
Originally Posted by
Physic
thats not challenge you want then, what you want is less challenge and more structure, structure is not challenge. Im not saying that you shouldnt want structure, im saying dont call structure challenge. You want to do one thing, and have some one else do one thing and together you play, thats fine, but its not any more challenging or skillfull. I also dont see why the fact that you want to do one thing should force everyone to play your style.
If i had a healing conjurer, i would have adapted my playstyle and skill bar to take advantage of the fact that we had a healer, it would have been easier. But notice how we were actually able to get something done, although it be more difficult, by taking advantage of our strengths to make up for our weaknesses, although our cure potential was much lower, we all shared the burden, and used my off tank ability and enhanced DD to deal with situation, that is real strategy, adapting on the fly to the situation with the tools you are given. Sitting around waiting for 3 specific play types or you cant do anything is not challenge. did you play ffxi? do you know how many people ran around a moogle for hours? do you know how impossible it was for a dragoon to get invited? Do you know how many 5 man parties of varied jobs disbanded because they couldnt find a whm or a pld/nin?
if you have a class, you are the best with your skill set, hands down, if you can play with mostly your skillsets abilities, you will always be better off, you will do more damage, be more accurate, and make better use of in class synergies, but when you cant, you can all hybridize, lowering your strengths to make up for your weakness, this is a good gameplay mechanic.
But really i guess you just want people to have to sit around waiting for a healer all day, because in your perfect system we would only have 2 healers and 7 DDs and 7 tanks i dont see how that is balanced, or logical.
Everyone can take damage, everyone can deal damage, not everyone can heal, you will just imbalance the game to healing classes, and you want them to be intrinsicly more valuable than any other player.