Quote Originally Posted by ToraFomalhaut View Post
You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
Ah, Ifrit's Cauldron. Level 30 RDM, roaming among the bombs and bats, waiting for the bombs to look the other way so I could whack a Mining Point a few times hoping for Orichalcum or Adaman Ore. Knowing that it wasn't a matter of IF a bomb was going to turn at a bad moment, or I'd cast invis not realizing that one was in range to detect my spellcasting, and one- or two-shot me, but HOW LONG I could get away with it. Made some good money that way, and the "snort" sound a bomb makes on aggro just about always made me jump. At level 34, I could Chainspell Warp, and that sometimes prevented a death if I mashed the macro fast enough. Even at level 75 and (eventually) level 99, there are places in the game where a misstep means certain death.

Yeah, there's nothing in this game that compares to that. I like FFXIV, don't get me wrong, but it really does feel like the kid gloves are strapped on tight.