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  1. #1
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyblade View Post
    How can you say it was setup for Hardcore players when its clear that the way the game is design now , its clearly all casual and your virtually punished with little content with you get to endgame. Now i cant comment on legacy cause i didnt play it then . But the direction the game has taken is for the casual not hardcore player
    simple the hardcore DID NOT want a level grind to get to cap and they pestered the devs to make leveling retardedly fast. this was the hardcore players who demanded it not casuals.

    the hardcore players kept signing and liking all posts by the dev team about making the endgame a gear grind they got what they asked for.

    the Hardcore players kept whining about challenge on instances solo or party and yoshida kept upping the difficulty based on their(the devs) way of playing just because min maxers will bypass whats intended to make any run as easy as possible is not the devs problem.
    (2)

  2. #2
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CatofNineTails View Post
    .
    .
    Ok so your one of the people that ruin the game and said hey get me to end game super fast and in a super boring fashion. Then Make a dungeon/raid about gear grind (which i agree with), but hey only make 1 dont give me any variety or nothing ( Disagree with). its to ridiculously easy for the Hardcore and Casual player to get Coil ready and then they made Coil so hard to do that only the most organised of FCs even attempt it and for what ? . If your geared enough to do Coil and 2.1 isnt bringing anything that cant be done with min DL. What the hell. Even the casual player now is at end game , with nothing really to do. Its to repeditive with no variety. Most dungeons now ppl dont even run. Prae and CM are prime examples. WP/AK is faster more effective. So why bother with others. Even if your right and they listen to the hardcore players. You have to admit when you get to endgame. Only having Coil to do and WP/AK is really boring.
    (4)

  3. #3
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Keyblade View Post
    . Even if your right and they listen to the hardcore players. You have to admit when you get to endgame. Only having Coil to do and WP/AK is really boring.
    Quality PvP makes up for boring, grindy content. Player-created content = much cheaper than dev content. I think it was a huge mistake not to launch with PvP.

    My fear about PvP in this game, though, is that it won't feel as satisfying without factions. You're not fighting "the bad guys" - you're fighting people who you won't even know what their name is?

    And since there's no real customization of toons (no talent selection aside from cross-class skills), I worry the PvP will lose a little bit of the unpredictability you get from a wide variety of different talents.
    (0)

  4. #4
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    @Keyblade the dev created numerous dungeons post 50 just that there is NO reason to do most more than once because they didn't give tombs and there is no set pieces worth farming from them. this is horrible planning yes. there is no current end goal Coil is not a goal yet just a cool dungeon to figure out. there needs to be a solid purpose to get that legendary equipment for like a (current) End boss which is available to do with whats currently in the launch.

    the devs held back CT which should not have happened so half the content they expected players to use at the launch wasn't there. they woefully underestimated how fast players could burn through the main content (they expected weeks it was actually done in days) they forgot to add content relevant to leveling a second third and fourth job that did not include fate grinding. even a resetting of many quests if you use another job would have worked it would also solve the horrible lack of making gil pre fifty less of an issue.

    thing is they did cater to the hardcores for many decisions problem was they did many things in half measures which ends up not working for anyone.
    (2)
    Last edited by CatofNineTails; 11-04-2013 at 05:25 AM.

  5. #5
    Player
    Ithilien's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Ithilien Audene
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CatofNineTails View Post
    they woefully underestimated how fast players could burn through the main content (they expected weeks it was actually done in days) they forgot to add content relevant to leveling a second third and fourth job that did not include fate grinding. even a resetting of many quests if you use another job would have worked it would also solve the horrible lack of making gil pre fifty less of an issue.
    There seems to be a pattern here where devs dramatically underestimate the power of the player base. Honestly, I don't see how this concept keeps getting forgotten. Now, that being said, I still believe that a majority of the player base still hasn't obtained max level on a single job, however what the devs have done with the 'final' dungeons leading up to Coils is pathetic. It was poor execution due to poor planning. Despite Blizzard's many faults... they were really smart when they split armor sets among different dungeons.
    (1)

  6. #6
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CatofNineTails View Post
    snip.
    So you have just said.

    NO reason to redo pre 50 dungeons. : Poor game creation. Not Making a Hardmore of Everything that gives Myth and Philo ( FAIL 1 )
    DEVS held back CT. : No upon release it still wont really be benefitial to run unless you can run it super fast cause AK/WP will still be most effective (FAIL 2)
    DEVS didnt expect people to Burn through Main Content , however made Fate Grind to 50 super easy ( FAIL 3 )
    DEVS didnt make quests redoable and forgot to add content relevant to lvling ALTs meaning super ALT unfriendly ( FAIL 4 )
    DEVS made Gil pretty useless pre 50 ( FAil 5 )

    Need I say more about this game.
    (6)

  7. #7
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyblade View Post
    So you have just said.

    NO reason to redo pre 50 dungeons. : Poor game creation. Not Making a Hardmore of Everything that gives Myth and Philo ( FAIL 1 )
    DEVS held back CT. : No upon release it still wont really be benefitial to run unless you can run it super fast cause AK/WP will still be most effective (FAIL 2)
    DEVS didnt expect people to Burn through Main Content , however made Fate Grind to 50 super easy ( FAIL 3 )
    DEVS didnt make quests redoable and forgot to add content relevant to lvling ALTs meaning super ALT unfriendly ( FAIL 4 )
    DEVS made Gil pretty useless pre 50 ( FAil 5 )

    Need I say more about this game.
    yup that sums it up quite accurately however much some of the hardcore fans will deny it. the decisions many of us were trying to get the development team to fix during the beta were being squashed by the "the game does no wrong" fans who are now posting they have nothing interesting to do.
    (0)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Keyblade View Post
    snip.
    i will not deny that they have fail on many point.... however:

    1) it take a lot of time to balance an old dungeon for caracter level 50, since we get capacity we didn't had at this range of level. most of the boss will need a huge change and add of capacity for offer a decent challenge. making hasty increase of hp is not enough for make a good hardmode dungeon. they have announced already that two old dungeon will get a hardmode for the 2.1

    2) dev have held back CT... god bless them if it was too hard to do in DF, when this dungeon is made for this!! it was better to held it balance it and all... instead to have something bugged or too hard, without forget they had a loooot at work at the release like... increase server capacity and all.

    3) on this one i totally aggre with you! but it's our fault as beta tester to not have think people will simply see it like a free exp gain... we was enjoying the game more than grinding like crazy!

    4) same, they need to add more content for alt, they talk about what they will add to the 2.1, but i wait to see this one.

    5) we don't really need gil and don't really get a lot. then i guess is ok... without forget the game start at 50 not before 50.

    ps: the biggest fail is the waiting for the 2.1 that will be the true launch of the game that my most important concern... and more important, do we will have enough content for wait the 2.2? let's wait and see.
    (1)

  9. #9
    Player
    Ithilien's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Ithilien Audene
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyblade View Post
    Even the casual player now is at end game , with nothing really to do. Its to repetitive with no variety. Most dungeons now ppl dont even run. Prae and CM are prime examples. WP/AK is faster more effective. So why bother with others.
    Your whole post was quite accurate. There really isn't any reason to run Prae/CM other than to complete the main story quest - the dungeons take far too long to complete, with minimal rewards. There really aren't any loot drops that motivate players into running those dungeons either. This is a recipe for disaster on both fronts... and that is the fault of the devs, not the players.
    (2)

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