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Thread: Myth Caps

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  1. #1
    Player Sinth's Avatar
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    Sinth Reborn
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    The use of the myth cap as an equalizer for player gear and stabilizer for DF was genius. Sorry if you don't see how much business sense it makes to keep players logging in and participating in your match making system as opposed to capping their gear out in a few weeks and not logging in until the next content release. SE's use of the capped token system makes the game more enjoyable for the vast majority of players. Deal with it (until it is gone).
    (3)

  2. #2
    Player
    Lurkios's Avatar
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    Lyli Hanabira
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    Quote Originally Posted by Sinth View Post
    The use of the myth cap as an equalizer for player gear and stabilizer for DF was genius.
    But it's not an equalizer, that's half the issue. If you miss a week, you're just a week behind now. Nothing you can do about it. Sure, a lot of folks don't get their full 300/300 each week, but then again, a lot do. If they allowed the unused portion to roll over into the next weeks allotment, up to the 2000 tome cap, then it would be an equalizer.

    Quote Originally Posted by PandaPause View Post
    Tupsi pretty much nailed it. We can move on from this thread.
    I'm glad we have your permission. Lets ride it out a bit further though.
    (2)
    Last edited by Lurkios; 12-03-2013 at 12:59 AM.

  3. #3
    Player Sinth's Avatar
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    Quote Originally Posted by Lurkios View Post
    But it's not an equalizer, that's half the issue. If you miss a week, you're just a week behind now. Nothing you can do about it. Sure, a lot of folks don't get their full 300/300 each week, but then again, a lot do. If they allowed the unused portion to roll over into the next weeks allotment, up to the 2000 tome cap, then it would be an equalizer.
    Just because a player misses a week here or there does not drastically reduce their gear level in relation to other players. Your point is moot. It is a great equalizer because it keeps the average ilvl down and keeps those players circulating in DF (if only for the first few days a week). This, in turn, keeps content challenging, as players don't easily max gear prior to every next level encounter. Missing a week or two does not put anyone drastically behind because the cap is set at a level which makes gear obtainable only once every 2 weeks or more.
    (2)

  4. #4
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    Lurkios's Avatar
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    Quote Originally Posted by Sinth View Post
    Just because a player misses a week here or there does not drastically reduce their gear level in relation to other players.
    It does tend to add up over time. Makes progression very difficult for those who like to/can only play in bursts, such as many in the armed forces.

    Quote Originally Posted by Sinth View Post
    Your point is moot.
    Your opinion is invalid. (Am I doing this right?)

    Quote Originally Posted by Pseudopsia View Post
    I say bring back the fatigue system and apply it to tome stones. Fatigue should be severe so you can't get a lot more. This way we are some what rewarded for running it again after fatigue starts to set in.
    Different way of going about it, but the end result should be about the same. I'd be happy with this solution as well.
    (2)
    Last edited by Lurkios; 12-03-2013 at 01:08 AM.

  5. #5
    Player Sinth's Avatar
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    Quote Originally Posted by Lurkios View Post
    It does tend to add up over time. Makes progression very difficult for those who like to/can only play in bursts, such as many in the armed
    Well there is a caveat here and while it may negatively affect your gear level, if say, you can only play 1 week a month but have tons of time during that one week. However, it also keeps the gear level of other players down as well, making you that much more competitive when you do play. While it may suck to be in this position if you want to be a top-level player, do understand that the system benefits the vast majority of players out there and spurs players to continue playing the game as opposed to rushing gear cap and dropping-off.

    Sucks to be part of the minority which is not specifically catered to, but do realize in every MMO there are tons of different players with a myriad of schedules. All the devs can do is try to make the game enjoyable to the most people they can. I feel the devs have done a great job with this system (for the majority of players).

    tl;dr sucks to be you, but the system does benefit the majority of the player-base.
    (1)

  6. #6
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    Lurkios's Avatar
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    Quote Originally Posted by Sinth View Post
    Well there is a caveat here and while it may negatively affect your gear level, if say, you can only play 1 week a month but have tons of time during that one week. However, it also keeps the gear level of other players down as well, making you that much more competitive when you do play. While it may suck to be in this position if you want to be a top-level player, do understand that the system benefits the vast majority of players out there and spurs players to continue playing the game as opposed to rushing gear cap and dropping-off.
    And how would allowing unearned myth tomes from one week to be earned the next (again, up to the already existing 2000 tome cap) negatively affect this system? It wouldn't allow consistent players to earn any more tomes then they already have - it would only allow those who find themselves unable to play for a few weeks at a time (vacations, deployments, overtime, finals, etc.) to make up the lost time, given they didn't get too far behind and were willing to put in the compounded grind of all those weeks.
    (3)
    Last edited by Lurkios; 12-03-2013 at 01:30 AM.

  7. #7
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Quote Originally Posted by Lurkios View Post
    And how would allowing unearned myth tomes from one week to be earned the next (again, up to the already existing 2000 tome cap) negatively affect this system?
    If you'd take the time to read what the developers of the game explained, the current system is for balance purposes. Not only would they have to redo the coil system, you'd have people being able to spam for a day and get every myth, tome crafting material and relic+1 item for every class, then you'll also have the community aspect where if you chose not to grind a full day...good luck trying to do everything because even FCs would put that requirement on their members.

    Balance. Balance. Balance. We all want everything asap but MMOs usually phase out once that happens.
    (6)

  8. #8
    Player
    Codek's Avatar
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    Dalek Codex
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    Quote Originally Posted by Lurkios View Post
    And how would allowing unearned myth tomes from one week to be earned the next (again, up to the already existing 2000 tome cap) negatively affect this system? It wouldn't allow consistent players to earn any more tomes then they already have - it would only allow those who find themselves unable to play for a few weeks at a time (vacations, deployments, overtime, finals, etc.) to make up the lost time, given they didn't get too far behind and were willing to put in the compounded grind of all those weeks.
    That would be a system where all fresh 50's have the ability to quickly farm up 2000 Myths and burn through content...Exactly what the Dev team is trying to avoid.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #9
    Player
    FelisC's Avatar
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    Felis Catus
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    Although it's entirely an academic discussion, I'll bite.

    If you earned the 300 tomes a week from the time you started your sub, you'd be able to spam out i90 gear right as you hit 50. If it didn't start accumulating until you had a combat job at 50, and it didn't accumulate when you weren't subscribed, it wouldn't fundamentally alter gear accumulation but would not offer any advantage to those who play more often than those who do not, which is not generally how MMOs are designed.

    The developers feel that a week is a long enough period to allow for a few hours of playing. I don't see why consistent players shouldn't be rewarded versus those who cannot play for a few weeks at a time. Given the upcoming content that will allow you to spam out i80 gear I don't think keeping some gear exclusive to those who are actually playing the game is unreasonable.
    (4)