Well this sucks..
All i got out of that is..
You will no longer be able to play your jobs the way you choose...
This is going to be the worst update this game has gotten yet.



			
			
				Well this sucks..
All i got out of that is..
You will no longer be able to play your jobs the way you choose...
This is going to be the worst update this game has gotten yet.



			
			
				Download my iPad app on the App Store http://bit.ly/10QMy4C ^^


			
			
				No...if you want to play mix and match with abilities, stick with the classes. They are redoing class skills along side the implementation of jobs, so you'll still be just fine. Not sure how you got they would be taking that away, since the blueprint already stated the difference between classes and jobs.
So far from what we know:
Classes = Freelancer or jack of all trades where you can mix what you want.
Jobs = somewhat closer to standard FF characters circa IX and pre VII, specific specializations.
Or at least thats how it seems.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//


			
			
				Seems to me like it'll just be equipping a specialization to your weapon class on-the-fly, increasing the effectiveness of skills relative to that job's role (such as WHM gaining effectiveness with healing/buffing magic) in turn for losing skills that aren't part of its role (in this case either losing skills from DoW/damaing THM/CON magic or having it super gimped) and also gaining a few new abilities to enhance and expand (which also makes up for the loss in effectiveness/loss of many ability options).No...if you want to play mix and match with abilities, stick with the classes. They are redoing class skills along side the implementation of jobs, so you'll still be just fine. Not sure how you got they would be taking that away, since the blueprint already stated the difference between classes and jobs.
So far from what we know:
Classes = Freelancer or jack of all trades where you can mix what you want.
Jobs = somewhat closer to standard FF characters circa IX and pre VII, specific specializations.
Or at least thats how it seems.
EX: Lancer unlocks job: Dragoon. Dragoon gives the Lancer the ability to wield spears with greater effectiveness and gives you the Jump ability, which vaults you into the air and gives invulnerability, then damages. Life Surge changes into Lancet and has increased effectiveness (somehow...increased draining or decreased cooldown).
That's how it seems to me.
Peach Parfait/Khulan Angura on Gilgamesh


			
			
				From Yoshi mouth himself.Seems to me like it'll just be equipping a specialization to your weapon class on-the-fly, increasing the effectiveness of skills relative to that job's role (such as WHM gaining effectiveness with healing/buffing magic) in turn for losing skills that aren't part of its role (in this case either losing skills from DoW/damaing THM/CON magic or having it super gimped) and also gaining a few new abilities to enhance and expand (which also makes up for the loss in effectiveness/loss of many ability options).
EX: Lancer unlocks job: Dragoon. Dragoon gives the Lancer the ability to wield spears with greater effectiveness and gives you the Jump ability, which vaults you into the air and gives invulnerability, then damages. Life Surge changes into Lancet and has increased effectiveness (somehow...increased draining or decreased cooldown).
That's how it seems to me.
A number of plans made at the beginning of the year will soon be ripe for release. Among these are the shiny new job system (a proper system, mind you, not just renamed classes),...
From his mouth again:
Revisions to the Armoury System and battle algorithms will be spearheading(coming ahead of..) the changes, along with the introduction of the job system.(two separate systems) We’re pressing forward with changes catering to both solo and party play, so you can rest assured whatever your playing style.
p.s.
I love the clues Yoshi likes to leave behind
Now, there’s one new item on the list that fans of the FINAL FANTASY series wouldn’t have missed: the long-awaited battle with the primal Ifrit is on the way! But that’s hardly where it ends. We’ll be summoning forth more and more primals in the future, so keep an eye out for further announcements.



			
			
				I sure hope that can be considered a clue. lol there is no telling what they are up to. I'm not underestimating Yoshi, I'm just not expecting any surprises.p.s.
I love the clues Yoshi likes to leave behind
Now, there’s one new item on the list that fans of the FINAL FANTASY series wouldn’t have missed: the long-awaited battle with the primal Ifrit is on the way! But that’s hardly where it ends. We’ll be summoning forth more and more primals in the future, so keep an eye out for further announcements.

			
			
				Well, if there's any group of FFXI players that can be strung along better than anyone else, it'd definitely be Summoners.



			
			
				* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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