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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Hellsoul-Sama View Post
    Ability aesthetics will be improved, great I feel happy about that except I have my doubts at the same time...

    I have a feeling there will be a fair amount of "this is already unique" going on, instead of striving to make animations more powerful/flashier?

    What's my main set of examples? I'm pretty sure you've guessed... Ancient Magic and even Elemental Magic.

    I've said this time and time again, add some flare into these key elements (no pun intended) and staples of the FF name... jeez the last thing I want to see going from Fire I -> Fire II is a particle size increase, maybe a little extra glow. Hell even FFXI made nicer effects going upwards through spell tiers, and the -ga spells as well.

    I will make a new paragraph for Ancient magic alone, because they are HORRIBLE. My god, I don't know how someone could even allow these pity little animations into the game branded with an FF label. Seriously these sorts of staples can't disappoint, and they are seriously lacking at the moment.

    With that all being said I hope that spell animations are being looked at with the aim more towards a "animation revamp" instead of a "unique casting animation" addition.

    That is all... I hope SE never hears the end of this until it is something that is looked at, because right now I don't feel way more excited casting Fire II instead of Fire I for example, (especially because of the not worthwhile casting/cd/damage changes between the tiers... however I know that's being addressed so I am thankful for that)

    - Hellsoul out
    This one I guess.

    There are some pretty cool spell animations in the .dat that aren't being used yet.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well the job system and skill balancing/adjustments should fix most of that.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I like Sorel cause i thought RDM was best one they made in Xi was extremely OP in all area's but someone on these forums didn't think so <.<
    (0)

  4. #4
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ZephyrAM
    But.. but..

    Strict classes are challenging!
    Fix'd this for you.
    (2)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by OMEGA_HACK View Post
    Fix'd this for you.
    Challenging= A better Game
    Challenging is what people want right?...
    People say they want something.. and then when they do it.. the some people hate it
    Me confused... :/
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Starlord View Post
    Challenging= A better Game
    Challenging is what people want right?...
    People say they want something.. and then when they do it.. the some people hate it
    Me confused... :/
    People: We want skill chains for more SP for quicker kills!
    SE: ok here you go
    People: Damn you SE now we get too much, take it away

    People: Can we have more NMs
    SE: Here you go, 20 rank 30 NMs
    People 1: SE you messed up again, they arent endgame NMs
    People 2: What do you mean, not all of us have 50s, we will kill them and be happy at 30
    SE: More NMs coming
    People: It better be damn endgame ones

    People: Give us endgame dungeons!
    SE: here you go
    People: Only 1? wtf are you thinking
    SE It takes time to make them
    People: We want 8 years worth of dungeons 5 days ago, get on it!

  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by TheVedis View Post
    People: We want skill chains for more SP for quicker kills!
    SE: ok here you go
    People: Damn you SE now we get too much, take it away

    People: Can we have more NMs
    SE: Here you go, 20 rank 30 NMs
    People 1: SE you messed up again, they arent endgame NMs
    People 2: What do you mean, not all of us have 50s, we will kill them and be happy at 30
    SE: More NMs coming
    People: It better be damn endgame ones

    People: Give us endgame dungeons!
    SE: here you go
    People: Only 1? wtf are you thinking
    SE It takes time to make them
    People: We want 8 years worth of dungeons 5 days ago, get on it!
    haha, Yep that's exactly to the point how this community sounds. I chuckle everytime when they ask for something, and then they don't want it after its been implemented for them haha!
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Starlord View Post
    haha, Yep that's exactly to the point how this community sounds. I chuckle everytime when they ask for something, and then they don't want it after its been implemented for them haha!
    its not just this community
    its every MMo community in existance

  9. #9
    Player

    Join Date
    May 2011
    Posts
    106
    Quote Originally Posted by Starlord View Post
    haha, Yep that's exactly to the point how this community sounds. I chuckle everytime when they ask for something, and then they don't want it after its been implemented for them haha!

    Or maybe people want a finished feature not one which was designed during lunch break.
    you know It's just an idea..
    (1)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    Fix'd this for you.
    strict classes are challenging to find every person you need to play. Not challenging to play, dont mistake difficulty for your type of class system. Why is it more challenging to be a pure role? i think its actually more challenging when you have the ability to do more than one thing, and you have to actually decide what to do, what your good at, and how to make it work.

    For example, the other day i was bored soloing, so i asked random people to party with me on leves, one was an archer 3 levels higher than me. Being that i dont like going weak, i sought to make the monsters at least 10 levels higher than her, of course you can always choose exactly so they ended it up 12 levels higher than her, 15 and 16 higher than the glad tank. 3 people glad pug archer,

    It was fairly challenging, the mobs hit like bricks, and their aoe sleeps slows and blinds put us in danger numerous times, many a person was saved in yellow with a last second cure from another player, and people woke up people with cure, and then that person usually woke up the other one. It was way more challenging than if one of us was a pure healer, in that case i could have relaxed and just done DD, i wouldnt have to tank some mobs, throw an occaisonal heal to the tank or the archer who had hate, or try to cure people awake, it was fairly challenging (compared to normal play) probably even more so because we didnt have a pure healer, with which it would be easy sauce.

    strict classes arent challenging in and of themselves.
    (0)

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