Dungeons will grant more XP than FATEs in 2.1, and since everyone is absolutely sick of FATE grinding... I'll let you do the math. Also, let me know the minimum number of turn-ins I'll need for 10k GC Seals.
As it should be like this. You get 2 jobs for leveling one class.Hello all,
As Yoshida mentioned in a previous LIVE letter, these two jobs were planned to share stats and there are currently no plans to separate their stat allocations. When leveling each class, we'd like players to carefully consider how you'd like to allocate your earned stats. Of course, there is an item that allows you to reset them should you decide to move in a different direction, but it's something that takes time to acquire.
Going to be sad day when all future jobs have to come from a base class that we have now.Maybe that's because every other class only has one job associated with it right now, while Arcanist has two. Arcanists have to make a choice between wanting to be a Summoner or a Scholar; and guess what, when a damage-dealer job for the Gladiator gets released, Gladiators have to decide between being a Paladin and being whatever the DD job is, and Conjurers will eventually have to decide between White Mage and whatever DD job that gets released for them.
The bonus attributes do have a point, it's just that most of the players don't utilize it because every class but one doesn't yet have to make a choice between multiple roles.
But I doubt that. If they don't add a new Base class for any future jobs, Then the game will get boring pretty quick.
I just can't see a DD coming from GLD with abilities like Flash, Provoke, Shield Bash.......
Last edited by Arkista; 12-12-2013 at 11:18 AM.
Player
And yet FATEs will still be the best spot to get seals, so that won't change.
Even if you get 2 jobs for leveling 1 class (which is not exactly true since a SMN requires a THM, and a SCH needs CNJ), they still use completely different gear sets, so you still have to pick 1 class and its not like you can switch back and forth, without completely getting a new set of gear (just like any other 2 jobs), so its definitely 2x the world for having 2 jobs.
You should have just said "because we said so" because that is what you basically posted. Why not give some insight into that decision because the reasoning behind this is not straight forward.Hello all,
As Yoshida mentioned in a previous LIVE letter, these two jobs were planned to share stats and there are currently no plans to separate their stat allocations. When leveling each class, we'd like players to carefully consider how you'd like to allocate your earned stats. Of course, there is an item that allows you to reset them should you decide to move in a different direction, but it's something that takes time to acquire.
There is also the concern that future jobs that are released will automatically be the same lvl as the parent class and that you wont be able to fully take advantage of that job if you are already spec'ed into another job, which would hurt playability of new jobs that are released.
Just please give us more than "because we said so".
I am guessing the main factor behind the "decision" was it was too difficult to program otherwise, or time consuming to implement. There doesn't seem to be much logic in gimping 2 of the 9? jobs in the gameYou should have just said "because we said so" because that is what you basically posted. Why not give some insight into that decision because the reasoning behind this is not straight forward.
There is also the concern that future jobs that are released will automatically be the same lvl as the parent class and that you wont be able to fully take advantage of that job if you are already spec'ed into another job, which would hurt playability of new jobs that are released.
Just please give us more than "because we said so".
It doesn't discourage anything. You are getting a two-for-one deal, I think the drawback is reasonable. Favoring one doesn't render the other one unplayable either. You should be choosing favorite jobs to be the best on, not being the best at all of them.BOO THIS MAN! BOOOOOOOOOO!!!!! ( I mean Yoshida, not Hvinire )
This kind of stance discourages players from leveling and playing multiple jobs which stem from the same class. I have SCH/SMN at 50 but I only play SCH because I don't want to split half of my bonus stats into a worthless stat, or settle for a secondary stat. Inb4 I'm labeled "hardcore" or "vocal minority", or any other buzzword cop-out for wanting to perform as best as I can when I play a job in FF.
I main SMN, have my stats allocated for SMN, and I have no issues playing SCH in anything I would care to play it in. The two jobs have different roles, if you favor one job, you're probably not as interested in the other.
This is just another case of people being incapable of making decisions about their character.
Seriously if if bothers you that much, just put 15 points into MND and INT. It's not like both jobs don't have a use for both stats. I occasionally use physick on SMN, particularly when I don't want the healer to waste MP healing me because I made a mistake for instance. You can make up 15 INT or MND on gear. There is no content in the game that, when you have acceptable gear for the content, will be broken by you not having those bonus stat points.
No, it wasn't a programming decision. they designed the jobs to work that way from the beginning. It is NO DIFFERENT than having classes with skill trees in other games. You have to choose one to specialize in. This worked fine for many games and worked fine for WoW for years until too many WAH WAH I WANNA HAVE IT ALLs QQed to blizzard to the point where they ended up radically transforming a system that wasn't broken.I am guessing the main factor behind the "decision" was it was too difficult to program otherwise, or time consuming to implement. There doesn't seem to be much logic in gimping 2 of the 9? jobs in the game
Last edited by Alhanelem; 12-12-2013 at 01:56 PM.
run dungeons, greed stuff that ppl dont need, you can trade that in for seals
People who complain about the class system do not understand the class system. The points are there to make ou choose which branch of ACN you want to go down, without locking you out of the other. Eventually all classes will face a similar decision.
I am happy yoshida is sticking by this because I loved the merit system in XI and can only hope this Jon specialization system being built on top of classes grows into something much better than simply 30 stat points.
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