
Actually I would if they stopped catering to the 'casuals' and brought back the real hardcore gameplay where you pull 1 wrong thing by accident and the party wiped. Those were some of the funnest times I've had in a game (even passing old EQ in its early days... though trains to the zone line were pretty fun ;P)



I think you just grew up. MMO's are just not as magical as they were before, after you realize how they worked.
I'm sure there are people playing now who feel ARR is a vast world of adventure and exploration.
There may be more they could have had to try to rouse that feeling, but it take A LOT to get that back if you've been playing since EQ and XI.
You can't go back and even if you could, you've got rose colored glasses about how it was back then.
Just too bad there isn't anything to find in the open world of FFXIV. No loot to find, no NM's to discover, it's just... empty space. Maybe it's too early to tell where SE is going with FFXIV. The sad part is, maybe not many will still be on board by the time they get there.I think you just grew up. MMO's are just not as magical as they were before, after you realize how they worked.
I'm sure there are people playing now who feel ARR is a vast world of adventure and exploration.
There may be more they could have had to try to rouse that feeling, but it take A LOT to get that back if you've been playing since EQ and XI.
You can't go back and even if you could, you've got rose colored glasses about how it was back then.
Its all about the mentality of the general MMO player. A really large portion of the current MMO community came from WoW, so that's what most players want. I could name alot of games with everything you described in your post, that ended up failing hard for sticking to that same old formula (Darkfall, Mortal Online, Ryzom). People say that want a challenging MMO, but in reality, whenever one comes along it doesn't get enough attention and ends up failing. Developers wouldn't make ''WOW clones'' if they weren't bringing in a profit.





More wild landscapes with more dangerous enemies.
Sounds great. Lets do it. Lets have an adventure where I'm not just waiting in a line to go through a scripted dungeon path.


Time does not equate to challenge. Just because it takes 30 minutes to travel to a place doesn't necessarily mean that you feel accomplished for traveling (just relieved that it's over and I didn't die, not the same). Additionally, if I have 2 hours to play, I would hate to spend a minimum of 1/4th my playtime traveling. That type of gameplay is not for everyone, nor should it be forced on everyone. I don't have a problem with it being included, but it should definitely be optional (just like no one is stopping you from running place to place instead of teleporting).
I do agree that MMOs in general have become too easy, but that's subjective.. and not relative to how long it takes to do something, including traveling. We need innovative ideas to introduce challenge without creating the need for people to log on for hours on end just to accomplish anything.
Oh, and just a note at the "things should take time" crowd... I'm pretty sure whoever is designing a game doesn't sit there and go "hmmm I want my game to -only- cater to the elite and to alienate anyone else who may want to play".. I would think the focus would be on getting the most people to enjoy your game. Which isn't a bad thing at all.
Last edited by Sunarie; 11-15-2013 at 04:01 AM.
Wrong. Its not a challenge if I can do it in under a hour. No challenge. And just because you cant play more than a few hours a day doesn't mean that other people are locked into that. And even so I knew people in WoW and FFXI and other games that also had limited play time but they worked at the game because it was a challenge!
Fine maybe I dont need to spend a hour getting to the new main hub, but if its my first time and I do, well its a challenge and I rise to it and Im happy when I get there cause I accomplished something. I hate the fact I am 50 already. I like many other adults would love to see a time sink game we can really enjoy for years to come. I dont need this kiddy bs anymore where everything gets dumbed down in a hour. There should be a game that caters to me, a new game that does this, not FFXI-2 or a new WoW but something I can really sink my teeth into and work for it. Tiny world, tiny time sink, tiny life.


Time sinks aren't challenge. Getting mythology in this game isn't a challenge, it just takes time.. but it's certainly not difficult. Time itself doesn't automatically mean something is a challenge. A boss fight can be extremely challenging, and take less than an hour to down (when you do it correctly). I'm not saying challenging things don't take time, but just because it took longer to do something does not automatically mean it was difficult. People seem to confuse the two. I also don't think everything in a game should be time consuming or challenging (unless we're talking about appealing to a niche audience, which most games don't aim for).Wrong. Its not a challenge if I can do it in under a hour. No challenge. And just because you cant play more than a few hours a day doesn't mean that other people are locked into that. And even so I knew people in WoW and FFXI and other games that also had limited play time but they worked at the game because it was a challenge!
I'm an adult, my first MMO was Shadowbane. I played a bit of Ultima Online, and Lineage as well. I know the grindy stuff that people seem to want, and I can harken back to it myself with a bunch of nostalgia. However, when I sit and think about why I enjoyed something, it often has very little to do with how much time it took to do it. Raiding (whether open world or instanced) takes a long time, but it's not an accomplishment because of that alone. It's an accomplishment when you finally dodge all the attacks, coordinate well enough, and down the boss. The time itself isn't really what's causing the feeling of accomplishment. I'm not actually locked into any time constraints. None at all. However, I recognize that with the MMO industry being as large as it is now, a good majority of the people probably don't have 5-6 hours to devote to an MMO just to make progress anymore, and I can accept that as an okay thing. I like more people in the industry, it's going to mean more innovations. I don't want to restrict it to a certain group.
Challenge is good, I welcome it. I have raided in any recent MMOs because I like the challenge of doing so. However, I am not going to confuse killing 1 million mobs to get an item for a quest with actual challenge. Just like spamming AK/WP isn't a challenge (and wouldn't be, even if you made mythology take a year to get), killing little things for hours on end is not a challenge.. because time does not equal challenge.
Last edited by Sunarie; 11-15-2013 at 04:40 AM.
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