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  1. #471
    Player
    Mug's Avatar
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    Mar 2011
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    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I agree that they could have improved the way the SP system worked instead of getting rid of it altogether (choosing the easy way out, as usual). However, it would be very hard to make a system like that, fair for all classes. I can imagine a fight where the best strategy would be to not cast any spells to conserve MP - how would that be rewarded?
    (0)

  2. #472
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mug View Post
    I agree that they could have improved the way the SP system worked instead of getting rid of it altogether (choosing the easy way out, as usual). However, it would be very hard to make a system like that, fair for all classes. I can imagine a fight where the best strategy would be to not cast any spells to conserve MP - how would that be rewarded?
    with an option to share SP amongst all the party members. In a party system there should generaly be an option to share sp equally, because ideally everyone is working together.
    (1)

  3. #473
    Player
    Mug's Avatar
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    Mar 2011
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    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Ooo I like that idea! SP based on the entire party's performance.
    (0)

  4. #474
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    With the old SP system it would have been better if they totalled everyones SP during the fight and then divided it equally among the party members.

    The problems with it however where that a lots of people just spammed as much as they could to get more chances at getting a skillup.
    (0)

  5. #475
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    I wasn't here for the old SP system Can you explain it to me somebody?
    Read this guide by Meowshi about how to get good SP in the old system:

    http://ffxiv.zam.com/forum.html?foru...199&howmany=50
    (0)

  6. #476
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ZephyrAM View Post
    And none of these factors even take into account that only CON/THM can AoE their heals right now, which alone makes them far and away the only good choice for healing in a group. Sure, group members can all individually heal themselves or others... but then who's hitting the enemy?

    And with regards to soloing... who cares what they can do when nobody else is even in the picture? Doesn't affect you at all.

    Grouping needs to be able to stand on its own merits without resorting to gimping the ability to solo just to force people into groups. Make grouping straightforward, like Behests do, and the problem disappears. If forming groups takes no more time or effort then running solo, then everyone will be able to play in the way they truly enjoy, as they should.
    Only Conj/Thm can aoe everything. I have Thm to 50, if my group needed REAL heals, i would change to conj instead of being a fighter. Fighting classes dont 'Replace' Casters when it comes to healers. People are basing all this off running guildleves at bare mininmum difficulty to get max SP.

    Go fight an NM, like GB, see if a fighter class replaces the need for a caster class for healing. Try out a REAL fight before whining and eventually scrapping peoples solo, small, or casual party ability .
    (2)
    Last edited by Reika; 05-29-2011 at 09:46 AM.

  7. #477
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Read this guide by Meowshi about how to get good SP in the old system:

    http://ffxiv.zam.com/forum.html?foru...199&howmany=50

    yeah that was the best way for a healer to get SP, they probably needed to rework curing sp, or if they actually shared SP they might not need healing sp in parties. the system is gone, but basically

    every action you do to an enemy could give you a skill up
    every action you do while an enemy is engaged could give you a skill up
    how much skill up you get scales with the effectiveness off the skill, ie the more damage you do, or the more you heal for (she said it doesnt but it did problem is if you dont proc)
    so basically the best way to get SP overall, for most of the party was to do the best job you could, gladiators had it tough, because they needed to skill gladiator and sentinel at the same time, and since you have 1 stamina bar (they actually orginally planned for you to have two, but they scraped this) you end up splitting skills, the only advantage is that parry gave you ALOT of sp on high level monsters.

    major flaw is it was random, so short fights you could get nothing, but over all over time, it balanced out. Other flaw is it was really bad for solo past 20, the things you needed to kill to get good sp per proc were able to kill you if you made the wrong move. If you had a bunch of subs(protect defender cure sacrifice etc), you could probably make this much better, but a newb isnt going to have a bunch of subs.


    this is all pie in the sky though, they have a new system with new advanatges and new flaws, before battle will be entertaining they have to make it so that you get rewarded for good play. Right now, this is very far from the case
    (0)

  8. #478
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    I wasn't here for the old SP system Can you explain it to me somebody?
    The former SP system as you may have gathered if you saw the link rentahamster provided was a system much like gaining skill-ups with weapons in FFXI, albeit slightly more elaborate. Basically, you would have chances of getting varying amounts of SP based on several things, such as how much damage you guarded, how much damage you dealt(which was based on enemy rank, your rank, weapon strength and durability), etc, and nearly EVERY ability you had gave you a chance to gain SP. There were times I'd be in Mun-Tuy leveling in a 15 man party against toads or efts where I would easily amass near 500 SP, and this was without battle regimen whoring. Back then the game was fun.

    The reason I as well as a few others who have posted here liked it is because it rewarded you for playing well: keeping your gear updated and repaired, dealing the highest DMG possible and such. It was also great because there was NO WAY you could leech SP in a party since it was directly related to how much work you put in individually. Ironically, this was in my opinion one of the more compelling and rewarding aspects of combat, and since they removed it, they've had the "joy" of dealing with complaints that combat is too simplistic now. I've had a hard time picking this game back up since November because of that...

    However, people who complained about it weren't entirely wrong. Basically, while nuking would give you good SP as a mage, healing and tanking not so much apparently(although I would get nice SP using provoke and taking damage). They basically took the easy way out(and now I know it's because their number algorithms are busted to ***) and not only did they make static SP that is not only in small amounts but very easy to leach, but in doing so made combat very unrewarding to a lot of people.
    (0)
    Last edited by Melodicya; 05-29-2011 at 11:51 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  9. #479
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Rentahamster View Post
    Read this guide by Meowshi about how to get good SP in the old system:

    http://ffxiv.zam.com/forum.html?foru...199&howmany=50
    Sounds broken.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #480
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The old SP system was garbage. Im glad they changed it last year.
    (0)

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