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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alhanelem View Post
    Although I'm generally very pleased at the very specific responses to all these questions, I can't help but feel certain things like removing the stamina gauge are bascially removing the last vestiges of what makes FFXIV's combat unique from other games.

    No. No. No. No needing 50 different specialized peices of gear for every individual action. Gear swapping in combat is stupid, makes no sense, and is the one thing I hate most about FFXI's system. You want the ability to have tons of situational gear in a game where inventory space is a problem already without having it? No thanks.
    Im sure the battle regimens among other things will give them a unique form of combat. What other MMO has combo attacks? Anyway, im with you on the ability to switch armor or lack thereof in battle. I can understand changing equipment because "Hey this monster absorbs fire attacks?! Quick change to an ice weapon!", not constantly using equip + skill macros just to get 25 more points of damage. Just seems unnecessary to me, and then everyone ends up "needing" to have the same equipment and use the same macro setup as every other job if they want to participate in whatever high end combat activities. I'd rather the team focused on having different equipment to deal with different enemies due to absorb, weakness, strength, null, and the usual FF strategic issues when facing enemies.

    Quote Originally Posted by Elexia View Post
    So yeah, it's time to reimplement the FFXI Delay/DPS system!

    For those that don't know, it's basically different weapon types actually behaved differently in battle.
    Well Matsui is implementing a delay system, but its supposed to be alot faster than XI. So it'll probablly be a happy medium between XIV's fast attacks and XI's slow spaced attacks.
    (1)


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  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teknoman View Post
    Anyway, im with you on the ability to switch armor or lack thereof in battle. I can understand changing equipment because "Hey this monster absorbs fire attacks?! Quick change to an ice weapon!", not constantly using equip + skill macros just to get 25 more points of damage. Just seems unnecessary to me, and then everyone ends up "needing" to have the same equipment and use the same macro setup as every other job if they want to participate in whatever high end combat activities.
    Indeed. Mid-battle gear change as a needed strategy for "high level" play is a terrible design mechanic. Being able to change clothes in the middle of a fight is not good strategy.

    The same goal of emphasizing situational strategy to enhance certain abilities should come from the art of battle itself.
    (2)

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