

And now people want the reverse. If I were a dev I'd be pulling my hair out.If you tried to do this in 1.2x you'd become the laughing stock of your entire server trying to think you were awesome only to get your body smeared all over the place and left for the wolves in the caves.
Those Magitek Vanguards were the bane of your existence if you didn't leash past them for the storyline mission. They didn't fall over like a tinkertoy like they do in ARR. Eorzea is a world without teeth because people would complain it's "too hard" to do anything if they...wait for it....actually had to fear for their lives.

Actuallya lot of us(sorry I shouldn't assume) I was quite happy with where the game at 1.2x bar a few major flaws in the architecture of the game system that limited what the developers could do. But mechanics and world environment difficulty were at a comfortable place. I thought I was supporting the game through it's '1.0' period for more of the same. Still FFXIV is a nice enough MMO I suppose, but this is definitely one of the chief complaints I have and would love to see changed about the game world.
Last edited by ToraFomalhaut; 01-10-2014 at 12:28 AM.



Ah back when mining was difficult, fun, and worthwhile in terms of profit. I miss those days. Nothing like jumping on a node before someone else and nabbing some darksteel ore. You could actually compete with the RMT. Its pretty disappointing when you need to get to a aetherite to access the hard or ex mode primals and there is no challenge to do so, just run in on a mount and make easy work of the few mobs that actually chased you. I think one of my favorite points of XI was being low level and having to run to jeuno while not getting killed.
The quest to unlock access to Thornmarch in 1.X was so much fun compared to the little escort quest we have now.
I remember as a fresh faced taru in ffxi I wandered out into Ronfaure and saw my first cute little hare, it had no arms, a twitchy little nose and was so cute....so I hit itThis is what I learned apparently bunnies and hares are to be respected. So next I tried a worm, I died to stone ^^ However when I learned I didn't have to run back to my mog house to heal I did much better....never forgot that rabbit though or any of the other little bastards I died to at all levels.
This game is very beautiful but it is vapid and boring, I do not respect it or the creatures in it.
Last edited by Scamperoo; 01-10-2014 at 12:33 AM.



Well... due to XI's complex aggro system, some mobs did smell your noob butt and tracked you down.Some mobs in eorzea are slightly faster..but not by much - If i aggroed a high level raptor in XI and I wasn't a thief, that was where I died. If I aggroed a high level tiger, he'll laugh at my feeble attempt to run away. Oh and that Goblin? You know..those goblins that ALWAYS seems to be around every corner when you're low level to the point you swear they can smell your noob butt? Yeah they'd be your bane of existence.

Funny this thought hit my mind yesterday. I remember being a fresh lvl 17 running to Mor Dhona during the open beta. Place was like a ghost town and I had to do everything I could not to get caught and not to die.
There was just something exciting about venturing into the unknown that could had your arse on a platter if you were not careful. Minus instanced dungeons I can't think of any place in the open world that gives you a challenge to go to.
To each their own though. I am not sure if I am a dying bread or not, but all throughout my FF11 history one of my main loves was to explore these harder to get places.
To me it took some skill on knowing the areas and knowing how to dodge aggro successfully. I know FFXIV is less than a year old, with only one big update under it's belt, but no place in Eorzea feel dangerous and no place gives me a little bit of game pride in knowing how to maneuver.



In FFXIV there is zero reason for a level 30 to go into a tougher zone. No quests or gathering nodes to make the risk worthy. There is nothing dangerous about the zones. This game has great dungeons/ duties, but outside of those nothing in the open world is remotely challenging.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
hahaha

This is what I learned apparently bunnies and hares are to be respected. So next I tried a worm, I died to stone ^^ However when I learned I didn't have to run back to my mog house to heal I did much better....never forgot that rabbit though or any of the other little bastards I died to at all levels.


