Quote Originally Posted by Krystalynn View Post
2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.

This game has no "elite" mob, nothing that sets a mob apart.

I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.

Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?

WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?

This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.



Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.