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  1. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by lolirocco View Post
    When did doing the EXACT opposite of something ever result into perfection though hahaha
    There seems to be too much of this in ARR's direction vs 1.23. They changed so much that didn't need to be.


    Everything in the game now feels like a theme park, and not in a good way.
    • Elaborate prop-like environments with virtually no open spaces for roaming or nature.
    • Blatent/overt game mechanics that have no tie to story or lore - (try to imagine why a Boss monster would fight in an arena with structures that have no purpose but to nullify it's most potent attack)
    • No sense of danger in the world, all paths are safe and have virtual guard-rails.
    • Queue up for your favorite ride/game and repeat until you get enough tickets for a flashy prize - rinse, repeat.
    • Crafting and Gathering are side activities which are flooded with virtually useless trinkets.


    Furthermore, the devs act as if player 'stress' is something to avoid at all costs - rather than a spice which when used properly, makes a very flavorful game. By doing so they have set expectations among the player base that everything should be easily obtained. This expectation causes players to get irate when met with any delays to progress, and contributes to a toxic community.

    I'm really looking forward to Dark Souls II more than I ever thought I would -- if just to play a game that actually feels immersive and where the rewards are actually earned and meaningful.
    (21)
    Last edited by Zantetsuken; 01-10-2014 at 04:36 AM.