

Making my way to Jeuno was scarry as hell at a low level you would need a high level guide or a high level whm to make you invis and sneak u. I miss that.You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.


Its so true becuase of this i do believe that once Elder Scrolls Online comes out SE are gonna have a big issue on there hands. Those games world/maps are huge and wide in skyrim the was a building or something on top of a huge giant mountain where it snowed and you was scarred you might run into a dragon on the way up it.NO 100% design.
In XI it would take 40mins-1hr to just run on foot from the bottom of 1 continent to Jueno. WoW even longer then that. And both those games had more then 1 continent.
XIV you can probally run from the middle of limsa to behemoth Dominion in Corethas in about 30mins (The whole map almost)
XIV's world is very tiny compared to every other AAA mmo. Also Xiv 1.0 was about twice the size and that game had teles as well.


You guys should check out my thread here http://http://forum.square-enix.com/...Up-To-Explore. I think you guys would like it including the guy that made this thread. Its an idea for exploring dungeons. would be cool if you guys could support and through in some of ur own idea to improve my own.


Keep in mind FFXI was on the PS2. So that isn't saying much for the PS3 and FFXIV.To be honest, when I went through the story I didn't have the feeling it was too small, but then again I liked the mesmerising environment and I am a sucker for FF settings, so that's just me.
I agree it could be bigger, all I am saying is it doesn't bother me :-)
Agreed, FFXI was big, I mean - the legendary run to jeuno was an actual event lol... can't even compare the two! Maybe it has something to do with limitations on behalf of ps3... They made it look nice and all but even with the small size of these areas, the loading times are killing me.


Also the fear of dieing was a big deal in FFXI cause if you had just leveled to 75 and you died you would delevel back to 76 missing a few exp points that pissed me of so much but it warned me to be more careful when it came to fighting and exploring. (/}^o^)r->>>>
Fact of the matter is Yoshi P got his dev team to play wow and not FFXI this way we have a WOW/Guild Wars 2 clone with a dash of paint and the title FFXIV under the coated paint and just a clone of another game nothing original about it. With FF name to suck people in and there cash. I've just unlocked Scholar and be because Arcanist is level 50 Scholar is level 50 now to all i have to do is complete all the story quest for Scholar to unlock AF1 gear and get the rest of my job spells that is a big issue for me. And there you have it you could say i cheated my way to 50 with Scholar with out doing the hard work which is a shame. And this is a huge problem imo.
Last edited by Blackcanary; 02-13-2014 at 01:00 AM.

In 1.0 one of the best memories I had was working with the whole LS to get to the most dangerous Atheryte for the achievement. None of us complained about it, most of the time we had a barrel of laughs trying to figure out the best way to get people through those lvl85 monsters. Why not something like that, only for achievement sake.
You can keep the end game friendly to all players and bring in some exploration aspects that don't affect the game but bring some danger and adventure to the open world.
IE.
1. Atune to the following aether in the forbidden forrest and receive access to the remote hot springs. Be careful, step wrong or take a wrong turn and a harmless shrub may steal your abilities and render you useless in battle! Achievement: Bushwacked
2. Venture into the subterranean and seek out the treasure coffers among the magical mimics. Bring 7 companions, watch out for bombs. Failure to defeat a mimic within a certain amount of time will transport you to another location in the subterranean. Achievement Mimic Mayhem! Reward Dark Bomb.
*Traps, mimics, aether and bombs spawn randomly. A haze covers your map, unable to unlock map for select locations.
Last edited by Eclipse; 02-13-2014 at 03:15 AM.
TMPST Est. 1.0
Tempest Free Company of Hyperion

To be honest I kind of feel the same. There feels to be a lack of world and content for me to immerse my self into I miss the toughness of 1.0. I do know that being from 1.0 made it to where I had a good amount already done and that certain aspects. I have no right to complain about. the vastness of the world is no longer there and the survival of a single player is easily assured. I drool at the up coming 2.2 update and release I just hope it gives me something to strive for and with difficulty I welcome it

I had a friend suggest the return of the beastmen stronghold bosses and coffers from 1.0 but the mobs are way to easy to be worth much reward at this point. They would probably need to up the mob lvl a bit to be challenging.
TMPST Est. 1.0
Tempest Free Company of Hyperion



bring this back SE!
http://www.youtube.com/watch?v=0FUvQQ5__Nk&t=28m25s

Anyone miss the hassle of getting to Khimaira past the Imps & the other mobs around? xD
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