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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shai View Post
    and hey look - it's exactly what I said it would say. Go me!
    Not really...

    "The previously mentioned revision of battle class actions will include these adjustments."
    (0)

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Yeah, DD conjurer isnt going away, as its pretty much the only class that could lead into a Black Mage job. Especially since one of the questions was complaining about different level conjurer attack spells.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Teknoman View Post
    Yeah, DD conjurer isnt going away, as its pretty much the only class that could lead into a Black Mage job. Especially since one of the questions was complaining about different level conjurer attack spells.
    they talk about someone picking conjurer for healing purposes, then they say how they will juggle and change abilities to make people more specialized. They may just throw the nukes onto thaum. Its looking like they will try to make more classic job types, and con is going to end up WHM. of course they could juggle heals to thaum, but since the battle director is either conciously or unconsciously choosing to answer questions with cons linked to being main healers, it would seem they may get it. Although i would admit, thaum as far as lore would seem to be more closely related to life/death magics.
    (1)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    they talk about someone picking conjurer for healing purposes, then they say how they will juggle and change abilities to make people more specialized. They may just throw the nukes onto thaum. Its looking like they will try to make more classic job types, and con is going to end up WHM. of course they could juggle heals to thaum, but since the battle director is either conciously or unconsciously choosing to answer questions with cons linked to being main healers, it would seem they may get it. Although i would admit, thaum as far as lore would seem to be more closely related to life/death magics.
    We can't substantiate any of that based on what we know now. We just gotta wait longer. Anything else just speculation.
    (3)

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    We can't substantiate any of that based on what we know now. We just gotta wait longer. Anything else just speculation.
    it is speculation, i admit, but it also follows logical reasoning,
    somebodies going to end up healer, (speculation, but highly likely i think we can agree)
    and somebodies skills are going to be adjusted so they can better fit predifined roles, (this isnt supposition, they have mentioned it in multiple letters now)
    So the questions one must look at to figure out the chances of this occuring

    1) is one of the predifined roles going to be a healer
    2) are predefined roles going to be linked to one class
    a. Well in another thread someone pointed out they said that jobs will offer specialization but be limited in skill you can equip from OTHER classes. this supports the idea that it will be linked to one class primarily

    so essentially, IF one of the predefined roles is going to be healer, and roles are going to be linked to one class, then that class will get reworked to better apply that specialization. Not only that but i think we can agree that whatever that class unlocks is going to be thought of as the main role of that class in parties.

    So while i am speculating, and i could be wrong if the stuff that i said is likely to be true, if in fact is true, it is really unlikely that the results will differ much

    Some ways around this,
    is if they have jobs linked to multiple classes,
    Job role substantially changes the style of play of the class, then maybe a non job equipped class can do a different role
    or if a class has links to multiple roles, (IE con can be black mage or whm and thaum can be time mage or oracle)
    or any combination of the above

    I wouldnt mind if the job system ends up being linked multiple ways, or an unecassary specilaty that doesnt make a class become the job, but since i think they want to make things simpler, they will prolly not go that route.
    (0)

  6. #6
    Player
    AshTS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Looks like they are thinking about dumbing it down and making it able to be done while moving
    It definitely adds strategy and skill to it, rather than take it away. Hopefully this would indicate a removal of animation locks as well.
    (0)
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  7. #7
    Player
    Silent's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Cyrus Blaze
    World
    Adamantoise
    Main Class
    Pugilist Lv 19
    I would like to see passive/active mode completely gone with. To me it's kinda ridiculous. We should be able to use an attack move on a mob whenever we please without having to go into active mode to do it. Does anyone agree with me on this?
    (10)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Silent View Post
    I would like to see passive/active mode completely gone with. To me it's kinda ridiculous. We should be able to use an attack move on a mob whenever we please without having to go into active mode to do it. Does anyone agree with me on this?
    Mostly. I think the active/passive mechanic is also necessary if we are to have leashing on monster territory while at the same time closing the door on "return to territory" AI abuse.

    As in - the only way to make a mob "return to territory" is to go into passive mode and run away. As long as you or anyone in your party stays in active mode, the mob will run after you.

    I would still get rid of the forced character stop.
    (8)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Silent View Post
    I would like to see passive/active mode completely gone with. To me it's kinda ridiculous. We should be able to use an attack move on a mob whenever we please without having to go into active mode to do it. Does anyone agree with me on this?
    I think this is meant to draw a line between being in battle and not. You get faster run speed, and heal hp/mp out of battle. In battle you do not do these things, but you can instantly attack, and have slower tp loss. Also as renta says, works with claiming.

    If they take it out, they will probably have to reduce movement speed, or increase monster movement speed, in either case make escape from battle improbable, they will also have to kill hp and mp regen, which would suck for soloists. In all honestly active and passive battle are pretty good elements, and take away nothing from the game. Looks like they are thinking about dumbing it down and making it able to be done while moving, and be faster to happen anyhow, so whatever hate you have for it may be solved with thier changes.
    (2)

  10. #10
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Looks like they are thinking about dumbing it down and making it able to be done while moving,
    That's not "dumbing down", that's called "making it more convenient and efficient to use".
    (4)

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