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  1. #151
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Osicat View Post
    The simple question remain.


    What do patch 2.1 accualy give in progress for ppl who capped out in i lvl 90 gear?

    As I see it give.... nothing.

    The devs give a wery nice answer about different path of progress, but fact is. The game have no progress after your reached i lvl 90 gear, the new patch 24 man raid is accualy usless for the i lvl 90 capped players as there is no reaon at al to play it as it give inferior gear. Neather is the new ways to give mytho T,s as if you already capped in gear they have no value.

    What is needed is not new ways to gain i lvl 90 gear or even worse, its ways to accualy progress and get higher lvl gear.

    Why in the world do they intruduce a lesser raid and lesser drops several months after release?

    I guess we will see all raids in 2.2 with i lvl 70 drops only...
    God please spare us with your stupidity. CT was supposed to be in the game at release, it didn't make it cause it wasn't tuned right, so they pushed it back to 2.1. 2.2 gives further Coil Turns with higher difficulty and every patch after will be further progression with higher gear...get your facts straight and get over it.

    If you don't care about more than one class to gear up, good for you...there are dozens of people who actually like playing different classes and would like to get gear for all of them and CT will speed things up.
    Also Extreme Primals will give gear, but nobody knows what itemlvl. Could be 80, could be 90. Spare us your "joined August 2013" opinion when you don't even care enough to follow the information available scrub.
    (7)
    Last edited by TirionCrey; 11-21-2013 at 03:30 AM.

  2. #152
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.
    Recently, we've noticed a number of threads discussing the weekly limit on Allagan tomestones of mythology. I'd like to talk about the reasons for this limit, as well as changes coming in patch 2.1 that will affect their acquisition.
    [...]
    Raising the Tomestone Cap in 2.1
    As I explained previously, because there are only a few ways to acquire tomestones, players have had no choice but to run the same dungeons over and over. While there are those who are fine with the current state of affairs, there are others who dislike the limit, as well as those who feel obligated to hit the weekly cap.

    A. Players who dislike the limit:
    -> “Once I reach the weekly cap, there's nothing else to do. If the limit was raised or removed, I would have a reason to play more.”
    B. Players who feel obligated to hit the cap
    -> “If I don't hit the weekly cap, I’ll fall behind. But having only a handful of dungeons is boring. I just want it over with fast.”
    If we were to increase the weekly limit before patch 2.1, players who fall under category B would increase significantly. To satisfy both types of players, we feel it best to prioritize giving players more options.

    [...]
    I'm player C: I don't mind the cap but get frustrated being able to do endgame (the ONLY endgame we have is Coil once a week) only on one job and then sit for the rest of the week waiting for next -chance- to get my character stronger. Player C wants either Mythology caps PER JOB or be able to play Coil at least once a week PER JOB.
    With your split of us into A and B you either missed the point of Armoury system being useless or ignored the problem.
    At this point players would fare better without Armoury system at all and instead leveling each job separately on alt characters and earning Mythology points and Coil drops on each character/job we like to play. But you'd have to scrap us having to re-do the 241 main story quests, because having to do it more than once is brain-dead dumb.

    So, what do you have in store for me, a player that wants to play end game on more than one job, due to having fun playing different jobs or group needing that BRD/BLM/whatever for battle mechanics?
    (6)

  3. #153
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Osicat View Post
    The simple question remain.


    What do patch 2.1 accualy give in progress for ppl who capped out in i lvl 90 gear?

    ...
    This is true, if you have all ilvl 90 gear, 2.1 doesn't bring much (besides pvp and non-combat things).

    However... I just need to ask you this... because wow:

    On 9 existing jobs in the game, you've capped all out at ilvl 90? All 9 of them? all 11-12 slots of equipment? Either coil has been completely generous and broken ( like triple+++ drops per chest), you've managed to get over cap myth stones every week, or you are dreaming of a very different existence in the game.

    I think you're worrying about something that doesn't even come to be in the near future, even with a cap increase.
    (0)
    Last edited by Tannlore; 11-21-2013 at 03:39 AM.

  4. #154
    Player
    Leadros's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Leadrina Lionheart
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    God please spare us with your stupidity. CT was supposed to be in the game at release, it didn't make it cause it wasn't tuned right, so they pushed it back to 2.1. 2.2 gives further Coil Turns with higher difficulty and every patch after will be further progression with higher gear...get your facts straight and get over i

    Oh, so i only have to wait 3 month till i can do what i love in mmos, and that is progress raiding? sounds great! here take my money!

    your arguments are such total bullcrap, i cant even start.

    all they have to do is make crystal tower harder and more rewarding than coil, and EVERYONE is happy. casual players get more options with treasure hunting, dailys and myth cap raise, so they get a kinda "nerfed" coil and can do crystal tower after that

    Hardcores who ofc are ahead, have a new progress raid to look forward.

    yet you argue as if its the best if one part of the playerbase who is the vocal minority in forums gets left behind.
    (0)

  5. #155
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    -------------------
    (0)
    Last edited by YuriRamona; 11-21-2013 at 03:42 AM. Reason: wrong thread

  6. #156
    Player
    Osicat's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Osicats Darling
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TirionCrey View Post
    God please spare us with your stupidity. CT was supposed to be in the game at release, it didn't make it cause it wasn't tuned right, so they pushed it back to 2.1. 2.2 gives further Coil Turns with higher difficulty and every patch after will be further progression with higher gear...get your facts straight and get over it.
    Lovely history lesson mate. Dont say alot thu but pour some sarcasm and hotshoot besserwisser "im FF fanboy" over into the bowl.

    So it missed the bus and came late. Sure I get that, but as it come late what is the point of it if ppl already capped out in higher gear? Why not increase the difficulty and i lvl of drops?

    Answer this history boy, if I can get i lvl 90 drops from coil... why do a ilvl 80 instance? Or, if somone capped out in ilvl 90 gear, myth or drops... why would they be happy for the new raid? This is just as stupid as Titan who you do to get relic wep.... drop wep...
    (0)

  7. #157
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    The mythology system is just bad. The majority of BiS gear shouldn't be coming from a token vendor that anyone can run an iLvl50 dungeon to get. At the very least a chain of quests to get parts of the i90 should be in place. Make the achievement of these gears have some meaning. Right now I have a handful of friends who log in just to collect their mythology and coil run. (Myth from WP what a joke.) Myth shouldn't even be rewarded in AK.
    Quote Originally Posted by Naoki_Yoshida View Post
    • It becomes difficult for new players to join.
    New players that join in at any-point are going to be behind. The Current Myth system is similar to the Fatigue system we had in 1.0. It's a limit on how much we can do in game. New players come in and wont be able to grind mythology to their hearts content.


    Quote Originally Posted by Naoki_Yoshida View Post
    • Casual players are likely to lose motivation to play.
    • The community is likely to become fragmented.
    • How does removing a restriction make casuals lose motivation. If not I could see more casuals playing longer.
    • Lots of the community already feels fragmented. The current game has locked everything into small isntance groups. 4-8 players are enjoying content while there are FC and LS out there with hundreds of players. Many of these players are getting sidelined because they don't have the room to fit them into current dungeon designs. There are no current world encounters outside of FATE. What happened to a lot of features such as NM's from 1.0. 1.0 wasn't a great game, but it still had some features in it that kept players around.

    Yoshida, your argument for casuals falling behind is a weak one. Casuals will get to content at their own pace. If casuals are investing a few hours of week to play then they will reap what they sow.

    Reward for challenging content Yoshida; not for the time-sinks.
    (5)
    Last edited by Luso; 11-21-2013 at 03:58 AM.

  8. #158
    Player
    Leadros's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Leadrina Lionheart
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Osicat View Post
    Lovely history lesson mate. Dont say alot thu but pour some sarcasm and hotshoot besserwisser "im FF fanboy" over into the bowl.

    So it missed the bus and came late. Sure I get that, but as it come late what is the point of it if ppl already capped out in higher gear? Why not increase the difficulty and i lvl of drops?

    Answer this history boy, if I can get i lvl 90 drops from coil... why do a ilvl 80 instance? Or, if somone capped out in ilvl 90 gear, myth or drops... why would they be happy for the new raid? This is just as stupid as Titan who you do to get relic wep.... drop wep...

    his only answer will be "b-b-but more options ! b-b-b-ut gear for alts!"

    gear for alts is already possible in coil.
    more options are already in 2,1 in form of myth cap raise, dailys and treasure hunt.

    crystal tower needs increase in difficulty of the game goes down the same path as SwTor who also didnt commit to endgame content.
    (1)

  9. #159
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Osicat View Post
    Answer this history boy, if I can get i lvl 90 drops from coil... why do a ilvl 80 instance? ...
    I'll answer this:

    It takes (currently) four and a half months roughly to completely buy (with myth) ilvl 90 gear for 1 job and roughly 3 months after the increase. (taking coil out of the equation here) You are looking at three years and three months (@300) and and two years and three months (@450) give or take a few weeks on both amounts.

    Let that sink in: three to two years. Even given coil drops, the RNG on what drops, the 7 other people who need gear from there.. You're still looking at a very long time from now for all the jobs.

    So why do ilvl 80 gear? To fill that massive gap in gear between darklight and Allagan/AF+1. You may be gearing let's say dragoon in coil/myths, but you could be gearing Whm in CT. Or any other combination of jobs.

    If however, you are only ever going to gear/level 1 job. Well... this puts a person in their own special predicament and frankly, robs them of experiencing a lot the game has to offer.
    (3)

  10. #160
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Leadros View Post
    Oh, so i only have to wait 3 month till i can do what i love in mmos, and that is progress raiding? sounds great! here take my money!

    your arguments are such total bullcrap, i cant even start.

    all they have to do is make crystal tower harder and more rewarding than coil, and EVERYONE is happy. casual players get more options with treasure hunting, dailys and myth cap raise, so they get a kinda "nerfed" coil and can do crystal tower after that

    Hardcores who ofc are ahead, have a new progress raid to look forward.

    yet you argue as if its the best if one part of the playerbase who is the vocal minority in forums gets left behind.
    Another person who doesn't care enough to read the information available...joined October 2013...just saying.

    If your gear shown on Lodestone and on XIVArmory is any indicator of your "hardcore" progress...not considering that you don't even have half of your subclass abilities unlocked on either of your TWO Lvl 50 Jobs...I wonder what makes you claim you are a "hardcore" raider and have to wait for 3 months to actually get something new to progress when obviously you haven't even slightly progressed through current content. Troll? You are obviosuly so hardcore, you don't even have to enter Coil or get any decent gear to claim you have nothing to do in CT once it hits the game...when you are one of the few ones who can actually use every single piece of gear that drops in there...

    PS: I am actually almost done with itemlvl90 Gear...I consider myself hardcore...did and been doing most of the current content since 4 days after release by now and I'm not complaining...so what is your problem, or did you just forget your medication?
    (3)
    Last edited by TirionCrey; 11-21-2013 at 03:54 AM.

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