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  1. #1
    Player
    Truvy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    49
    Character
    Truvy Plainsrider
    World
    Coeurl
    Main Class
    Fisher Lv 70
    I do like the cries for "Monk needs better AOE"....your a monk...you get up close and personal. You have 2 hands and 2 legs with no magic or long weapons to logistically hit multiple things at once let alone at any distance. I like monk, its fun to play, the 300+ dps rotations on a static target from the flank is cool...but, like it should be, its situational. I don't believe all DPS classes should be 'balanced' in terms of having the same moves only named different or with a different animation. Role players, nothing wrong with that. Do I think the game needs to change a little to better accommodate the variety they already have? Absolutely.

    A thought I've been toying with is a base-damage modifier increase for all monk skills when they are surrounded by more mobs. Trash packs in dungeons then get spiked damage on the front end of the fight when there are more mobs around (call it within 5 yalms or so) that then tapers off as they start to die off. Im sure it would need testing and likely a total increase cap (like 50% for 5x mobs or something...to avoid 1-punch kills during WP speed runs with near 20 mobs around)
    (2)

  2. #2
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    I have a nice idea about ONE ILm punch- an idea of accumulation of the charges and then releasing of these charges in one high-damage blast (maybe Aoe-blast). For example in monk's rotation is a skill (maybe already existing), and when monk uses this skill he gains one charge. Second using- two charges and then three charges. And then, by using ONE ILm punch monk releases these three charges in a high-damage blow. The main idea is simple
    (2)
    Last edited by Onyxys; 10-29-2013 at 08:33 PM.

  3. #3
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    I have a nice idea about ONE ILm punch- an idea of accumulation of the charges and then releasing of these charges in one high-damage blast (maybe Aoe-blast). For example in monk's rotation is a skill (maybe already existing), and when monk uses this skill he gains one charge. Second using- two charges and then three charges. And then, by using ONE ILm punch monk releases these three charges in a high-damage blow. The main idea is simple
    Hmm like Focus*7->Chakra did in XI. Yep it would be cool, but I think SE would be wary of anything that increases Monk damage output any further.

    One idea I'm thinking is perhaps it could do the current dispelling of enemy buffs but also give a small enmity reduction.
    (1)

  4. #4
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Some more ideas
    1) Make Touch_of_Death an ability instead of now- weaponskill. It meens, that this little pause of using ToD will be cuted
    2) To improve True STrike, because for now the 5% critical bonus from behind is just like big NOTHING and much more easier to use always TwSn instead of using TrSt in rotation
    (0)

  5. #5
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    If you're a good Monk, other class's DPS doesn't even stand a chance.
    And now, the only time you're supposed to be losing GL are the primal fights.
    (1)

  6. #6
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MisakiSatomi View Post
    If you're a good Monk, other class's DPS doesn't even stand a chance.
    And now, the only time you're supposed to be losing GL are the primal fights.
    Your statement is completely wrong. It's depending on several facts.
    1. Fight duration, for a 10 to 20 sec fight , MNK DPS could easily lose to all others.
    2. Boss mechanic, some boss favor ranged DPS a lot.
    3. Role during the fight, some DPS is assigned the other role in fight, so they can not output their full potential.

    By a real test on dummy with 5 mins result, MNK isn't super above any other DPS. If MNK on dummy result can not be 30% higher than other ranged DPS class, we are hard to image monk DPS can be on top with a real fight which need avoid some aoe.
    (1)
    Last edited by neoreturn; 10-30-2013 at 02:31 AM.

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by neoreturn View Post
    Your statement is completely wrong. It's depending on several facts.
    1. Fight duration, for a 10 to 20 sec fight , MNK DPS could easily lose to all others.
    2. Boss mechanic, some boss favor ranged DPS a lot.
    3. Role during the fight, some DPS is assigned the other role in fight, so they can not output their full potential.

    By a real test on dummy with 5 mins result, MNK isn't super above any other DPS. If MNK on dummy result can not be 30% higher than other ranged DPS class, we are hard to image monk DPS can be on top with a real fight which need avoid some aoe.
    Yes, a short fight (typically under 30 seconds) is where Burst DPS jobs will shine. Hence the name. Burst DPS. They spike up and then plateau.

    There is currently no boss in game where a MNK is incapable of topping DPS. You can't use your personal bubble of experiences or group of friends and their DPS values to make wide assertions like that. Fights that favor ranged DPS favor them in a safety capacity. Not in terms of DPS. Ranged DDs are balanced to do lower DPS in exchange for being safe at a distance. In the case of BRD, it has higher DPS than it should for the amount of mobility it has while also being safe at a distance - thus it is getting the nerfbat in 2.1. Slight nerf, but nerf nevertheless.

    MNK is typically assigned the "burn that target down as fast as you can" role. There are better jobs for just about any other type of role, such as stunning/silencing. What MNK excels at is DPS. Point a good MNK at what you want dead, and watch it go down. Granted the target is expected to last more then 20s if you're starting from 0. If it is mid content, the MNK typically already has GL3 and thus will still perform better than a burst dps job, or at least on par with one.

    A dummy test is a test of stationary DPS. It is a good way to calculate the DPS ceiling of a job. It is not a good measure of a job's performance in content. You can't just pick 5 minutes as an arbitrary number and go with it, and then say MNK DPS isn't top because it runs dry on TP at around 2 minutes without Paeon. All the time you spend with MNK on a dummy without TP isn't reflecting the job's DPS potential. That 5 minute comparison thing is just a scapegoat DRGs use to try and argue that their DPS is as good. Most content in game doesn't involve TP issues due to various mechanics that cause breaks in DPS.

    Stationary DPS is not necessary reflective of a job's performance in content, ie. content-specific DPS.
    (1)
    Last edited by NoctisUmbra; 10-30-2013 at 02:59 AM.

  8. #8
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    NoctisUmbra, say the truth- are you just a theoretic man or not? Show us DPS logs of DPS meter from different bosses in Coil (boss must be killed). Word are just words
    (0)

  9. #9
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    also , reduce or change the demolition animation , it's way to long, how much time it made drop my gl3 because sometimes , when i make it , it don't work and have to spam it another time to refresh my gl -_- .
    (1)
    FR

  10. #10
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Reyki View Post
    also , reduce or change the demolition animation , it's way to long, how much time it made drop my gl3 because sometimes , when i make it , it don't work and have to spam it another time to refresh my gl -_- .
    Not only Demolition, but Dragon kick too
    (0)

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