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  1. #381
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by ckb View Post
    Good Question, For me specifically it's gear changing during combat. Being able to squeeze out that extra damage from good WS builds or maxing magic potency was a huge part of what made FFXI so addictive for me. I hope it is something that it becomes optional for players in XIV as well.
    this is not a part of thier plans from anything i remember.
    (0)

  2. #382
    Player
    Walton's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    32
    Character
    Walton Rowe
    World
    Aegis
    Main Class
    Blacksmith Lv 50
    Still nothin about the bazaaring while standing still nonsense, but an immense amount of good plans there. May has been a fantastic month for news!
    (0)
    XI: Walton [Gilgamesh/Carbuncle]
    XIV: Walton Rowe [Figaro]

  3. #383
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Walton View Post
    Still nothin about the bazaaring while standing still nonsense, but an immense amount of good plans there. May has been a fantastic month for news!

    well you know this is a Q and A from the battle team right? anyone expecting info other than battle, will probably be unsatisfied.
    (0)

  4. #384
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    Join Date
    Mar 2011
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    4,948
    Although I'm generally very pleased at the very specific responses to all these questions, I can't help but feel certain things like removing the stamina gauge are bascially removing the last vestiges of what makes FFXIV's combat unique from other games.

    Good Question, For me specifically it's gear changing during combat.
    No. No. No. No needing 50 different specialized peices of gear for every individual action. Gear swapping in combat is stupid, makes no sense, and is the one thing I hate most about FFXI's system. You want the ability to have tons of situational gear in a game where inventory space is a problem already without having it? No thanks.
    (5)
    Last edited by Alhanelem; 05-28-2011 at 04:05 PM.

  5. #385
    Player
    Walton's Avatar
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    Apr 2011
    Location
    Gridania
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    32
    Character
    Walton Rowe
    World
    Aegis
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Physic View Post
    well you know this is a Q and A from the battle team right? anyone expecting info other than battle, will probably be unsatisfied.
    Yeah good point.
    (0)
    XI: Walton [Gilgamesh/Carbuncle]
    XIV: Walton Rowe [Figaro]

  6. #386
    Quote Originally Posted by Nuru View Post
    I dont even think they had any form of feedback..
    We had a way of offering feedback.
    (0)

  7. #387
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alhanelem View Post
    Although I'm generally very pleased at the very specific responses to all these questions, I can't help but feel certain things like removing the stamina gauge are bascially removing the last vestiges of what makes FFXIV's combat unique from other games.

    No. No. No. No needing 50 different specialized peices of gear for every individual action. Gear swapping in combat is stupid, makes no sense, and is the one thing I hate most about FFXI's system. You want the ability to have tons of situational gear in a game where inventory space is a problem already without having it? No thanks.
    i agree the loss of the stamina system is a bad thing, but its happening. so, no point trying to argue it.
    (0)

  8. #388
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    Although I'm generally very pleased at the very specific responses to all these questions, I can't help but feel certain things like removing the stamina gauge are bascially removing the last vestiges of what makes FFXIV's combat unique from other games.
    Stamina was a bad gameplay mechanic that got in the way of the player doing what he wants to do. It was an arbitrary form of resource management that in function just served as a redundant function of cooldowns.
    (2)

  9. #389
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Stamina was a bad gameplay mechanic that got in the way of the player doing what he wants to do. It was an arbitrary form of resource management that in function just served as a redundant function of cooldowns.
    it doesnt work like cooldowns, and allows you not to be constantly attacking, but ehh its gone no real point on arguing its bonuses.
    (0)

  10. #390
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    In my opinion it relegated all forms of weapons to the same speed, if say perhaps Axes did more damage but cost more stamina I would be more obliged to say it allowed some more tactile feedback.

    But it didn't all it was, was auto attack with manual input. Obviously just my opinion the system could have become something different but I just don't see it how it was layed out for us.
    (0)

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