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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    RoH itself is "mostly" fine, though I would like to redistribute some of the hate from RoH if possible.
    Right now, our hate combo is 150 for Fast Blade, 600 for Savage Blade, and 1300 for RoH, for a total of 2050. Of that, Fast Blade is ~7%, Savage Blade is ~ 29%, and RoH is ~63%.
    This is very back loaded, and makes aggro very spiky at the start of a fight.
    I have detailed this in another post, but basically I would like to give Fast Blade a 3x threat mod, and lower RoH's threat mod to 4, down from 5.
    This would make the combo: 150*3 + 200*3 + 260*4 = 2090, but now it is 22% - 29% - 49%, making it less spiky, yet still demands the use of RoH in a combo for maximum hate generation.
    (4)

  2. #2
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kenji1134 View Post
    RoH itself is "mostly" fine, though I would like to redistribute some of the hate from RoH if possible.
    Right now, our hate combo is 150 for Fast Blade, 600 for Savage Blade, and 1300 for RoH, for a total of 2050. Of that, Fast Blade is ~7%, Savage Blade is ~ 29%, and RoH is ~63%.
    This is very back loaded, and makes aggro very spiky at the start of a fight.
    I have detailed this in another post, but basically I would like to give Fast Blade a 3x threat mod, and lower RoH's threat mod to 4, down from 5.
    This would make the combo: 150*3 + 200*3 + 260*4 = 2090, but now it is 22% - 29% - 49%, making it less spiky, yet still demands the use of RoH in a combo for maximum hate generation.
    I like this suggestion. Allows us to use other abilities since we MUST complete the combo to obtain most hate generation. A little ridiculous imo
    (0)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I wouldn't mind if the STR Down effect went onto Riot Blade and they added a way to use Shield Swipe for increased enmity (Shield Swipe -> Spirits or Circle of Scorn, something like that). Warriors should probably also get STR Down on Fracture.
    (0)

  4. #4
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Brannigan View Post
    I wouldn't mind if the STR Down effect went onto Riot Blade and they added a way to use Shield Swipe for increased enmity (Shield Swipe -> Spirits or Circle of Scorn, something like that). Warriors should probably also get STR Down on Fracture.
    Yea I wish they would do something about Riot Blade. Only if you flash spam would you ever have to use it, such a waste of a skill (and with GLA/PLD having pretty much just buff skills..we can't afford to waste a weapon skill). Shield swipe is a fun skill but I wish it scaled off of Block Strength for extra damage. All in all, I don't think SE is that great at making interesting skills and kits (as compared to new-age games like DOTA and LoL).
    (1)

  5. #5
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jubez187 View Post
    Yea I wish they would do something about Riot Blade. Only if you flash spam would you ever have to use it, such a waste of a skill (and with GLA/PLD having pretty much just buff skills..we can't afford to waste a weapon skill). Shield swipe is a fun skill but I wish it scaled off of Block Strength for extra damage. All in all, I don't think SE is that great at making interesting skills and kits (as compared to new-age games like DOTA and LoL).
    You clearly haven't done any end-game tanking where there ARE times when you HAVE to spam flash and use riot blade to regain your MP before the next wave. Speaking as a PLD on turn 4, I don't think Rage of Halone is OP.

    All your abilities are useful (even awareness, although that's the least useful one).

    Our cross class abilities on the other hand could use some love. Foresight is really the only one you want. Stoneskin is nice but not needed.

    Edit: I know being low level does not automatically mean you don't know what you're talking about, but you really should experience more of the game before you try getting abilities nerfed.
    (0)
    Last edited by Sephirah; 10-28-2013 at 06:56 AM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  6. #6
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    RoH's and BB's high threat output is necessary for endgame tanking. As a tank I don't particularly care about the damage output on skills and I don't see it as gamebreaking until the "ideal" group comp becomes something silly like PLDx6 or WARx6 + two healers. The STR reduction on RoH doesn't affect magic damage, which is more than plentiful at 50.

    ITT: Level 29s start balance discussions.
    (2)

  7. #7
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NephHalp View Post
    RoH's and BB's high threat output is necessary for endgame tanking. As a tank I don't particularly care about the damage output on skills and I don't see it as gamebreaking until the "ideal" group comp becomes something silly like PLDx6 or WARx6 + two healers. The STR reduction on RoH doesn't affect magic damage, which is more than plentiful at 50.

    ITT: Level 29s start balance discussions.
    Just because I'm level 29 (actually 31 now) doesn't mean I haven't played 100's of games/RPGs that use a similar style of skill. Anyone can see that there's too much power onto RoH and limits decision paths too greatly. And also "necessary for end game" doesn't apply because I'm speaking purely from a design standpoint, and I even stated that the overall power of PLD should be untouched. Just doesn't make sense to pretty much have one bread and butter from level 26-infinity (unless they add new skills or whatever).
    (1)

  8. #8
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jubez187 View Post
    I'm speaking purely from a design standpoint
    Paladin is a simple job.
    (0)

  9. #9
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Leiron View Post
    I do not believe you're considering how effective Sword Oath's effect is.
    It's not a comparison of WAR vs. PLD DPS in this instance, it's deriving the actual value and worth of Enmity generation through spike damage. WAR's being able to smack a mob with a 1200 crit off of Butchers Block will have the ability to conjure higher Enmity pools than PLD, proving that they know what they're doing to continueously pull off a decent amount of Crits.

    Quote Originally Posted by Leiron View Post
    *snip*
    Problem is alot of these mathmatical formulas/analysis people like to post as fact will always have something funadmentally wrong with their mathmatical process or leave out something vital, and as with all math the input will always affect the output. Like take the "Fracture is Useless" thread, by the end of the thread several people listed plausable situations where Fracture was useful and proved the TP/DPS cost was more effecient proving you had the spare TP to utilize it. It also goes without saying that the fight itself can dictate how accurate the "math" can actually be when things like adds, party deaths, critcial hits, optimal rotations (everyones is different), and other variances come into play on your performance.
    (0)
    Last edited by SwordCoheir; 10-28-2013 at 09:26 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #10
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    The only change I would make to Rage of Halone is I would change the enmity to be applied at the beginning of the animation rather than waiting until the damage occurs. The animation time can be a nuisance if you're using it to pick up a freshly spawned add or follow up a provoke. Otherwise I might move some of the threat from RoH to Fast Blade so the overall combo is a little smoother. But for the most part it's fine and these complaints are just inconveniences.
    (0)

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