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  1. #1
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sunarie View Post
    Time sinks aren't challenge.
    So getting to 50 in less than 2 days is a challenge? Saying that its a time sink therefore it is challenging doesn't make it so, you are correct about that. But being able to achieve something in a very, very, very short amount of time isn't a challenge either. Where is the challenge in being end game ready, such as it is, in less than 3 weeks? Even on WoW it takes a few days to ding 90, it used to take longer before WoW got nerf happy. Being Level 75 in 11 meant something. It meant you took the time to get there, it meant you worked for it. People still curse Maat to this day, it was a damn good challenge! Oh look I can get my AF in 15 minutes (5 min depending on the class)in ARR, in 11 it took a long time, it took dedication, putting on full AF made you grin ear to ear because you worked at it and you made it!

    Challenge is good, I also welcome it, but not working for something = no challenge.
    (22)
    Last edited by Yurikitty; 11-15-2013 at 04:47 AM.

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yurikitty View Post
    So getting to 50 in less than 2 days is a challenge? Saying that its a time sink therefore it is challenging doesn't make it so, you are correct about that. But being able to achieve something in a very, very, very short amount of time isn't a challenge either. Where is the challenge in being end game ready, such as it is, in less than 3 weeks? Even on WoW it takes a few days to ding 90, it used to take longer before WoW got nerf happy.
    Where do I say it has to be black and white, or that FFXIV is challenging? I don't.. and no, I don't think getting to 50 in less than 2 days is a challenge. Nor do I think mindlessly killing mobs for 12 months straight to get to max level is a challenge (or fun). It really isn't either or, and time has nothing to do with it. As I keep saying. Short does not equal challenging, long doesn't equal challenging.. time does not equal challenge. That was all I was saying. I see a lot of people claiming that just because something doesn't take an arbitrary amount of time it means it's not difficult.

    Quote Originally Posted by Welsper59 View Post
    As someone who claims to be of the old-school, it's a shame that you don't understand one crucial thing about MMORPGs. They're not for everyone.
    I would disagree entirely. I think most anyone designing a game wants it to be fun for as broad an audience as possible while still maintaining their vision for the gameplay. People want their games to sell, they want them to be successful. Old school gamers don't necessarily get to define a genre (or industry for that matter) that is constantly changing and gaining popularity.

    I would apply your same mindset to yourself. In that if the way the MMORPG industry is going is not fun for you, and you don't find it enjoyable, then perhaps MMORPGs just aren't for you anymore (if we're going with your "they aren't for everyone" statement), or you should find one more to your taste (they're out there, but they aren't at all popular). It's a different animal than it originally was, and it will continue to change with time. Instead of just not playing a game that they don't find enjoyable, I find a lot of these "bring back the old grind-fests!" thread in any new MMO. When given options though, the large majority of people don't want that, it's always the same niche group.. and even they don't really seem to prefer it or you would see them grinding away at mobs instead of questing and such here. My FC did a whole week of that, just as a side note. Grouped up and killed things at least 5 levels higher than ourselves to level instead of doing fates or dungeons. It worked pretty well.

    I hold Shadowbane in high regard, so high that I doubt any MMO ever will live up to it. I am not so high and mighty though, that I expect everyone to like the same thing I do, play the same way I do, and force a certain playstyle down the entire genre's throat when it's painfully obvious they don't want it. I also don't think my playstyle is superior, or more fitting of the genre as a whole. It's just how I have fun. Instead, if I feel like grinding away at some mobs, I will find an MMO or game that fits that playstyle..not try and change a AAA title into what I want. There are quite a few F2P games that have a pretty steep grind to them, and there are grind options available in game currently. People just choose not to use them most the time because it's not the quickest. That part isn't new to the industry. Everyone always wants the quickest way to level, be it a certain spawn the grants more exp per hour, or a dungeon that gives more/you can run faster.. that isn't anything new.
    (5)
    Last edited by Sunarie; 11-15-2013 at 07:10 AM.

  3. #3
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yurikitty View Post
    So getting to 50 in less than 2 days is a challenge?
    No, but neither is shouting for 2-3 hours to fill a group that disbands after a few chains out in Yhoator. You also died and lost all the exp you made, making it a completely wasted experience that accomplished absolutely nothing.

    Nothing in FFXI was true "challenge." Just very primitive and poorly made time sinks.

    Quote Originally Posted by Yurikitty View Post
    Challenge is good, I also welcome it, but not working for something = no challenge.
    I'm doing plenty of work myself, but I can't say why due to the retarded post limit.

    The general understanding of MMOs has evolved. Extremely difficult content that only 1% of the population can clear due to lack of accessibility or other kinds of problems is pretty meaningless.

    An MMO is about an interactive and cooperative/competitive community that bands together. Who cares if not everything in the game makes you rip your hair out.
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sunarie View Post
    Time sinks aren't challenge.
    This whole game's core is a time sink...lol.
    (6)

  5. 11-15-2013 05:01 AM
    Reason
    Sigh, nvm.

  6. #6
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sunarie View Post
    snip
    As someone who claims to be of the old-school, it's a shame that you don't understand one crucial thing about MMORPG's. They're not for everyone. The reason? It requires a certain mindset (and dare I say, devotion) to really get the full experience out of them. Once you get out of that mindset, you're no longer going to enjoy the games in the way you should. More often than not, this means doing things with friends. Mind you, this isn't exclusive to doing endgame content only. If you're rushing to the end without finding any means to enjoy the process, you're not playing as intended. If that's enough of a social interaction for some people, then that works just fine. But the moment you find it lacking, is the moment that you're no longer of the right mind for these games.

    Now, I agree that the nostalgia bit is quite rose-tinted, but that's because it's how it should be. That sense of exploration can only happen so many times (typically once per game), but the mindset that you have when you played those games in the past was the right one. Most of us are all about the rush these days. You know what brings me back to the old rose-tinted sense of fun in FFXIV? Doing things with friends I've known for a long time. But wait! Is it really considered a false/vague truth (rose-tinted, nostalgia, etc) if I'm experiencing the same level of fun in a new game by doing that same activity? Furthermore, it's in something that people would consider to be nothing but a "time sink" (leveling, gathering (fishing), etc). Time sinks may not always represent the difficulty That might be something for folks to ponder.

    Keep in mind, I'm not saying that people who are not in that mindset should not be playing. That's not even remotely what I'm claiming. I'm just saying that things may not be as bad as people make it out to be. If something is not enjoyable to you, maybe it's just... not for you. The time consuming aspect of something can actually be a challenge, just not one that people care for (including myself). You play MMORPG's for that sense of team work and accomplishment. The longer something takes, the better that sense of accomplishment feels. Seriously, if this applies to you in any way, think about times that you have to save up for something. Maybe you want to get a new car, but can't afford it for the next year or two of penny pinching. There's that arbitrary sense of sentiment attached to newly obtained things that take long to get. Think about how great it feels to obtain something you spent so long getting. These days, you really don't get that because it's so much faster to obtain practically everything.

    People really shouldn't look so negatively on things that take long to get, challenging or not. Though something challenging is only that way once... when it's actually completed, that challenge is diminished, if not completely non-existent. It's a legit concern when it's something mandatory that takes weeks/months/years (i.e. impossible to get around to just continue playing), but there's rarely anything like that to be found these days.
    (16)

  7. #7
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    My magic bar is full when I log into the game...you must have a different version.
    (0)

  8. #8
    Player
    PapesseLudovique's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    148
    Character
    Arlecchino Palazzo
    World
    Zalera
    Main Class
    Lancer Lv 50
    You also don't get:

    - The excitement of waiting for 30 minute boat rides. Because if there is anything more enjoyable than missing a bus, I'd love to hear it.
    - Stores that close. Because getting to a store IRL and finding out that it is closed is like a mini-surprise birthday just for you!
    - Adventures like hunting rabbit with a lynch mob, and still pulling them one at a time to safe place, in case you accidentally anger the baby skunk and deer it hangs out with.
    - Mindlessly grinding the same mobs endlessly, for either exp, or that one item you need just to have any money.
    - Or having no idea how to raise chocobos without a friggin' guide.
    - Mindlessly dull, unforgiving crafting.
    - Having to kneel just to use an item.
    - Losing experience/levels because melee mobs can magically hit you from ten yeards away while they chain until you leave the entire zone.
    (33)

  9. #9
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I always like the saying in FFXI (No matter what level you are, There will always be a rabbit that can kick your butt).
    (20)

  10. #10
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Arkista View Post
    I always like the saying in FFXI (No matter what level you are, There will always be a rabbit that can kick your butt).
    Thats one thing I loved about XI, you never new if the next mob was gonna take you down. It was funny when it happened to lol.
    (18)

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