Your shuffle is equivalent to the base monk damage without GL. If you were really at a halt, you wouldn't be doing *any* damage, right?
The monk starts at a shuffle. It hops around and punches its fists together. The percent of damage with GL is really arbitrary in terms of feeling.
People know it's a lot, so they feel like they always need it.
If SE changed it so that GL dropped off one stack at a time, but GL1 did the same damage as our base attack is now. Would it feel better?
If so, I think that's just some mental babying.
I also approve of one-shot mechanics and bosses making you do things other than hit on them.
You can't always decide the terms of the battle. The feeling of helplessness, but to hide or wait, is a real thing.
For the monk, GL3 is a part of that. For my BLM, it's movement.
You're forced to do something you don't want to do, and you've got to work with that.
It wouldn't be the same losing one stack at a time and extending the duration is out of the question in my mind.
I'm not talking about settling. I'm saying that monks will evolve into something greater naturally.
I'm satisfied with the base design and I hope they will improve upon it.
What you're talking about is not "better", it's just something else.
On your earlier point that's just an illusion of control/choice. You can say it and you can choose otherwise, but to the game it's usually the same in design. Garuda's targetable most of the time but Titan and Ifrit aren't. It's basically the same to us anyway, and in the latter cases you literally have no choice but to accept what they're about to do.
Maybe there's a scale of control, but it doesn't change that the game plays with how much control you have at times.
The more it takes away, the more it emphasizes the opponent's power. Basically the enemy cut off your music, cause it didn't like your dancing.
They said stop and you had to listen. I like that because I don't like that.
The game plays with my emotions in a good way.