Yes, because absolutely no one will be levelling any new jobs in 2.1, amirite?
And it's not like FATEs are the only source for seals...
Dungeons will grant more XP than FATEs in 2.1, and since everyone is absolutely sick of FATE grinding... I'll let you do the math. Also, let me know the minimum number of turn-ins I'll need for 10k GC Seals.
And yet FATEs will still be the best spot to get seals, so that won't change.
With crafting and gathering classes at level 50, hq supply and provisioning turn ins give over 500 seals each, over 800 if they have a star next to them that day. People are complaining there is no use for crafting, here is one right here. You can also do GC leves, or the turn ins from the level 50 dungeons give around 150 seals each. What they need to do is make the Hymns sellable, so those of us that can spend a couple hours and get one can sell them to the lazier people.
It would be easy to work dps classes into gladiator and marauder, right now gladiator basically has 2 combos, but rage of halone is the primary one, just make a job ability a weaponskill that combo's off of riot blade, then you still have 4 more job abilities for other attacks/abilities that increase damage and give it it's own identity.
Last edited by Mcshiggs; 12-12-2013 at 03:44 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.