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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by ToraFomalhaut View Post
    Hopefully they'd only be useless and boring once the level cap was increased and which brought with it new zones of equally difficult areas to explore. And the point really isn't to get 'stuff' but to create a living, breathing and interesting world to 'experience' and be a part of. I mean likewise if we are really all so strong, to the point we can slaughter a whole imperial camp on our own without breaking a sweat, why haven't we ousted their evil asses from our land?
    The same reason I had a summon so powerful in FF7 that it killed Sephiroth in 2 turns and Jenova in 1. Or why Tidus whacked the final boss once and killed him. Or why the clan marks in FF12 were stronger than anything Ivalice was having problems with, and my party murdered them with no problem. It's a game, it gave you its experience from 1-50 but now that you've outgrown it you're expected to get it elsewhere.

    Final Fantasy has almost always kept its battle system and story elements at an arms length distance, expecting you to be able to distinguish between the two for the sake of being a fun videogame to play. Actually? All videogames do that. So i don't know what you're talking about.
    (2)
    Last edited by Edellis; 01-12-2014 at 11:28 AM.

  2. #2
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edellis View Post
    The same reason I had a summon so powerful in FF7 that it killed Sephiroth in 2 turns and Jenova in 1. Or why Tidus whacked the final boss once and killed him. Or why the clan marks in FF12 were stronger than anything Ivalice was having problems with, and my party murdered them with no problem. It's a game, it gave you its experience from 1-50 but now that you've outgrown it you're expected to get it elsewhere.

    Final Fantasy has almost always kept its battle system and story elements at an arms length distance, expecting you to be able to distinguish between the two for the sake of being a fun videogame to play. Actually? All videogames do that. So i don't know what you're talking about.
    All those games you reference are single player games though, they are a finite experiences so that once you've reached max level and can trounce the strongest bosses of the game in two hits, you are done, time to start the next one.

    What we are talking about here is a MMO world, something that persists even after you've cleared the strongest raid's boss. If we were to take our examples from the same medium. FFXIV, WoW, GW2, War Hammer Online, The Secret Age, all presented challenging world areas or zones even to the highest level characters.

    It's not that I'm angry it doesn't exist in FFXIV, I'm more just saddened that a beautiful world goes to waste as just purely a lobby for the duty finder.
    (3)
    Last edited by ToraFomalhaut; 01-12-2014 at 12:46 PM.