

This one I guess.Ability aesthetics will be improved, great I feel happy about that except I have my doubts at the same time...
I have a feeling there will be a fair amount of "this is already unique" going on, instead of striving to make animations more powerful/flashier?
What's my main set of examples? I'm pretty sure you've guessed... Ancient Magic and even Elemental Magic.
I've said this time and time again, add some flare into these key elements (no pun intended) and staples of the FF name... jeez the last thing I want to see going from Fire I -> Fire II is a particle size increase, maybe a little extra glow. Hell even FFXI made nicer effects going upwards through spell tiers, and the -ga spells as well.
I will make a new paragraph for Ancient magic alone, because they are HORRIBLE. My god, I don't know how someone could even allow these pity little animations into the game branded with an FF label. Seriously these sorts of staples can't disappoint, and they are seriously lacking at the moment.
With that all being said I hope that spell animations are being looked at with the aim more towards a "animation revamp" instead of a "unique casting animation" addition.
That is all... I hope SE never hears the end of this until it is something that is looked at, because right now I don't feel way more excited casting Fire II instead of Fire I for example, (especially because of the not worthwhile casting/cd/damage changes between the tiers... however I know that's being addressed so I am thankful for that)
- Hellsoul out
There are some pretty cool spell animations in the .dat that aren't being used yet.
Peach Parfait/Khulan Angura on Gilgamesh


Well the job system and skill balancing/adjustments should fix most of that.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//


I like Sorel cause i thought RDM was best one they made in Xi was extremely OP in all area's but someone on these forums didn't think so <.<


Fix'd this for you.Originally Posted by ZephyrAM
But.. but..
Strict classes are challenging!
People: We want skill chains for more SP for quicker kills!
SE: ok here you go
People: Damn you SE now we get too much, take it away
People: Can we have more NMs
SE: Here you go, 20 rank 30 NMs
People 1: SE you messed up again, they arent endgame NMs
People 2: What do you mean, not all of us have 50s, we will kill them and be happy at 30
SE: More NMs coming
People: It better be damn endgame ones
People: Give us endgame dungeons!
SE: here you go
People: Only 1? wtf are you thinking
SE It takes time to make them
People: We want 8 years worth of dungeons 5 days ago, get on it!
My XIVPad: http://xivpads.com?2031148
haha, Yep that's exactly to the point how this community sounds. I chuckle everytime when they ask for something, and then they don't want it after its been implemented for them haha!People: We want skill chains for more SP for quicker kills!
SE: ok here you go
People: Damn you SE now we get too much, take it away
People: Can we have more NMs
SE: Here you go, 20 rank 30 NMs
People 1: SE you messed up again, they arent endgame NMs
People 2: What do you mean, not all of us have 50s, we will kill them and be happy at 30
SE: More NMs coming
People: It better be damn endgame ones
People: Give us endgame dungeons!
SE: here you go
People: Only 1? wtf are you thinking
SE It takes time to make them
People: We want 8 years worth of dungeons 5 days ago, get on it!
My XIVPad: http://xivpads.com?2031148
Or maybe people want a finished feature not one which was designed during lunch break.
you know It's just an idea..
strict classes are challenging to find every person you need to play. Not challenging to play, dont mistake difficulty for your type of class system. Why is it more challenging to be a pure role? i think its actually more challenging when you have the ability to do more than one thing, and you have to actually decide what to do, what your good at, and how to make it work.
For example, the other day i was bored soloing, so i asked random people to party with me on leves, one was an archer 3 levels higher than me. Being that i dont like going weak, i sought to make the monsters at least 10 levels higher than her, of course you can always choose exactly so they ended it up 12 levels higher than her, 15 and 16 higher than the glad tank. 3 people glad pug archer,
It was fairly challenging, the mobs hit like bricks, and their aoe sleeps slows and blinds put us in danger numerous times, many a person was saved in yellow with a last second cure from another player, and people woke up people with cure, and then that person usually woke up the other one. It was way more challenging than if one of us was a pure healer, in that case i could have relaxed and just done DD, i wouldnt have to tank some mobs, throw an occaisonal heal to the tank or the archer who had hate, or try to cure people awake, it was fairly challenging (compared to normal play) probably even more so because we didnt have a pure healer, with which it would be easy sauce.
strict classes arent challenging in and of themselves.
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