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  1. #21
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Versiroth View Post
    This game has level 45-50 fate bosses that you can not solo kill. And I'm not even talking about Odin and Behemoth. It's just there's little reason to go back and kill these bosses once you hit level 50. I mean, go to Northern Thanalan and try to solo the Gorgomera. I guarantee you'll fail even in your level 90 gear.
    Check out reply #7 in the thread for my explanation as to why fates are not the same as persistent dangerous areas of the world map. I'm not looking for a solo fight / challenge, I'm looking for a world that is exciting to explore, with wild untameable areas that are a gamble to venture into and where an adventure can be had.
    (5)

  2. #22
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    EQI was a world where fear dictates where and when you went somewhere. So many places in that game you couldn't venture alone in solo at max level. I wish games would bring that level of excitement back to the forefront of world environments.
    (2)

  3. #23
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Krystalynn View Post
    Why do they think we don't want a challenge int he world?
    They don't think we don't want a challenge in the world. Yoshida have stated several times they don't want new MMORPGs players be somehow scared of threats hurting their exploration, forcing them to ask for help in order to explore a zone and/or complete a non-instanced quest/sidequest.
    I do not like this vision, but it seems it's working for those players. I'm pretty sure we'll have those challenging zones later on, though.

    Quote Originally Posted by Krystalynn View Post
    Who is going to kill their sub because they got killed in the highest level mob zones in the world?
    Who knows? There are as many points of view as players currently playing AND future players thinking about get into Eorzea. Human being is unpredictable. Gamer being is unpredictable and weird.
    (3)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  4. #24
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Krystalynn View Post
    Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
    To be honest, when I went through the story I didn't have the feeling it was too small, but then again I liked the mesmerising environment and I am a sucker for FF settings, so that's just me.
    I agree it could be bigger, all I am saying is it doesn't bother me :-)

    Quote Originally Posted by Xatsh View Post
    NO 100% design.

    In XI it would take 40mins-1hr to just run on foot from the bottom of 1 continent to Jueno. WoW even longer then that. And both those games had more then 1 continent.
    Agreed, FFXI was big, I mean - the legendary run to jeuno was an actual event lol... can't even compare the two! Maybe it has something to do with limitations on behalf of ps3... They made it look nice and all but even with the small size of these areas, the loading times are killing me.
    (3)
    Last edited by lolirocco; 01-09-2014 at 11:23 PM. Reason: spelling, grammar, lazy

  5. #25
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Umo View Post
    Yoshida have stated several times they don't want new MMORPGs players be somehow scared of threats hurting their exploration, forcing them to ask for help in order to explore a zone and/or complete a non-instanced quest/sidequest.
    To be fair, there IS some truth to this. If there are places you CANNOT get to alone, that's a bad thing. Even in a guild/linkshell/freecompany/whatever, folks have their own things to do, and you might wind up having to wait a long time before folks can find the time and inclination to help you slog through a dangerous area so you can complete a quest or something. In particular, gateways that require warm bodies to bypass (like the four-switch doors in Garlaige Citadel, or the six-man door levers in Halvung) are a pain in the butt.

    I like to go where I want, when I want - but I also like the feeling that there are places where I can go, but doing so is taking my life into my own hands...
    (5)

  6. #26
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    all theses new post about what OP is saying, crafting, and other problems with the game i made post about it in beta and everyone says it perfect & its the best way to do things. now the new wore off the game and people are seeing how crappy things are.

    there is no possible way to die in the open world unless you just stand there. in FFXI even at lv99 you have to watch were your going and there old content like stuff in zilart where you can get pwned by lv75 mobs. amazing how retard mode this game is.
    (11)
    Last edited by indira; 01-09-2014 at 11:37 PM.

  7. #27
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    FEAR THE HEAVY <<<<<<< God, I hate being heavied by those damn Sylph/Amaljaa
    (5)

  8. #28
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by LineageRazor View Post
    I like to go where I want, when I want - but I also like the feeling that there are places where I can go, but doing so is taking my life into my own hands...
    This. In 1.0 it was absolutely possible to get through all the high level monsters to get to all the Aetheryte camps by yourself, but it was still dangerous to do so and took some sneaky skills. There is a disappointing lack of open world danger in post-Calamity Eorzea.
    Quote Originally Posted by DeadRiser View Post
    FEAR THE HEAVY <<<<<<< God, I hate being heavied by those damn Sylph/Amaljaa
    Exactly. Eorzea is a world where your biggest risk is being slightly inconvenienced for a few seconds.
    (15)
    Last edited by Eekiki; 01-09-2014 at 11:41 PM.

  9. #29
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LineageRazor View Post
    To be fair, there IS some truth to this. If there are places you CANNOT get to alone, that's a bad thing. Even in a guild/linkshell/freecompany/whatever, folks have their own things to do, and you might wind up having to wait a long time before folks can find the time and inclination to help you slog through a dangerous area so you can complete a quest or something. In particular, gateways that require warm bodies to bypass (like the four-switch doors in Garlaige Citadel, or the six-man door levers in Halvung) are a pain in the butt.

    I like to go where I want, when I want - but I also like the feeling that there are places where I can go, but doing so is taking my life into my own hands...
    That's where XI had the answer in the ability to make use of the sneak / invis spells or potions. You could get anywhere you wanted to go, to explore and poke around, and it came with the excitement of never knowing when a spell would wear off. Also there were aggro conditions of mobs you could avoid. And is it not an MMO, part of getting the community engaged with one another on a server was always finding someone in the same zone as you looking to achieve the same goal and teaming up to get it done.

    I don't think swaddling people in a cotton bud world makes for good game design, but then again that is merely my opinion. When did we get so soft as gamers, that we were too afraid to risk death for the prize of exploring a viscous den of snarling turtle men and emerging victorious?

    I mean currently the dailies have me assaulting enemy strong holds, but at most I'm getting hit for 60-70 damage a hit by the defenders of their home lands. My 8.7k hp barely notices it when I have 3 or 4 mobs on me at a time. Were we so willing to give up our bravery and sense of adventure for silver spoon fed victories?
    (10)
    Last edited by ToraFomalhaut; 01-09-2014 at 11:50 PM.

  10. #30
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Because you're level 50 with i90 gear. Nothing on the world map poses a challenge to you, currently. Back when you were level 20-30 and you'd venture into the level 49 beast camps, you'd get your ass handed to you and stood no chance.
    (9)

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