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  1. #451
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    The thing I'm really looking forward to is figuring out all the different types of character builds. I felt like with the current system it was a little cut and dry. Although, they said that the formulas were a little too complicated and needed to be simplified, it still locked attributes into this mostly ineffective state by being stretched too thin and made them less potent.

    When they are simplified or condensed you'll be able to truly allot in the sense that they meant for you to in the beginning.
    (0)

  2. #452
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Well as it stands now the amount healed is not much of a difference from CON to LNC, and yes I think it would be a safety net worth equipping in certain situations (like an event of sorts) but for general exp grinding, I don't think you should need to have a healing spell equip.

    On that note, being that you can equip a spell whenever so long as you are not in combat, you could easily 'feel out' if you need to have the safety net or not, its not like you need to run back to town to the Moogle in your house to change your job.
    (1)

  3. #453
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by OMEGA_HACK View Post
    Well as it stands now the amount healed is not much of a difference from CON to LNC, and yes I think it would be a safety net worth equipping in certain situations (like an event of sorts) but for general exp grinding, I don't think you should need to have a healing spell equip.

    On that note, being that you can equip a spell whenever so long as you are not in combat, you could easily 'feel out' if you need to have the safety net or not, its not like you need to run back to town to the Moogle in your house to change your job.
    In regards to melees who heal and my comment above, this issue really can be solved by what they said they were doing with the formulas. Simplifying them and condensing the pool will force the player to allot towards their most effective attributes for the class/job they are. This in return would sacrifice the potency of the heals they have set being that their attribute modifiers would most likely not be as high as a dedicated healer's.

    Edit: to clarify further... the attribute pools right now, along with those dreaded diminishing results, there is no incentive to do these things and players generally will give themselves a healthy amount of VIT and MND since the rest of the attributes are viable even placed at 80 and above.

    The reason why all players are so self sufficient on any class is because of this reason. VIT supplying you with the HP and DEF and MND supplying you with not only a healthy amount of MP, but all of the increased healing modifiers to go along with that.
    (1)
    Last edited by BruceyBruceyBangBang; 05-29-2011 at 05:23 AM.

  4. #454
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Reika View Post
    I agree to that restriction. No reason to use abilities higher ranking than you.
    I concur, sir.
    (1)

  5. #455
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    there is no way a lancer and a con have the same effectiveness healing, even single target.


    1)using heal on sub, off the top has reduced effeciency, i want to say a straight up approx 75% potency (this is a basic reduction even with the exact same stats and gear if you could equip a weapon with same stats)

    2)heal is effected by mattack the fact that lancer cannot equip a weapon with mattack lowers it even more

    3)the recast is longer on sub, making it so you cant back to back heal, or heal spam with one skill

    4)using skills of a higher rank at low level serves no purpose, it scales down to the initial skills rank, IE i dont get healed for any higher if i use second wind, or second wind ii if im below the minimal rank of second wind ii

    5)Stat distribution, a main con is going to distribute its mind, which directly effects cures, and its int which effect mattack, differently than a lancer.

    basically you wont see a lancer curing for as much with the same spell as a con, this is fallacy, the con will cure for more, be able to recast it faster, and have aoe effect. If someone is under rank, they may as well equip cure I. all of this is already in game. This idea that people cross class heal, and heal for as much as a main is pure ***, i dont know why people think this is how it works

    at the end of the day on average, the cure is about half as effective and it costs the same exact mp, which is natively lower on non mage classes.
    (2)
    Last edited by Melodicya; 05-29-2011 at 11:37 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  6. #456
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    If people play the same with and without stamina, then they didnt understand stamina. Speed surge was hax because it made your stamina faster. that doesnt have much to do with using stamina properly. There is a huge difference.

    With stamina, you choose which skill will help you the most and way each ones usefulness versus what other skills you are have, for the specific situation that you are in right now.
    IE with stamina, gladiator playing defensively uses guard, voke, stabs, waits for mob a bit and lets tp build, depending on if it blocks or not, phalanx guard stab or stab stab ws guard if it doesnt (waiting to see cost it nothing because it hasnt hit stamina cap, notice reacting to the enemy, also notice not spamming skills or attacks)

    with stamina
    make guard macro, every 15 seconds guard
    make taunt macro every 25 seconds voke
    let auto attack attack
    make discerning eye macro, every 1.30 seconds use discerning eye
    make featherfoot macro every 1.30 seconds use featherfoot

    while macros are going wait for tp, and use tp skills as you go
    its a totally different playstyle and has totally different implications. even if you cant use macros, basically your best plan is to use any skill every single time the option comes up, you wont be choosing what is best for this situation, because it is all best. Before using op skills back to back would leave you unable to do anything for some time, now why not taunt, voke, sentinel, discerning eye featherfoot fracture in a few seconds. Can you not see how you just became super man, and at the same time lost most of the tactical/strategic descion making in personal combat?

    I mean sure you probably prefer it because now you can do whatever you want, but its going to make combat into a game of purely recast rotation.
    And thats just one aspect, it totally changes burst mechanics, reactive play, and even BAttle regimens, which before lost you nothing unless they took a long time, now they actually are lowering your dps while people queue, even if they are fast.
    Its not a small thing, its a game changer. Its not about doing it faster, its a fundamental playstyle changing mechanic
    the was talked about in the old stamina threads..but the decision to take it away is IMHO the right one.

    Stamina is in its simplest form a nuisance. Sure it can work, but at what cost. It is hindering, development, tactics, and even more importantly balance.

    We have so many unbalanced skills due to stamina, and so many unbalance tactics due to stamina, and just having to watch stamina HP and timer, is ultimately stupid.

    It' one of those things were excessive complications give minimum returns to "fun" and even turn negative into "annoyance".

    Look at how we already abuse stamina, and how many times we trade skills in and out because the stamina requirement is too unfair(because it's unbalanced).

    Sure we can make it all work, but for how much effort it takes, it's better take it out.
    (0)

  7. #457
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    And none of these factors even take into account that only CON/THM can AoE their heals right now, which alone makes them far and away the only good choice for healing in a group. Sure, group members can all individually heal themselves or others... but then who's hitting the enemy?

    And with regards to soloing... who cares what they can do when nobody else is even in the picture? Doesn't affect you at all.

    Grouping needs to be able to stand on its own merits without resorting to gimping the ability to solo just to force people into groups. Make grouping straightforward, like Behests do, and the problem disappears. If forming groups takes no more time or effort then running solo, then everyone will be able to play in the way they truly enjoy, as they should.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  8. #458
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    the was talked about in the old stamina threads..but the decision to take it away is IMHO the right one.

    Stamina is in its simplest form a nuisance. Sure it can work, but at what cost. It is hindering, development, tactics, and even more importantly balance.

    We have so many unbalanced skills due to stamina, and so many unbalance tactics due to stamina, and just having to watch stamina HP and timer, is ultimately stupid.

    It' one of those things were excessive complications give minimum returns to "fun" and even turn negative into "annoyance".

    Look at how we already abuse stamina, and how many times we trade skills in and out because the stamina requirement is too unfair(because it's unbalanced).

    Sure we can make it all work, but for how much effort it takes, it's better take it out.
    the skills were balanced, you just didnt like thier balance, regardless it is going away. All im saying taking out stamina alone is a MAJOR change to the battle system, its not like making battle faster, it is a fundamental change in strategies, tactics and execution in battle.
    Im not saying which is better, but it is foolish to think battle will be basically the same without stamina, the whole optimal play style has switched from tactical descions, to skill rotations. now the system will be about figuring out a most effective skill rotation for a certain monster, and repeating it until said monster dies.
    (1)

  9. #459
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i really hope the battle system is new and exciting in MANY parts and we see a lot of breathtaking changes.
    If not then this game won't be in ps3 release shape for another 2 years....
    (1)

  10. #460
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Zenaku View Post
    what??? ahha what did i say i post this 100 times class would be the base then you unlock jobs if you like to solo and hybrid you have to use the class system if you want to party and dungeon you most use the job system or something around there

    So like i said they pick this system

    Pug unlock Monk at 30 you can now become a monk and get AF gear.

    So everyone who told me that not how they going to do it i can say this to you "Told you so"
    Wow dude... your post count is getting close to over 9000. Sooo you actually have a problem with them finally giving the game what it needed at start? They made that decision for a reason, because it will make them money when the time comes.
    (0)

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