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  1. #1
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    Quote Originally Posted by Delmontyb View Post
    then what's the point of having the bonus stats in the first place, they should just take that away and add those points to the job itself.
    That's the problem. There is no point in having the stat allotment system. Every other class dumps all of their points into one stat, period. There is no choice - SE is making you add the points that should have been granted the instant you heard the "fwoosh" level up sound.

    SCH and SMN are the only jobs that negatively affected by this. This sucks for people who want to be dedicated to both jobs. You can go 15/15 or 30/0, so "big deal", but if you consider that upgrading a three or four pieces of Darklight to ilvl 90 gear is typically ~+20-25 main stat boost at best, it's kinda discouraging.

    Quote Originally Posted by WildSnipe View Post
    You could put all your points in INT and then turn on your Cleric Stance.
    lol
    (17)

  2. #2
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Meta View Post
    That's the problem. There is no point in having the stat allotment system. Every other class dumps all of their points into one stat, period.
    Maybe that's because every other class only has one job associated with it right now, while Arcanist has two. Arcanists have to make a choice between wanting to be a Summoner or a Scholar; and guess what, when a damage-dealer job for the Gladiator gets released, Gladiators have to decide between being a Paladin and being whatever the DD job is, and Conjurers will eventually have to decide between White Mage and whatever DD job that gets released for them.

    The bonus attributes do have a point, it's just that most of the players don't utilize it because every class but one doesn't yet have to make a choice between multiple roles.
    (5)



  3. #3
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    So the point of the bonus attribute system is not to provide a customizable experience, but to restrict the armory system that this game so loudly promotes?
    (10)

  4. #4
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by chrillix View Post
    So the point of the bonus attribute system is not to provide a customizable experience, but to restrict the armory system that this game so loudly promotes?
    seems very poorly thought out
    (4)

  5. #5
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Squa View Post
    seems very poorly thought out
    What coming from mister Yoshida isn't poorly thought out?
    Not getting rid of classes when he had the opportunity has to be the biggest mistake.
    (1)
    Last edited by Ri_ri; 12-12-2013 at 03:03 PM.

  6. #6
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    Quote Originally Posted by Nahara View Post
    and guess what, when a damage-dealer job for the Gladiator gets released, Gladiators have to decide between being a Paladin and being whatever the DD job is, and Conjurers...
    I wish I could dig up said dev post or interview, but the dev team is heading in the direction of "more new classes with corresponding jobs" instead of "new jobs primarily coming from existing classes".

    We're not going to see jobs sprouting from polar opposite classes. Something like a DPS job evolving from GLD or MRD would never work unless they completely redo their skillsets. Your argument doesn't make any sense. Ranger and BRD coming from Archer make sense, but you're still pumping DEX for both.

    Again, this is discouraging, but not worth crying/unsubbing. The real problem is for every other job in the game there is no choice in pumping stats, or you argue that "well it's not that big of a deal".

    Why have the system in the first place? Just get rid of it.
    (6)

  7. 12-12-2013 11:17 AM

  8. #8
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    If I sound like I'm about to burst a vessel it's just down to a lack of Elezen blood passing through my lips. bear with me.


    It may also be down to the fact that after countless posts regarding the topic and the system clearly not being suitable to this game, Enix have the nerve to continue with 'working as intended'. I'm furious not because this exists, not because the reasons are completely ridiculous and not because you wrote to us Hvinire.

    I'm brimming with fury because this reads as Enix have re-evaluated the current system and have continued with what's already in place without addressing any player concerns whatsoever. I know that I myself am nothing special but as a community, I feel we have been ignored.
    For no good reason at all.

    --The future and additional jobs--


    Quote Originally Posted by Nahara View Post
    Maybe that's because every other class only has one job associated with it right now, while Arcanist has two. Arcanists have to make a choice between wanting to be a Summoner or a Scholar; and guess what, when a damage-dealer job for the Gladiator gets released, Gladiators have to decide between being a Paladin and being whatever the DD job is, and Conjurers will eventually have to decide between White Mage and whatever DD job that gets released for them.

    The bonus attributes do have a point, it's just that most of the players don't utilize it because every class but one doesn't yet have to make a choice between multiple roles.
    This kinda... I don't mind so much with SCH and WHM because I don't heal very often. For something I don't put as much time into as my tanking or my damage roles, I can deal with restrictions.

    But how long will it be until I'm also effected? Hell hath no fury when the entire community has this problem and not just Arcanists.
    And what about if Arcanist were ever to have 3 jobs instead of 2?

    Simply being in a comfortable spot and playing ignorant to others however does not make this okay. Regardless whether this was 30 MND or 3 MND, it's still reducing player's freedom. Isn't that what this game is supposed to be about? The freedom to do everything? 10 years ago if you ever told me that the big burly race could be a spellflinger, I’d wet the bed!

    I can only see more problems down the line. 7 classes, 10 jobs and I'll have to choose between even more roles. This game seems to consistently contradict itself with its ability to level all classes yet inability to gear and stat them accordingly.


    --Understanding--



    Probably the most frustrating part of this is Yoshida's reasoning.

    Quote Originally Posted by Hvinire View Post
    Hello all,

    As Yoshida mentioned in a previous LIVE letter, these two jobs were planned to share stats and there are currently no plans to separate their stat allocations. When leveling each class, we'd like players to carefully consider how you'd like to allocate your earned stats. Of course, there is an item that allows you to reset them should you decide to move in a different direction, but it's something that takes time to acquire.
    What does that even mean? That I should half the points for each job?
    How does this help me to consider my points?
    I'll tell you what it does help me consider. It helps me consider putting my points into a stat completely unrelated to my job because of artificial limitations!

    How can that possibly be a reason? Why would I pay more attention to my stats now that they're over two jobs? I don't know what Enix were thinking but the logic does not apply to anything bipedal.

    Remember when Enix decided to nerf Miner and Botanist experience points rates to stop the market being flooded with materials on release?
    Remember what happened?
    The markets flooded with materials because players had to gather for a longer period of time to get to the same level.

    This attribute distrution problem smells of the same scent. Was there any thought process done here?

    All this does is encourage people to either half-distribute gimping both jobs out of 15 points which is a huge amount considering most gear upgrades are about 5 points or full-spec in one job and leave the other gathering dust.
    This methodology is absurd!

    Part of me wants to be blindly loyal, I trust the team know what they're doing.
    However I can't help feel that this is being completely overlooked.
    similar to how somebody didn't do the maths behind enhancing Warrior's HP by 20% but only enhancing heals received by 15%... with maximum stacks of Fury!
    There is no argument here, there are no other viewpoints to see this from.
    There is no sensible reason to keep things the way they are.
    No reason at all!

    -Ring ring-
    Hello?
    Hello sir, I'm calling to speak to Reason.
    I'm sorry, there is no Reason here.

    This makes no sense.
    Who in the design team went out of their way to do this? Or should I say didn't put the effort in to change this.
    Are they still employed?

    Why?

    --Usability--

    Yes I can reset my points but the usability is disgraceful.
    If you're dying to go down this path, please enhance the experience!

    I shouldn't have to leave my coil party to go to town, pick up a lousy book, use the lousy book, redistribute my stats and then go back to Wineport.

    At the very least Enix, let us spend our seals in the attribute point screen to reset them.
    Even better, let us save pre-sets of our attributes points and just flip between them at a cost.
    Reapplying all 30 points Every. Single. Time. Is ludicrous and completely vulnerable to future content. What about when if we have 60 points in the future?

    What then, huh?
    What then?


    Why are we allowed to accept that melee classes are underperforming against casters by giving them a 10% damage boost, yet not allowed to accept that people who love pet classes either have to spend time gathering seals and goof around travelling between cities for no good reason at all besides the fact that Enix simply deem it to be?

    If I understand correctly, FFXIV 1.0 had income 10x what it is now to make sure that arrows were affordable at 1 gil from a vendor. The game's currency was essentially based around making sure Archer and Bard could function without little trouble.

    Although as time went on, Enix felt that the need to buy consumables for one class was not necessary and since removed arrows and reduced the game's gil by 90%.

    So Archer and Bard can have their needless money making busy-work removed yet pet classes have to grind their foreheads against the whetstone to make sure that they're up to par with their colleagues?

    Most illogical.

    --In conclusion--

    Current stat allocation is a frail, illogical short-term system that causes some jobs to participate in pointless busy work to stay on par with other jobs.
    General consensus - Playerbase feels this decision is unfair
    (13)
    Last edited by Fadigre; 12-13-2013 at 02:50 AM.

  9. #9
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fadigre View Post
    [SIZE="4"][CENTER]--I shouldn't have to leave my coil party to go to town, pick up a lousy book, use the lousy book, redistribute my stats and then go back to Wineport.
    At the very least Enix, let us spend our seals in the attribute point screen to reset them.
    Even better, let us save pre-sets of our attributes points and just flip between them at a cost.
    Reapplying all 30 points Every. Single. Time. Is ludicrous and completely vulnerable to future content. What about when if we have 60 points in the future?
    You can take the hymns with you, and they stack, so you don't have to go back to town every time, when you reset your points, you can just hold down on the + button and it will keep dumping them in, so 30 points takes about 6 or 7 seconds, so with 60 points, less than 15 seconds, I don't think that is too terribly long.
    Also people are complaining they can only do the "end game" raiding on one job per week, you shouldn't need max stats on the jobs that aren't going into end game content. Also they tell us ahead of time, we know the situation, and we know what it takes to get the hymns to reset points. They aren't taking away the ability to play every job, they just make you work a little if you want to play every job to it's maximum effectiveness, maybe this is one of those hardcore vs. casual things, hardcore players play more, should have more time to farm for this, so they should be able to easily swap around more than casuals. All of the "I only play Monday" threads are complaining that there isn't anything to do the rest of the week, well this is one, it just requires farming, and people usually whine when it comes to that.
    (0)

  10. #10
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mcshiggs View Post
    You can take the hymns with you, and they stack, so you don't have to go back to town every time, when you reset your points, you can just hold down on the + button and it will keep dumping them in, so 30 points takes about 6 or 7 seconds, so with 60 points, less than 15 seconds, I don't think that is too terribly long..

    6-7 seconds might seem like nothing but it could be better.
    I'm sure you understand what I mean when I refer to people teleporting one camp over rather than walking, saving themselves all of 30 seconds for a lump of gil (and not actually using the 30 seconds they've gained for anything productive). It's things like not setting your home point at Dragonhead for Chimera when you know you should. Players won't sit there for 6-7 seconds to reset their stats after having done it the umpteenth time. They also won't walk back to town every time they run out of hymns and they won't remember to pick them up whilst near their Grand Company headquarters.

    People are lazy which is why we have this in the first place.
    It's as if we've gone full circle!


    Quote Originally Posted by Mcshiggs View Post
    Also people are complaining they can only do the "end game" raiding on one job per week, you shouldn't need max stats on the jobs that aren't going into end game content. Also they tell us ahead of time, we know the situation, and we know what it takes to get the hymns to reset points. They aren't taking away the ability to play every job, they just make you work a little if you want to play every job to it's maximum effectiveness, maybe this is one of those hardcore vs. casual things, hardcore players play more, should have more time to farm for this, so they should be able to easily swap around more than casuals. All of the "I only play Monday" threads are complaining that there isn't anything to do the rest of the week, well this is one, it just requires farming, and people usually whine when it comes to that.
    That makes no sense whatsoever, it's pointless busy work.
    Let's just go play FFVIII whilst we're at it! Drawing spells, that's a sweet way to enhance my stats!
    Ridiculous!

    Needless entitlement rant coming

    Why are we allowed to accept that melee classes are underperforming against casters
    Yet not allowed to accept that people who love pet classes either have to spend time gathering seals and goof around travelling between cities for no good reason at all besides the fact that Enix simply deem it to be.

    If I understand correctly, FFXIV 1.0 had prices 10x what they are now to make sure that arrows were affordable at 1 gil from a vendor.

    Enix felt that the need to buy consumables for one class was not necessary and since removed arrows and reduced the game's gil by 90%.

    So Archer and Bard can have their needless money making busy-work removed yet pet classes have to grind their foreheads against the whetstone to make sure that they're up to par with their colleagues?

    Most illogical.
    (3)
    Last edited by Fadigre; 12-13-2013 at 01:20 AM.

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