Unlike Paladin, Warrior needs to build up Wrath stacks for the healing bonus.
That healing bonus i what helps a Warrior be less squihy, because it means the healing is more effective, and it takes less casts to top them off.
Even then, a Paladin's shield oath alone still puts them ahead.
Using unchained consumes all of your wrath stacks for a damage increase that would not do anything for you in the long term.
You're making yourself more squishy for a DPS increase that has very little impact.
You're playing a Warrior wrong.
First of all, Defiance has an enmity multiplier built into it.
Second, Warrior enmity generation WITHOUT berserk/unchained is higher than a Paladin just from doing BB>BB>SE.
Infuriate is there solely so you can utilize inner beast immediately after.
When you're taking 5.5k hp worth of damage as a Warrior, and the average inner beast with a relic weapon is about 1.15k hp out of 7k HP, yea, you're not going to be using infuriate.
MItigating Titna's burst of 5k HP to about 2.7k hp is infinitely better, than using Unchained for a minor boost towards your damage.
If you are having issues holding agro without unchained, then your rotation is messed up and you need to look into it.
There is absolutely no reason for you to be using Unchained unless you so severely outgear the content, in which case, you might as well be popping Steel cyclone for faster mob killing!
Which you do not need to.
Because you do not need to.
Defiance/Shield oath provide an enmity multiplier on top of your high enmity abilities.
You can very easily pop Berserk/FoF and that would provide you with enough enmity, assuming that the DPS does not horribly over gear you, which, if you have a Relic weapon, won't be happening.
The only time threat would become an issue is cases where the tank cannot attack the target, in which case, you just wasted time from your Unchained, gave up yur wrath stacks, wasted an infuriate that could be used towards mitigating damage (your second role), or have to spend over 20 seconds rebuilding wrath stacks.
You're not a Paladin, stop trying to play your Warrior like one.
You are thinking Paladin.
Warrior is different.
Maximum hate efficiency involves utilizing SE.
BB>BB>SE>BB>BB>SE
Your DPS is NOT helping the party out at all.
You're making it harder for the healers to keep you up, and you are sacrificing inner beast in the process.
This is something you can only do when you severely outgear the content.
When you are on par with the content, you DONT do it.
If you do that with Caduceus or ADS or any other BC boss, you'd deserve to be kicked out.
I don't need to keep that in mind because that has no influence on the discussion at hand, the fact you bring it up is quite a statement.
Then it falls down to you to prove it, not ASSUME it.
This is why I stated you did not understand the argument.
Kitru's math accounted for the constant regeneration of TP.
TP regeneration is 50 TP every 2.5s (the GCD worth).
If the ability costs more than that, thne you lose TP.
SO heavy swing has a cost of 20.
SKull sunder 10, BB 10. SO on and so forth.
Fracture is 80, so faced against TP regeneration, it has a cost of 30.
For anyone but a Warrior, the damage is 220 potency.
IS it a DPS gain? Yes
Undoubtedly.
Can one say it is TP efficient? Not necessarily.
A skuller sunder has roughly the same potency, and BB/RoH have higher potency as well in a combo for a cost of only 10 TP and enmity generation.
Enmity generation is your prime concern, and while Fracture IS a DPS increase, the increase is rather minor and you can easily go without it.
THAT was Kitru's argument.
That fracture, while a DPS increase, is too small a DPS increase for Tank's to be concerned about, and that the 80TP cost, in consideration of the fact that tp regen is slower than what you spend, is over time a greater loss than just using an enmity generation ability as a tank.
It doesn't even take math to be able to make such a statement as you can make it simply by eyeballing the cost/potency.
The only reason people are arguing about it is because; god knows what reason; they operate under the idea that Tank DPS with fracture is much more different from the DPS without it.
Hint: It isn't.
Second hint: Stop using Unchained. It is a bad ability.
As a Warrior, you don't ever bother with Unchained/Steel Cyclone.
Your enmity generation is more than high enough that you could pop Inner release/Berserk for greater enmity generation.
The 10% higher crit rate a Berserk has also helps provide a larger enmity boost as well.