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  1. #1
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.

    This game has no "elite" mob, nothing that sets a mob apart.

    I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.

    Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?

    WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?

    This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.

    Quote Originally Posted by lolirocco View Post
    Way to small because of teleportation, not because of design I think...
    Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
    (16)

  2. #2
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Krystalynn View Post
    2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.

    This game has no "elite" mob, nothing that sets a mob apart.

    I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.

    Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?

    WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?

    This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.



    Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
    You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
    (13)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ToraFomalhaut View Post
    You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
    Ah, Ifrit's Cauldron. Level 30 RDM, roaming among the bombs and bats, waiting for the bombs to look the other way so I could whack a Mining Point a few times hoping for Orichalcum or Adaman Ore. Knowing that it wasn't a matter of IF a bomb was going to turn at a bad moment, or I'd cast invis not realizing that one was in range to detect my spellcasting, and one- or two-shot me, but HOW LONG I could get away with it. Made some good money that way, and the "snort" sound a bomb makes on aggro just about always made me jump. At level 34, I could Chainspell Warp, and that sometimes prevented a death if I mashed the macro fast enough. Even at level 75 and (eventually) level 99, there are places in the game where a misstep means certain death.

    Yeah, there's nothing in this game that compares to that. I like FFXIV, don't get me wrong, but it really does feel like the kid gloves are strapped on tight.
    (17)

  4. #4
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LineageRazor View Post
    Ah, Ifrit's Cauldron.
    Sucked when you had to take off invisible to cast sneak then invisible again.... hope there was no magic aggro near by.

    Getting coffer in FFXIV is like killing level 1 mobs.
    (6)
    Goodbye, Final Fantasy...

  5. #5
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ToraFomalhaut View Post
    You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
    Making my way to Jeuno was scarry as hell at a low level you would need a high level guide or a high level whm to make you invis and sneak u. I miss that.
    (5)

  6. #6
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Krystalynn View Post
    Why do they think we don't want a challenge int he world?
    They don't think we don't want a challenge in the world. Yoshida have stated several times they don't want new MMORPGs players be somehow scared of threats hurting their exploration, forcing them to ask for help in order to explore a zone and/or complete a non-instanced quest/sidequest.
    I do not like this vision, but it seems it's working for those players. I'm pretty sure we'll have those challenging zones later on, though.

    Quote Originally Posted by Krystalynn View Post
    Who is going to kill their sub because they got killed in the highest level mob zones in the world?
    Who knows? There are as many points of view as players currently playing AND future players thinking about get into Eorzea. Human being is unpredictable. Gamer being is unpredictable and weird.
    (3)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Umo View Post
    Yoshida have stated several times they don't want new MMORPGs players be somehow scared of threats hurting their exploration, forcing them to ask for help in order to explore a zone and/or complete a non-instanced quest/sidequest.
    To be fair, there IS some truth to this. If there are places you CANNOT get to alone, that's a bad thing. Even in a guild/linkshell/freecompany/whatever, folks have their own things to do, and you might wind up having to wait a long time before folks can find the time and inclination to help you slog through a dangerous area so you can complete a quest or something. In particular, gateways that require warm bodies to bypass (like the four-switch doors in Garlaige Citadel, or the six-man door levers in Halvung) are a pain in the butt.

    I like to go where I want, when I want - but I also like the feeling that there are places where I can go, but doing so is taking my life into my own hands...
    (5)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by LineageRazor View Post
    I like to go where I want, when I want - but I also like the feeling that there are places where I can go, but doing so is taking my life into my own hands...
    This. In 1.0 it was absolutely possible to get through all the high level monsters to get to all the Aetheryte camps by yourself, but it was still dangerous to do so and took some sneaky skills. There is a disappointing lack of open world danger in post-Calamity Eorzea.
    Quote Originally Posted by DeadRiser View Post
    FEAR THE HEAVY <<<<<<< God, I hate being heavied by those damn Sylph/Amaljaa
    Exactly. Eorzea is a world where your biggest risk is being slightly inconvenienced for a few seconds.
    (15)
    Last edited by Eekiki; 01-09-2014 at 11:41 PM.

  9. #9
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LineageRazor View Post
    To be fair, there IS some truth to this. If there are places you CANNOT get to alone, that's a bad thing. Even in a guild/linkshell/freecompany/whatever, folks have their own things to do, and you might wind up having to wait a long time before folks can find the time and inclination to help you slog through a dangerous area so you can complete a quest or something. In particular, gateways that require warm bodies to bypass (like the four-switch doors in Garlaige Citadel, or the six-man door levers in Halvung) are a pain in the butt.

    I like to go where I want, when I want - but I also like the feeling that there are places where I can go, but doing so is taking my life into my own hands...
    That's where XI had the answer in the ability to make use of the sneak / invis spells or potions. You could get anywhere you wanted to go, to explore and poke around, and it came with the excitement of never knowing when a spell would wear off. Also there were aggro conditions of mobs you could avoid. And is it not an MMO, part of getting the community engaged with one another on a server was always finding someone in the same zone as you looking to achieve the same goal and teaming up to get it done.

    I don't think swaddling people in a cotton bud world makes for good game design, but then again that is merely my opinion. When did we get so soft as gamers, that we were too afraid to risk death for the prize of exploring a viscous den of snarling turtle men and emerging victorious?

    I mean currently the dailies have me assaulting enemy strong holds, but at most I'm getting hit for 60-70 damage a hit by the defenders of their home lands. My 8.7k hp barely notices it when I have 3 or 4 mobs on me at a time. Were we so willing to give up our bravery and sense of adventure for silver spoon fed victories?
    (10)
    Last edited by ToraFomalhaut; 01-09-2014 at 11:50 PM.

  10. #10
    Player
    Eldryan's Avatar
    Join Date
    Jan 2013
    Posts
    24
    Character
    Eldryan Lockewood
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ToraFomalhaut View Post
    When did we get so soft as gamers, that we were too afraid to risk death for the prize of exploring...
    Quote Originally Posted by Umo View Post
    Yoshida have stated several times they don't want new MMORPGs players be somehow scared of threats hurting their exploration, forcing them to ask for help..
    These two statements exemplifies the mentality of game designers today to appeal to the lowest common denominator, a statement I keep using because it's true. It is no wonder some of the great game developers of the past no longer work for the company they helped build, SE developers included. I remember one of Yoshi's old producer letter where he talked about the game he wants to play as a gamer, and the game he need to make as a producer, and the contrast between the two. Given his taste and preference in video games, I'd wager that Yoshi himself probably wouldn't play this game for long if he was just a gamer looking for a new mmo to try.
    (10)

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