Quote Originally Posted by Hvinire View Post
Hello all,

As Yoshida mentioned in a previous LIVE letter, these two jobs were planned to share stats and there are currently no plans to separate their stat allocations. When leveling each class, we'd like players to carefully consider how you'd like to allocate your earned stats. Of course, there is an item that allows you to reset them should you decide to move in a different direction, but it's something that takes time to acquire.
That why they should have put SMN with THM as a second job. Since, y'know, that would make sense.


The point of the game was not only to have a choice of how one trains a character, but being able to play multiple characters on a single player. At this points, its impossible, and that goes doubly for SMN/SCH. The stat points, as mentioned through out beta, was unnecessary because they did not do anything other than restrict what a player is able to do, though it was toted as "extra customization"

Now that we see its a farce, we're now giving the whole "be careful" because we really do not have much choice in the game when it comes to character customization.



Quote Originally Posted by Squa View Post
Even if you get 2 jobs for leveling 1 class (which is not exactly true since a SMN requires a THM, and a SCH needs CNJ),
Unlocking requirement and usefulness are two different things. So although you may choose one or the other job, they would still be dipping into other classes for useful skills. In the case of SCH, they utilize both CNJ and THM.

Which further makes the state allocations bothersome, since they require to opposite spectrum classes to maximize a jobs potential.
they still use completely different gear sets, so you still have to pick 1 class and its not like you can switch back and forth, without completely getting a new set of gear (just like any other 2 jobs), so its definitely 2x the world for having 2 jobs.
Irrelevant. You can get multiple gear sets.

Quote Originally Posted by Squa View Post
I am guessing the main factor behind the "decision" was it was too difficult to program otherwise, or time consuming to implement. There doesn't seem to be much logic in gimping 2 of the 9? jobs in the game
There really wasnt any reason to join those two in the first place. People already saw that stat allocation in this particular instance would be detrimental to class and job choice but were deemed "haters" and "wow kids" because logic.

I would love to see how they do the other jobs but so far, i cant see how ARC wouldnt be a unique situation unless archer gets a non dex job (which would be akin to ARC and SMN), PUG gets a non STR job, Tanks gets Dex jobs, THM gets a heal based Job that has beans for MP, and CNJ gets a tank job or a dps job that cant use cleric stance.

But obviously im just another hater.