Results 1 to 10 of 375

Hybrid View

  1. #1
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sunarie View Post
    Time sinks aren't challenge.
    So getting to 50 in less than 2 days is a challenge? Saying that its a time sink therefore it is challenging doesn't make it so, you are correct about that. But being able to achieve something in a very, very, very short amount of time isn't a challenge either. Where is the challenge in being end game ready, such as it is, in less than 3 weeks? Even on WoW it takes a few days to ding 90, it used to take longer before WoW got nerf happy. Being Level 75 in 11 meant something. It meant you took the time to get there, it meant you worked for it. People still curse Maat to this day, it was a damn good challenge! Oh look I can get my AF in 15 minutes (5 min depending on the class)in ARR, in 11 it took a long time, it took dedication, putting on full AF made you grin ear to ear because you worked at it and you made it!

    Challenge is good, I also welcome it, but not working for something = no challenge.
    (22)
    Last edited by Yurikitty; 11-15-2013 at 04:47 AM.

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yurikitty View Post
    So getting to 50 in less than 2 days is a challenge? Saying that its a time sink therefore it is challenging doesn't make it so, you are correct about that. But being able to achieve something in a very, very, very short amount of time isn't a challenge either. Where is the challenge in being end game ready, such as it is, in less than 3 weeks? Even on WoW it takes a few days to ding 90, it used to take longer before WoW got nerf happy.
    Where do I say it has to be black and white, or that FFXIV is challenging? I don't.. and no, I don't think getting to 50 in less than 2 days is a challenge. Nor do I think mindlessly killing mobs for 12 months straight to get to max level is a challenge (or fun). It really isn't either or, and time has nothing to do with it. As I keep saying. Short does not equal challenging, long doesn't equal challenging.. time does not equal challenge. That was all I was saying. I see a lot of people claiming that just because something doesn't take an arbitrary amount of time it means it's not difficult.

    Quote Originally Posted by Welsper59 View Post
    As someone who claims to be of the old-school, it's a shame that you don't understand one crucial thing about MMORPGs. They're not for everyone.
    I would disagree entirely. I think most anyone designing a game wants it to be fun for as broad an audience as possible while still maintaining their vision for the gameplay. People want their games to sell, they want them to be successful. Old school gamers don't necessarily get to define a genre (or industry for that matter) that is constantly changing and gaining popularity.

    I would apply your same mindset to yourself. In that if the way the MMORPG industry is going is not fun for you, and you don't find it enjoyable, then perhaps MMORPGs just aren't for you anymore (if we're going with your "they aren't for everyone" statement), or you should find one more to your taste (they're out there, but they aren't at all popular). It's a different animal than it originally was, and it will continue to change with time. Instead of just not playing a game that they don't find enjoyable, I find a lot of these "bring back the old grind-fests!" thread in any new MMO. When given options though, the large majority of people don't want that, it's always the same niche group.. and even they don't really seem to prefer it or you would see them grinding away at mobs instead of questing and such here. My FC did a whole week of that, just as a side note. Grouped up and killed things at least 5 levels higher than ourselves to level instead of doing fates or dungeons. It worked pretty well.

    I hold Shadowbane in high regard, so high that I doubt any MMO ever will live up to it. I am not so high and mighty though, that I expect everyone to like the same thing I do, play the same way I do, and force a certain playstyle down the entire genre's throat when it's painfully obvious they don't want it. I also don't think my playstyle is superior, or more fitting of the genre as a whole. It's just how I have fun. Instead, if I feel like grinding away at some mobs, I will find an MMO or game that fits that playstyle..not try and change a AAA title into what I want. There are quite a few F2P games that have a pretty steep grind to them, and there are grind options available in game currently. People just choose not to use them most the time because it's not the quickest. That part isn't new to the industry. Everyone always wants the quickest way to level, be it a certain spawn the grants more exp per hour, or a dungeon that gives more/you can run faster.. that isn't anything new.
    (5)
    Last edited by Sunarie; 11-15-2013 at 07:10 AM.

  3. #3
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yurikitty View Post
    So getting to 50 in less than 2 days is a challenge?
    No, but neither is shouting for 2-3 hours to fill a group that disbands after a few chains out in Yhoator. You also died and lost all the exp you made, making it a completely wasted experience that accomplished absolutely nothing.

    Nothing in FFXI was true "challenge." Just very primitive and poorly made time sinks.

    Quote Originally Posted by Yurikitty View Post
    Challenge is good, I also welcome it, but not working for something = no challenge.
    I'm doing plenty of work myself, but I can't say why due to the retarded post limit.

    The general understanding of MMOs has evolved. Extremely difficult content that only 1% of the population can clear due to lack of accessibility or other kinds of problems is pretty meaningless.

    An MMO is about an interactive and cooperative/competitive community that bands together. Who cares if not everything in the game makes you rip your hair out.
    (0)

  4. #4
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Meimei View Post
    No, but neither is shouting for 2-3 hours to fill a group that disbands after a few chains out in Yhoator. You also died and lost all the exp you made, making it a completely wasted experience that accomplished absolutely nothing.

    Nothing in FFXI was true "challenge." Just very primitive and poorly made time sinks.
    Apparently forming a good group is pretty challenging.
    (4)

  5. #5
    Player
    erasure25's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Erasure Targaryen
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Meimei View Post
    An MMO is about an interactive and cooperative/competitive community that bands together. Who cares if not everything in the game makes you rip your hair out.
    How is it cooperative and interactive if you can just run into the beastmen camp alone, and get their aetheryte and have virtually zero chance of dying? Beastmen camps should be guarded and take a group. Make it a duty finder if you must or add some sort of auto grouping feature, but this is my main complaint about the boring overworld. There's no challenge in exploring and unlocking new parts of the map. To me, this is a real reason why the game doesn't feel as epic. The overworld is just taking up space, but not really adding any value to the game. Don't get me wrong, I like the game, but certain things just puzzle me. Why have an overworld if there are no dangerous areas/mobs that require group coordination?
    (5)

Tags for this Thread