it takes time to do something in an MMORPG?!.... OMG!!!!!..........
it takes time to do something in an MMORPG?!.... OMG!!!!!..........


Mythology tombstones are used to buy Relic Armor, but it's not necessarily the best armor in the game. It's equivalent to the Allegan armor that drops in Bahamut's Coil. It's also, through the crafting and materia system, to make armor that's the rough equivalent. Thus, depending on how you play the game, you could gear up three jobs at the same time, by getting Relic for one job, Allegan for a second, and using crafting and materia for the third.
Introduced @ LV10 via class quest:
"Try other professions"
Introduced @ LV30 via Job quest:
"You have to level another profession up to play as this Job"
Period of progression LV30-50:
More and more cross-class abilities are needed/desired and become available by leveling other professions.
End game LV50+:
Coil & Myth caps: players must switch from diversifying their professions and focus on a single profession for (iL90) progression. All other classes can be geared up to iL70 - however Coil requires only 8 man groups and locks players out after completion - thus they form Statics - further funneling them into fulfilling only a single role. The utility of their iL70 off classes is disregarded - the Armoury system is now used for primarily filler - building Relics and obtaining Dark Light (iL70) - while (iL90) progression is limited only to the player's main class.
Upcoming: (iL80) Crystal Tower - this is still not the highest tier of gear - possibly for elevation of alternative professions; will this content be dependent on lock outs or other artificial caps?
Does it allow static groups to change and use different classes? No. A group will always choose to bring their primary iL90 (Myth) role over their alternative iL70/iL80 (CT/DL) role. Once those statics reach 8/8 people with full (iL90) they will continue to farm with the same set up for maximized efficiency to gear their next role with (iL90). However - if new content adds higher tiers of equipment before statics can 8/8 full (iL90) - players will continue to build and utilize their most efficient (iL90) role/profession - AKA they will continue to "main line" a single profession.
This renders the Armoury system moot.
Edit: FFXI did this in reverse - you could easily get a variety of usable and equivalent gear for all Jobs from a wide array of content - picking a "main" profession was determined by how much time you sank into a single Job via the Merit Point system.
Last edited by Dhex; 11-12-2013 at 09:43 AM.
Riiiiiiiiiiight. Because you know, no gear at all drops from the content they'd be clearing. Or you know, you're never going to reach the point with that ilvl90 job where you can't spend more myth tomes on it because you have all the gear. Also, nobody in the history of MMOs ever has been able to bring an alt to a raid.
I didn't say no gear would drop - I specifically pointed out that even once they've gathered all the gear for the class they're playing - they know those roles best and now they /are/ geared - so what's the motivation for changing their party makeup? If new iL100 gear comes out before they complete their second iL90 set - are they going to use their current iL90 Tank who has experience tanking at high level of difficulty or switch to the other guy's alt Tank who is in iL70 with a few pieces of iL90? For the sake of progressing and figuring out the new content they will continue to use their established setup.
Wasn't the point of the Armoury system to play and enjoy all different classes? Or was it play and enjoy all different classes - except for endgame raiding where gear becomes a significant and determining factor?
At endgame you hit this hiccup:
Why would you intentionally choose to be less effective?
WP RUN LFM 2x DPS FULL DL RELIC ONLY PLEASE 2/4 <- you're telling me you don't see some version this exact shout all the time while dicking around in Rev Toll?Also, nobody in the history of MMOs ever has been able to bring an alt to a raid.
Last edited by Dhex; 11-12-2013 at 10:12 AM.

BUT I WANT MOAAAAR RIGHT NEOW MOARRRR, NO TIME TO WAIT I NEED MOARRR COWBELLL.
AENO
Rock out with your rooster out.

IMO, SE knew that the endgame content upon game launch was going to be inadequate to hold peoples interest until 2.1. So the myth cap was established to give people something to work on for several months until they add more content. I would suspect we will see the cap change as more content is added. Besides, there will be more gear and probably different ways to acquire it as well. Before long, myth tomes will probably not be much of an issue.


Frankly, I'm really quite amazed by the lack of awareness of armor sets. I'm going to say this in bold so people can understand.
You are not limited to gearing up one job at a time
There are three options to gearing up to the most powerful armor sets in the game. First off, there's the relic armor, which is bought with Mythology stones. It takes about 10 weeks of myth tombstone grinding (not including getting relic +1 weapon) to get the full armor set for a single job, or about 2 and a half months. This is not including getting the Relic Weapon +1'd, nor getting the relic accessories (which would be about one week extra per).
The second option is the Allagan armor, which is the exact equivalent of Relic armor. Yes, you can get Allagan armor instead of Relic armor, and get almost the exact same stats. This drops from the Binding Coil, and really, the gear requirements for that place is about the same as Titan Hard Mode. Now, there isn't a "time" requirement per say, but there's an element of luck, as getting the armor to drop, and rolling on the armor. But it is possible to get this armor in place of Relic.
The third option is the crafting option. There is armor that can be crafted that's just a bit below the other two pieces of armor, even HQ'ed, but it can be melded. Using the right Materia, it's possible to get the equivalent of the above two armors. It requires a bit of patience, skill, and luck, but you can craft and meld a piece of armor that's the same, if not better, than Relic or Allagan, and it doesn't require setting foot in a dungeon, raid, or primal fight.
So, there you have it folks. Three options in getting the best gear in the game, and there's really no wrong answer here. Played right, you could gear up to five jobs at once.
TL;DR version of above: There's more than one way to gear, and the armory system works fine.
Last edited by Keyln; 11-12-2013 at 12:10 PM.
Alts are only an option if you're a no lifer really. For the vast majority there's plenty to do every week between Coil, Capping Myth and leveling other classes.
Basically the idea of Myth cap per job is a terrible idea, it's counter intuitive to how the armory system works and will only benefit those who have much higher than average play times. I don't think it's understood that a lot of players simply don't want to have to cap any more than 300 tomes per week. Also, the HUGE problem is that you'd be restricted to farming for myth on the job that you went into the dungeon as. There's not really any way around that, it would certainly be locked to the job, if they could even implement the idea.
If you can level another character and have it ready for coil in 2 days then good for you, most people don't heave the bandwidth to do that. It's actually a perfectly fine solution if you find yourself running out of content every week. However, there's not much from stopping you doing this on your main too, at least to the point where the job is ready for T1-4. Beyond that, then yeah, it's pretty clear that we're not supposed to have multiple jobs decked out in iLvL90 gear. For the moment I'm perfectly fine with that notion.
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