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  1. #141
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mogi View Post
    Then to all you who don't feel fear why not get on a lvl 20 or 30 and ride in the same zones? that no fear will turn to death :P
    Oh come on really?

    You have to go out of your way to get killed in the overworld. if you happen to catch agro you can take a great deal of hits even from a far superior foe and they leash at the slightist hint of you running away.
    (3)

  2. #142
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Edellis View Post
    That's such a self-contradicting problem though. You're mad that you've gotten so strong that the beast camp that once could kill you now cant scratch you? Thats kind of the point of playing the game.


    I dont know what on earth you guys are talking about, i used to be terrified of walking into the Sylph camp. Sylph Casters in bunches, high aggro range, casting Heavy on me and before I know it i have 3 sylphs shooting spells at me. God forbid i target the one who keeps healing himself before he dies.
    What i really want to know is, what do you guys gain out of being able to be killed by something on the map. Are they going to give loot or something? What happens when those enemies ALSO become useless and boring?
    Not to say there aren't some good ideas and valid points in this thread but as you can see some will just never be satisfied and find anything to complain about. Trust most don't want to get raped @ 50 when just traveling from point A to B.
    (1)

  3. #143
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Jynx View Post
    Oh come on really?

    You have to go out of your way to get killed in the overworld. if you happen to catch agro you can take a great deal of hits even from a far superior foe and they leash at the slightist hint of you running away.
    Well if your a lvl 50 your going to be strong and you know most stuff won't kill you as easy but id rather not see some lvl 50 monsters that can one or 2 shot me and it's not like ff has many zones or camps were you need to kill stuff to get a key or something so that's what dungeon runs are for are they not?
    (0)

  4. #144
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ToraFomalhaut View Post
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    Because they can respawn just like we do when we die.
    (0)

  5. #145
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by ToraFomalhaut View Post
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    The same reason I had a summon so powerful in FF7 that it killed Sephiroth in 2 turns and Jenova in 1. Or why Tidus whacked the final boss once and killed him. Or why the clan marks in FF12 were stronger than anything Ivalice was having problems with, and my party murdered them with no problem. It's a game, it gave you its experience from 1-50 but now that you've outgrown it you're expected to get it elsewhere.

    Final Fantasy has almost always kept its battle system and story elements at an arms length distance, expecting you to be able to distinguish between the two for the sake of being a fun videogame to play. Actually? All videogames do that. So i don't know what you're talking about.
    (2)
    Last edited by Edellis; 01-12-2014 at 11:28 AM.

  6. #146
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edellis View Post
    The same reason I had a summon so powerful in FF7 that it killed Sephiroth in 2 turns and Jenova in 1. Or why Tidus whacked the final boss once and killed him. Or why the clan marks in FF12 were stronger than anything Ivalice was having problems with, and my party murdered them with no problem. It's a game, it gave you its experience from 1-50 but now that you've outgrown it you're expected to get it elsewhere.

    Final Fantasy has almost always kept its battle system and story elements at an arms length distance, expecting you to be able to distinguish between the two for the sake of being a fun videogame to play. Actually? All videogames do that. So i don't know what you're talking about.
    All those games you reference are single player games though, they are a finite experiences so that once you've reached max level and can trounce the strongest bosses of the game in two hits, you are done, time to start the next one.

    What we are talking about here is a MMO world, something that persists even after you've cleared the strongest raid's boss. If we were to take our examples from the same medium. FFXIV, WoW, GW2, War Hammer Online, The Secret Age, all presented challenging world areas or zones even to the highest level characters.

    It's not that I'm angry it doesn't exist in FFXIV, I'm more just saddened that a beautiful world goes to waste as just purely a lobby for the duty finder.
    (3)
    Last edited by ToraFomalhaut; 01-12-2014 at 12:46 PM.

  7. #147
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Agree with OP.
    The world needs more danger around the corner,
    more secrets, rare mobs, hidden places etc.
    The zones are beautiful - beautiful but boring.
    (5)
    .

  8. #148
    Player
    vilgryn's Avatar
    Join Date
    Apr 2011
    Posts
    17
    Character
    Rhaz'ua Grydvil
    World
    Brynhildr
    Main Class
    Pugilist Lv 60
    It's good that I'm not the only one that have this in mind!
    (2)

  9. #149
    Player
    Naiser's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    N'ai Ser
    World
    Masamune
    Main Class
    Marauder Lv 50
    +1 to a more immersive world.
    (1)

  10. #150
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Whiz View Post
    ... besides dymamis which was just a copy pasted from an existing zone with harder mobs and a boss...
    Figures, interesting to see that pointed out and that it is certainly NOT a new paradigm here ;o/
    (0)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

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