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  1. #1
    Player
    NotoriousZow's Avatar
    Join Date
    Jul 2011
    Posts
    71
    Character
    Notorious Zow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I do not like the idea of job-specific tomes. Why? Because I like the freedom of playing whatever job I want. Say I want to run a dungeon with 3 friends and they need me to be healer (maybe because my healing jobs are pretty maxed out on gear), but I'm earning tomes for a job I don't really need them on. I think that placing a job-specific tome reward system in place really limits you. I want to be able to play whatever job I want and spend my tomes however I want. You guys think that this will help make the armory system "not useless" but it in fact does the opposite. For me it will make the armory system to restrictive. I like how myth tomes are handled. I do not feel that it needs to be changed at all.
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  2. #2
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NotoriousZow View Post
    I do not like the idea of job-specific tomes. Why? Because I like the freedom of playing whatever job I want. Say I want to run a dungeon with 3 friends and they need me to be healer (maybe because my healing jobs are pretty maxed out on gear), but I'm earning tomes for a job I don't really need them on. I think that placing a job-specific tome reward system in place really limits you. I want to be able to play whatever job I want and spend my tomes however I want. You guys think that this will help make the armory system "not useless" but it in fact does the opposite. For me it will make the armory system to restrictive. I like how myth tomes are handled. I do not feel that it needs to be changed at all.
    This is a valid concern I think.

    But if you think of it in terms of other games, where an alt is a separate character, you could never really earn currencies for your alt if you played your main. Debatable, but to me I think that's a hit you'd have to take. If you want to gear your alt, you should have to actively play it. Gearing through hand-me-downs and spare currencies is not my idea of how to alt.

    And that the shared cap slows gearing down for a sense of progress... I think the magnitude of the scale of this is way off. By the time you can start using currency for your alt, the content is dated. By the time you can start using currency for you 3rd alt, we're probably 2 expansions down the road. And I don't see how having parallel gearing of your alts would disturb any sort of balance.
    (1)