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  1. #1
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I don't think anyone is asking for buffs. Just simple quality of life changes. #1 issue is the complete uselessness of one ilm punch. The only fight I can think of that it might be useful for is the boss in Haukke but due to level sync you don't even have it.
    (1)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Naelle View Post
    I don't think anyone is asking for buffs. Just simple quality of life changes. #1 issue is the complete uselessness of one ilm punch. The only fight I can think of that it might be useful for is the boss in Haukke but due to level sync you don't even have it.
    Making Greased Lightning practically permanent goes beyond a quality of life change.
    (5)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naelle View Post
    I don't think anyone is asking for buffs. Just simple quality of life changes. #1 issue is the complete uselessness of one ilm punch. The only fight I can think of that it might be useful for is the boss in Haukke but due to level sync you don't even have it.
    Well yea, I think we can all agree that One Ilm Punch needs work. However, just about everything else in OPs list shouldn't be touched.
    (2)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    One Ilm Punch either needs work or some usefulness in content.
    Shoulder Tackle can be tweaked. I'm fine either way.
    Twin snakes buff extended 2-3s so you don't need skill speed to include it.

    That's it. No one *likes* losing GL3, but monks are clearly based on MOMENTUM. Once we're balanced around losing GL3 sometimes, what's wrong with that design?
    Monk isn't perfect, but what it needs are tweaks not redesign.
    Short buffs are part of the base design.

    What I would like (and this is for all classes, sort of) is more unique class utility. Some abilities that no one else has, that your party notices and values.
    Mantra is nice, One Ilm Punch *could* be one if there was anywhere it was functional.
    It doesn't need to destroy balance. Something small where people are like "hey, we have a monk, that makes things a little easier".
    But nothing that would justify stacking monks.
    We don't buff anybody else so no one is particularly happy to see us in a party. I'd like a change to THAT more than any increased buffs or decreased cooldowns.
    (0)

  5. #5
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    OIP isn't useless due to the skill being UP, it's useless due to the lack of interesting mobs who self buff and other shenanigans.

    There's similar problems with abilities like Blunt Arrow that have incredibly niche situational use.
    (0)

  6. #6
    Player
    DanteMog's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    J'zara Darkholme
    World
    Behemoth
    Main Class
    Pugilist Lv 42
    Remove the 2.5 GCD on Monk/Pug skills (or lower it) and have them all on their own set of cooldowns, i hate this 2.5 GCD worst mechanics i've ever dealt with, different classes need Different GCD
    (1)

  7. #7
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onyxys View Post
    Greetings. After some discussion of monk's skills and mechanics I want to try to make a summory. I hope, that other monk_players and then developers will pay their attension to this thread:
    1) Increase duration of GS up to 20+ seconds or make fading of each stack 1by1 but not all stacks
    2) Increase duration of TwSn buff up to 15+ seconds
    3) DEcrease duration of Perfect Balance CD till 60- seconds
    4) DEcrease duration of Shoulder Tackle CD till 60- seconds
    5) REmove AotD out from rotation and increase CD up to 25-30 seconds6) DEcrease duration of Howling Fist CD till 5-7 seconds and decrease damage till 130-140
    7) Greatly change skill ONE IIm punch because it is a fully USELESS skill
    1. Monk DPS is currently balanced around GS not always being up. If they made it so you could always keep up GS, they would have to nerf MNK's already amazing dmg. Honestly keeping GS as a mechanic that you have to actually try to keep up at times ( primals for example) is actually fun. Removing it just makes me think you're bad and just want to dumb down the game more.

    2. Again, the rotation is already easy and it's balanced around having to fit it in every other combo. Why do you want to change it? It doesn't make MNK any more fun to play it doesn't make it any more interesting. Really I don't see the point in making this suggestion at all other than you're too bad to keep it up.

    3. Why? You can already put out more AOE damage than almost any other class when you use this skill, and you want to have it more often? Are you even thinking? I mean honestly... Why don't we just ask for bazookas attached to our hands so we can just oneshot everything.

    4. Ok, I like to shoulder tackle, it's fun, being able to shoulder tackle would be more fun. This suggestion may actually make sense... so 1/4 so far.

    5. Why...? Are you asking for the silence to be ready every 25-30 seconds? Do you really want to be silencing ADS in BC?

    6. Again.. WHY!? Howling fist is great even on single target, if you decrease it's damage anymore it won't be useful at all. You have heard of a thing called Rock buster right!?? MNK has great AOE, I don't understand why you think making all these changes are necessary...

    7. Yeah, maybe it will be useful in pvp, but maybe it will be used in crystal tower. Who knows... but I don't think it should be anywhere near the top of the list as far as class changes.

    Maybe next time you post some suggestions you give some reasons. I could make a list of ridiculous changes to the game ( like bazooka fist weapons ), but without a reason for the suggestion, the actual act of making a suggestion is pointless unless you assume the changes are so obviously necessary there's no point in providing a reason... and there would be no need to make the suggestion in the first place, as you're assuming they already are aware of what you're talking about....
    (1)
    Last edited by Roaran; 10-28-2013 at 01:03 PM.

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Trait for reduced Sprint CD would make them seem more Monk like.
    (0)

  9. #9
    Player
    RogueVamp13's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kindrec Vampyre
    World
    Behemoth
    Main Class
    Samurai Lv 80
    I would like to see:
    1. like previously stated GL to lose 1 stack at a time from 3-2-1 instead of from 3-0.
    2. Have Fist of Fire give 10% damage increase instead of 5% like it did in previous test phrase.

    For me I feel that Mnk is well balance with regards to the other skills.
    (0)

  10. #10
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    The reason why those mechanics exist is to make the fight more interesting, if it were you fighting Titan(A primal being mind you) and he jumped faaaaaar up in the air to come down on you, You're going to lose momentum. It isn't fair but it's how it goes. Without these mechanics every primal would just be tank and spank. The invincible barriers, Phase shifts, etc. affect all DPS, Drg's lose buffs, DoT's don't do damage, if you don't do damage, you don't advance stances, it works the same way with stone skin, it's basically like missing as they disappear to the sky.

    It might not be fair but as a Primal it's just one of the many abilities they have. Is the fact that we kill them hundreds of times and they keep coming back fair? No it isn't, but that's one of their abilities too.

    Fighting the primals and things that go beyond your characters normal limitations, you can't really go in expecting a fair fight.
    (2)

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