Quote Originally Posted by Alhanelem View Post
Although I'm generally very pleased at the very specific responses to all these questions, I can't help but feel certain things like removing the stamina gauge are bascially removing the last vestiges of what makes FFXIV's combat unique from other games.

No. No. No. No needing 50 different specialized peices of gear for every individual action. Gear swapping in combat is stupid, makes no sense, and is the one thing I hate most about FFXI's system. You want the ability to have tons of situational gear in a game where inventory space is a problem already without having it? No thanks.
Im sure the battle regimens among other things will give them a unique form of combat. What other MMO has combo attacks? Anyway, im with you on the ability to switch armor or lack thereof in battle. I can understand changing equipment because "Hey this monster absorbs fire attacks?! Quick change to an ice weapon!", not constantly using equip + skill macros just to get 25 more points of damage. Just seems unnecessary to me, and then everyone ends up "needing" to have the same equipment and use the same macro setup as every other job if they want to participate in whatever high end combat activities. I'd rather the team focused on having different equipment to deal with different enemies due to absorb, weakness, strength, null, and the usual FF strategic issues when facing enemies.

Quote Originally Posted by Elexia View Post
So yeah, it's time to reimplement the FFXI Delay/DPS system!

For those that don't know, it's basically different weapon types actually behaved differently in battle.
Well Matsui is implementing a delay system, but its supposed to be alot faster than XI. So it'll probablly be a happy medium between XIV's fast attacks and XI's slow spaced attacks.