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  1. #1
    Player
    Coramac's Avatar
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    Sep 2013
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    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    I think we are missing the OP's point. RoH is "overpowered" because of the complete package. It is the highest DPS combo for Paladins, best threat combo, and brings extra utility. It really isn't so much that it is overpowered, so much as it is the more simple design of the game in terms of rotations and ability usage. The tanking in this game is far more streamlined and simple than most of the games I have tanked in before. This doesn't necessarily mean bad or overpowered. Several functions that are more commonly split out into separate abilities are frequently combined into one ability (or combo) in this game.
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  2. #2
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Coramac View Post
    RoH is "overpowered" because of the complete package. It is the highest DPS combo for Paladins, best threat combo, and brings extra utility. It really isn't so much that it is overpowered, so much as it is the more simple design of the game in terms of rotations and ability usage.
    Which is why I said Paladin is a simple job. You need threat? Halone combo. You need AoE threat? Flash. Need to take less damage? Defense cooldown.

    Yes, Paladin has a very simple design. The root of the cause however is not Rage of Halone. You'd have to completely redesign how Paladin works to give it complexity.
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  3. #3
    Player
    Coramac's Avatar
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    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Tanaya View Post
    Which is why I said Paladin is a simple job. You need threat? Halone combo. You need AoE threat? Flash. Need to take less damage? Defense cooldown.

    Yes, Paladin has a very simple design. The root of the cause however is not Rage of Halone. You'd have to completely redesign how Paladin works to give it complexity.
    I agreed with you post for the most part, but I think many others took it the wrong way. I say mostly because from what I've seen, which is not end all be all, it is not limited to the Paladin but the game as a whole. It's very a very straightforward game.
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  4. #4
    Player
    Tanaya's Avatar
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    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Coramac View Post
    I agreed with you post for the most part, but I think many others took it the wrong way. I say mostly because from what I've seen, which is not end all be all, it is not limited to the Paladin but the game as a whole. It's very a very straightforward game.
    I'd say that's because this game is still relatively new. Seeing how Coil works, I'd expect some heavier complexity in the game as more content rolls out.

    Admittedly they got rid of a lot of complexity from 1.0 (for the uninformed, you could cross-class every skill on your base class unlike now), but I feel there's enough to keep the game going.
    (2)

  5. #5
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Coramac View Post
    I think we are missing the OP's point. RoH is "overpowered" because of the complete package. It is the highest DPS combo for Paladins, best threat combo, and brings extra utility. It really isn't so much that it is overpowered, so much as it is the more simple design of the game in terms of rotations and ability usage.
    OMG thank you for actually understanding my point. Although I believe my thread got taken over by some people arguing about WAR vs PLD or something like that.
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