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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DerpyCubone View Post
    I would like to highlight this point in your qoute, so your saying because their going to adjust things, that they won't adjust GL? That logic doesn't make sense. If something is in need of adjusting, SE will adjust it. I think GL needs a tweek, others do as well. Now if SE does that is a different story, but these are the same people that said Warrior was fine, then that they were going to adjust warrior. Their play team is so much smaller then the community. They can't get to everything and they see less, which is understandable. So by trying to bring this to attention, maybe they will look at it and go "oh hey yea, this other thing would work better".

    Didn't even see this:
    "They design content with all jobs in mind, or at least strive to. No real issue currently that hasn't been addressed."
    The fact that they are having to address things means that they did not have all the fights tuned to all jobs.
    Did you even read the statement regarding what balance we can expect for 2.1? They listed what is to be adjusted. Explicit mentions to WAR, DRG getting buffs, BRD getting a nerf, and content being slightly tweaked to not be as punishing to melee jobs.

    No mention of adjustments to MNK. If for some odd reason they decided to touch GL, MNK's core mechanic, it would merit a mention.

    Don't try to compare this to WAR. WAR clearly needs some tweaking. You can see it in content... what with WAR being almost entirely locked out of Coil at the moment. MNK, on the other hand, is widely used and favored as a DPS job.

    Also, yes they are adjusting content because a lot of it slightly favors ranged jobs. The risk/reward is a bit off. Still, it is DRGs getting the short end of that stick more so than MNKs. The solid teams out there know to bring a MNK to content because they know their DPS is worth the extra hands-on healing they need.

    SE has a small team team of testers, yes. They do indeed look to us for feedback, true. However the forums aren't their primary source for information when it comes to balance adjustments. It is the game, and how the community at large is tackling content. How the community has decided to use the various jobs. As explained above, MNK has a nice, snug fit in basically every fight in game right now and requires little if any attention when it comes to adjustments.
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  2. #2
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    Snip.
    I never said they were going to change monk in 2.1. I said they had to adjust things because things needed adjusting. Things are out of balance, not working as intended, whatever reason you wanna give. You had mentioned that all the fights were tuned to the jobs, I was using 2.1 to point out that they are not. So a lopsided fight is very possible. Also I wasn't comparing monk to warrior in terms of output/usefulness. I was saying that just because SE says/doesn't say things one day, doesn't mean a change isn't needed/coming the next.

    As far as other class balances, yea there are some nerfs and buffs needed other places. Again I'm not asking for a change in DPS output on monk, Just a change to make it smoother.

    A good example that has happend, look at it like the SCH/SMN pet bar. Before you couldn't use it and cast at the same time. Now you can. It's a nice QoL change. I view this along those lines... just not as needed.
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    Last edited by DerpyCubone; 10-28-2013 at 04:05 PM. Reason: changed some stuff