I've got a few other terms for you. Entitled, Spoiled, and Demanding. It's fine to be driven to perform and achieve, but that also comes with hard choices and commitments.Boom there it is. I'm a "min/maxer". Another glorious cop-out term. You know, some people work at wal-mart all their lives and are totally fine with accepting mediocrity. Others are driven to perform and achieve. If we were able to change our stats when switching jobs, how exactly would it harm your choice of pumping bonus stats into secondary and tertiary stats? Right, it wouldn't. But your voice that we, the other end of the spectrum, should be restricted is simply inconsiderate, selfish, and unreasonable.
Coming from the guy who told me to pump stats into INT on my SCH and just use Cleric stance I'll take your comments in relative perspective.
Yes, because absolutely no one will be levelling any new jobs in 2.1, amirite?
And it's not like FATEs are the only source for seals...
That's the problem. There is no point in having the stat allotment system. Every other class dumps all of their points into one stat, period. There is no choice - SE is making you add the points that should have been granted the instant you heard the "fwoosh" level up sound.
SCH and SMN are the only jobs that negatively affected by this. This sucks for people who want to be dedicated to both jobs. You can go 15/15 or 30/0, so "big deal", but if you consider that upgrading a three or four pieces of Darklight to ilvl 90 gear is typically ~+20-25 main stat boost at best, it's kinda discouraging.
lol
The original idea for this game was to be able to swap, wherever you are, to any class by simply changing your weapon. The 'distinguishing' difference between FFMMO's (so far) is being able to level all classes on one character. Then SE comes up with things like this, where you have to choose between stat points for one class instead of by job. So now you're limiting the jobs you can play. Then to further this we're locked out on gear/tomes per character instead of per class which is completely backwards with being able to level everything on one character. The way it stands now I'd prefer to just have a faster grind and have multiple characters. Then at least when I hit the 'gear wall' each week I could play a few hours on another character gearing that. However, this isn't actually a possibility due to how long the main quest is(read: I couldn't bring myself to go through it again on another character).
Maybe that's because every other class only has one job associated with it right now, while Arcanist has two. Arcanists have to make a choice between wanting to be a Summoner or a Scholar; and guess what, when a damage-dealer job for the Gladiator gets released, Gladiators have to decide between being a Paladin and being whatever the DD job is, and Conjurers will eventually have to decide between White Mage and whatever DD job that gets released for them.
The bonus attributes do have a point, it's just that most of the players don't utilize it because every class but one doesn't yet have to make a choice between multiple roles.
Stop using "inb4".
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
So the point of the bonus attribute system is not to provide a customizable experience, but to restrict the armory system that this game so loudly promotes?
I wish I could dig up said dev post or interview, but the dev team is heading in the direction of "more new classes with corresponding jobs" instead of "new jobs primarily coming from existing classes".
We're not going to see jobs sprouting from polar opposite classes. Something like a DPS job evolving from GLD or MRD would never work unless they completely redo their skillsets. Your argument doesn't make any sense. Ranger and BRD coming from Archer make sense, but you're still pumping DEX for both.
Again, this is discouraging, but not worth crying/unsubbing. The real problem is for every other job in the game there is no choice in pumping stats, or you argue that "well it's not that big of a deal".
Why have the system in the first place? Just get rid of it.
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