The myth cap does not make the armory system useless at all, it just slows the acquisition of gear. It creates a sense of progress and adds balance to the whole progression scale (even if it is some false sense of progress imposed by a restriction). I much prefer this restriction than a restriction of having to play a specific job just to earn tomes for that job. no. no. no. no. I really hope SE does NOT put this in place. It may work in a game where you can only play one job/class per character, but in a game with an armory system it strips away freedom and makes party play more restrictive and limited. No thanks.