose tinted glasses bro. But take in to fact that In those days there were 0 instances besides dymamis which was just a copy pasted from an existing zone with harder mobs and a boss. If they took away the movement boost and took away aether crystal tele's in every major town you would think the ARR was larger than FF11 areas and this is the illusion people speak of.

    I don't really think size is the main complaint of this thread, I know one or two people have made that comment but the majority of the discussion has centred around how 'safe' Eorzea fees compared to Vana'diel or Azaroth. In regards to your comments about map size, most maps had multiple layers in XI where as most in XIV offer just a generally flat plain, baring elevation changes of the environment floor. Most maps in XI would have a surface layer that was relatively, and I emphasise the word relatively here because it depended on which zone you were in, calm but if you descended or in some cases ascended to the different layers of the map, be it climbing or sliding down the waterfalls of the Boyhada tree or dipping down into the network of caverns below Lathine plateau things quickly escalated in their danger levels.

    XI's maps were larger and more complex, possibly not in their end to end distancing (although someone pointed out they had done some testing on a private server and found evidence contrary to your statments) but definately larger and more complex in their design and use of multiple levels within the same maps.

    XIV 1.0 also made use of different levels within their maps although not to the extent XI did. For example the Thanalan cave system that ran under the surface layer of the map. This was another example of the surface world being relatively calm and safe, but even at the highest character level danger lurked around every twisting corner and in every cavern as you journeyed deeper into the labyrinth beneath the desert floor.
    (2)
    Last edited by ToraFomalhaut; 01-12-2014 at 10:51 AM.

  3. #133
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Then to all you who don't feel fear why not get on a lvl 20 or 30 and ride in the same zones? that no fear will turn to death :P
    (2)

  4. #134
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    seems to me you only made this thread to brag about getting a nightmare
    (2)

  5. #135
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mogi View Post
    Then to all you who don't feel fear why not get on a lvl 20 or 30 and ride in the same zones? that no fear will turn to death :P
    No other mmo to my knowledge requires you to keep a low level character around just so that you feel there is some danger left in the world.

    Quote Originally Posted by Nihility View Post
    seems to me you only made this thread to brag about getting a nightmare
    There you go removed the apparently offending comment from the OP so it can no longer detract from the real point of the threads creation. Apologies if you interpreted it as such, but I'm certain if you read the ongoing posts through out the rest of the discussion you'd see that wasn't the case.
    (1)

  6. #136
    Player
    Gaist's Avatar
    Join Date
    Nov 2013
    Posts
    24
    Character
    Rao Grimm
    World
    Sargatanas
    Main Class
    Marauder Lv 35
    If you want danger, go play in traffic. I personally like not having to die and de-level and go all the way back to wherever it was i came from.
    (2)

  7. #137
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by ToraFomalhaut View Post
    No other mmo to my knowledge requires you to keep a low level character around just so that you feel there is some danger left in the world.



    There you go removed the apparently offending comment from the OP so it can no longer detract from the real point of the threads creation. Apologies if you interpreted it as such, but I'm certain if you read the ongoing posts through out the rest of the discussion you'd see that wasn't the case.
    Well i was on a lvl 36 {was not 50 yet} and someone ask for a rez so i went out of my way to go to a zone that had lvl 49's and 50s and i felt the fear did not die but still:P
    (0)

  8. #138
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gaist View Post
    If you want danger, go play in traffic. I personally like not having to die and de-level and go all the way back to wherever it was i came from.
    You're very welcome to your opinion and a world where everyone felt the same way would be completely boring. While the de-level mechanic was punishing it did give you a strong respect for death, but I don't think anyone is really asking for that mechanic to return. More so the ability to feel like we are actually facing a challenge rather than beating up preschoolers, fighting for our life would be better than having high level enemies hit your 8k hp pool for 69 damage, and being able to stand there while the entire beast camp wails on you and you just melt their faces off with your axe for easy xp / daily quest achievement.
    (1)
    Last edited by ToraFomalhaut; 01-12-2014 at 11:05 AM.

  9. #139
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by ToraFomalhaut View Post
    more so the ability to feel like we are actually facing a challenge rather than beating up preschoolers, fighting for our life would be better than having high level enemies hit your 8k hp pool for 69 damage, and being able to stand there while the entire beast camp wails on you and you just melt their faces off with your axe for easy xp / daily quest achievement.
    That's such a self-contradicting problem though. You're mad that you've gotten so strong that the beast camp that once could kill you now cant scratch you? Thats kind of the point of playing the game.


    I dont know what on earth you guys are talking about, i used to be terrified of walking into the Sylph camp. Sylph Casters in bunches, high aggro range, casting Heavy on me and before I know it i have 3 sylphs shooting spells at me. God forbid i target the one who keeps healing himself before he dies.


    What i really want to know is, what do you guys gain out of being able to be killed by something on the map. Are they going to give loot or something? What happens when those enemies ALSO become useless and boring?
    (3)

  10. #140
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edellis View Post
    That's such a self-contradicting problem though. You're mad that you've gotten so strong that the beast camp that once could kill you now cant scratch you? Thats kind of the point of playing the game.


    What i really want to know is, what do you guys gain out of being able to be killed by something on the map. Are they going to give loot or something? What happens when those enemies ALSO become useless and boring?
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    (1)

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